Fable II Features

Feature | What's Fable really all about?

With a new game in development with a new team, what truly drives this fascinating series?

Feature | Definitely not on rails

Post-Molyneux, Fable and Lionhead enter the next generation.

Feature | Making friends

Eurogamer investigates the complex world of companion AI.

Feature | Peter Molyneux: Why I quit Microsoft, and why my new game will change the world

Did Milo's cancellation force his hand? What is his deepest regret? Plus, the issue of making promises you can't deliver. Molyneux in his first interview as an indie (again).

Feature | What Would Molydeux?

Eurogamer drops in on Brighton MolyJam 2012.

Feature | Out of the Lion's Den: Why the Creators of Fable Left to Go it Alone

We talk exclusively to Another Place Productions' Dene and Simon Carter.

Feature | Lionhead's Peter Molyneux

"If I'm not careful I could break into tears."

Feature | Charge That Windmill

Alex Gambotto-Burke stands up for the Romeros, Molyneuxs and Cages of gaming.

Feature | The Lionhead King

Peter Molyneux on Fable, Jonathan Ross and parrots.

Feature | Fable II Post-Mortem

EG chats to Peter Molyneux.

Feature | The Art of Fable 2

Lionhead's artists down brushes for a pre-release chat.

Feature | Lionhead's Peter Molyneux

On Fable 2, rubbish ideas and his admiration for MMOs.

Fable 2

Shock and orbs.

Feature | GDC: More from Molyneux

On hard drives, PC gaming and the Wii.

Feature | GDC: Fable 2

Peter Molyneux shows us RPG co-op.