DiRT and Grid developer Codemasters has hinted that it has multiple unannounced rally titles in development for 2014.
3rd October 2013
26th July 2013
Codemasters' forum has gone offline.
A modern Formula One car has more in common with a UFO than it does with the hatchback parked in your driveway. With an engine that revs to an artificially limited 18,000rpm, an electrically powered boost button that delivers an extra 80bhp on demand and enough aerodynamic downforce that it could, legend has it, drive along the ceiling, it's stretching the definition of car to the point of distension.
The five 1980s-era vehicles that are introduced in F1 2013 are spectacular too, with their fat slick tyres and the occasional monstrous turbocharger. The difference is that there's an identifiable thread, however tenuous, between their mechanics and those found in more conventional automobiles. Hamilton and his peers have to wield their cars like scalpels, whereas these are vehicles that beg to be hustled and danced around corners - something that translates beautifully through a controller.
The inclusion of vintage machinery is a welcome one, but also a necessary one. The yearly Formula One games are forced into lock-step with the sport and this season has been one of virtual stasis. For the first time since Codemasters assumed control of the license, there hasn't been a single new circuit added to the calendar and the cars are essentially identical. Had F1 2013 settled for just replicating the current season, it would have felt like a cynical update.
On the day that Rush reaches cinemas in the UK, Codemasters has announced that the Ferrari 312 T2 that stars in the film at the hands of Daniel Bruhl's take on Niki Lauda is to feature in F1 2013.
So Ferrari's about to field two world champions for the first time in 60 years. I'm still not quite sure what to make of that - having two top-tier drivers in the same team never really works out, and the pairings of Prost and Senna, Mansell and Piquet or Hamilton and Alonso all proved counter-productive. I can't help but feel that Alonso's chances of getting the title he deserves for Ferrari have been slimmed drastically now that Raikkonen's arrived, but there'll at least be fireworks next year.
Codemasters has fully revealed the classic content that's going to play a part in F1 2013, the latest instalment of its officially licensed series, and it brings legendary names such as Mario Andretti, Mika Hakkinen and, er, Satoru Nakajima to the game.
F1 2013 publisher Codemasters has confirmed this year's version of the game will no longer require an Online Pass to access multiplayer features.
Codemasters has given a date to its forthcoming F1 tie-in, with the 2013 instalment of its officially licensed series landing in stores on October 4th - just prior to this season's Korean Grand Prix.
F1 2013's the first of Codemasters' games to introduce classic cars into the mix, with a selection of 80s and 90s vehicles to tinker with. They'll be split between two editions, with a Classic version of F1 2013 coming with a premium price and the full selection of cars, while the standard edition will have a slightly smaller classic garage. There's still no word on how much of a premium that will be, though online retailers suggest it could be as much as £10 more.
Will the introduction of classics be enough to freshen up the series? I played a bit of F1 2013 a while ago, and it's certainly a step in the right direction.
UPDATE: The Classic Edition of F1 2013 is £10 more than the standard edition.
GAME has the Classic Edition up for pre-order on its website at £49.99. The standard edition is £39.99.
For more on what's included in both editions, see the story below.
It hasn't, by any standards, been a classic year for F1 so far. Sebastian Vettel's on course for a fourth consecutive title, and while the sport hasn't quite plumbed the depths witnessed during the last period of dominance by a German driver it's been at its weakest for some time, the racing only kept interesting as the playground politics seep onto the track in action that's blandly artificial. So it makes some sense, then, that the debut of this year's tie-in game shifts the focus away from the contemporary tedium of fast-degrading tire compounds to an era that's more famous for its full-blooded exploits. For the first time in Codemasters' tenure on F1, classic cars are making an appearance.