E.Y.E. Divine Cybermancy

E.Y.E: Divine Cybermancy

E.Y.E: Divine Cybermancy

A moment of clarity.

The inspiration for this indie RPG/FPS hybrid, developed by the 10-strong team at Streum On Studio, is clearly Deus Ex. Not only does it take place in a cyberpunk setting, but it also offers a dizzying amount of player choice. Bionic implants, psychic powers, multiple approaches to every mission - Ion Storm Austin's seminal genre mashup is a comparison as obvious as it is accurate. Yet, after soaking in Divine Cybermancy's strange brew for several weeks, that's not what the game reminds me of most.

Just over 12 years ago, I worked for the publisher of a magazine about the paranormal, a subject that resulted in a particularly entertaining postbag. In amongst the credulous UFO sightings and half-baked ghost encounters there was one piece of mail that still sticks with me today.

It was an incredibly detailed diagram, drawn in felt tip pen, on the back of a dog-eared TV Times poster. The diagram, and all its footnotes and captions, covered almost the entire space. Sweeping circles of blue ink, looping around and back into themselves, divided up into tiny sub-sections, each with a date and scrawled note.

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