Fable III Features

Feature | What's Fable really all about?

With a new game in development with a new team, what truly drives this fascinating series?

Feature | Definitely not on rails

Post-Molyneux, Fable and Lionhead enter the next generation.

Feature | Making friends

Eurogamer investigates the complex world of companion AI.

Feature | Peter Molyneux: Why I quit Microsoft, and why my new game will change the world

Did Milo's cancellation force his hand? What is his deepest regret? Plus, the issue of making promises you can't deliver. Molyneux in his first interview as an indie (again).

Feature | What Would Molydeux?

Eurogamer drops in on Brighton MolyJam 2012.

Feature | Out of the Lion's Den: Why the Creators of Fable Left to Go it Alone

We talk exclusively to Another Place Productions' Dene and Simon Carter.

Feature | Strange Tales From The Studio

Investigating some of the odder roles in games development.

Feature | Making a Better Fable III for PC

Lionhead on Xbox 360 version criticism.

Feature | Eurogamer Expo 2010 Top 10

Including your game of the show.

Feature | Molyneux, mo' problems

"Time travel is absolutely possible."

Feature | Microsoft's Phil Spencer

Japan? Yes we can! Etc.

Feature | The Art of Fable III

Science and industry.

Fable III

Dark days in Albion.

Feature | Lionhead's Peter Molyneux

"If I'm not careful I could break into tears."

Fable III

Rule of fun.

Feature | Peter Molyneux's Question Time

Fable III! Project Natal! PS Move! Dogs!

Feature | Fable III

"A Napoleonic fairytale."

Feature | The Lionhead King

Peter Molyneux on Fable, Jonathan Ross and parrots.