Hello, Eurogamer here. Yes, the website. Tom will be along in a moment. Before we begin though, a quick message for other websites! You know how I love you lot! And you know how we all love lists! With this in mind, if you are ever making a list of the most game-breakingly appalling and awful design decisions in the history of life, do remember to include the shield in Every Extend Extra Extreme. I'm sure Tom will explain why in a minute. Anyway, see you all next week for the badminton tournament, and maybe lay off Britney Spears for a bit - it's not like we didn't sell her the drugs in the first place.
[Tom realises what is happening and seizes control of the laptop, banging it up and down until HDD Protection is enabled. The uprising is over.]
Sorry about that, Eurogamery folk. I was busy playing Every Extend Extra Extreme. Well, I say busy. You're never particularly busy when you play Every Extend Extra Extreme. Reborn on Xbox Live Arcade after a divisive turn on PSP, it's sort of the opposite of a shoot-'em-up: you position your pointy cursor in the middle of the screen, wait until lots of ambling snowflake things converge on you and then press A to detonate yourself, creating a chain reaction. The longer it lasts, and the more ambling flakes join the chain, the more points you score. This being Q Entertainment, each point on the chain makes a noise, creating a sort of abstract dance music, and the whole thing looks like a firework show.