Fable II Features

FeatureWhat's Fable really all about?

With a new game in development with a new team, what truly drives this fascinating series?

FeatureA celebration of Lionhead's finest games

One of Albion's greatest legends.

FeatureDefinitely not on rails

Post-Molyneux, Fable and Lionhead enter the next generation.

FeatureMaking friends

Eurogamer investigates the complex world of companion AI.

FeaturePeter Molyneux: Why I quit Microsoft, and why my new game will change the world

Did Milo's cancellation force his hand? What is his deepest regret? Plus, the issue of making promises you can't deliver. Molyneux in his first interview as an indie (again).

FeatureWhat Would Molydeux?

Eurogamer drops in on Brighton MolyJam 2012.

FeatureOut of the Lion's Den: Why the Creators of Fable Left to Go it Alone

We talk exclusively to Another Place Productions' Dene and Simon Carter.

FeatureLionhead's Peter Molyneux

"If I'm not careful I could break into tears."

FeatureCharge That Windmill

Alex Gambotto-Burke stands up for the Romeros, Molyneuxs and Cages of gaming.

FeatureThe Lionhead King

Peter Molyneux on Fable, Jonathan Ross and parrots.

FeatureFable II Post-Mortem

EG chats to Peter Molyneux.

FeatureThe Art of Fable 2

Lionhead's artists down brushes for a pre-release chat.

FeatureLionhead's Peter Molyneux

On Fable 2, rubbish ideas and his admiration for MMOs.

Fable 2

Shock and orbs.

FeatureGDC: More from Molyneux

On hard drives, PC gaming and the Wii.

FeatureGDC: Fable 2

Peter Molyneux shows us RPG co-op.