There's a clear thread which runs through the majority of Q Entertainment's games - not in terms of the lush, club-culture influenced presentation, which is an obvious link, but in terms of the philosophy behind the games themselves. In a nutshell, Q builds games that are almost dramatic in their simplicity- each of their concepts hinges around one instruction so straightforward that you wouldn't be surprised to see it in a Wario Ware mini-game, and one basic germ of an idea which blossoms into complexity as the game progresses, without ever actually changing at heart.
Take Lumines; "make a square". Meteos; "make three in a row". You can even go back in time and apply the concept to some of Q luminary Tetsuya Mizuguchi's earlier games. Space Channel 5, for instance; "repeat the moves".
It's easy to see why the cult favourite Japanese freeware game Every Extend caught Mizuguchi's eye. It's got a concept as simple and as intriguing as anything Q has made to date - "set off a chain reaction" - and draws heavily on the still-vibrant Japanese shoot-'em-up scene for inspiration along the way. Brought under the wing of Q Entertainment, Every Extend has been ported to the PSP, gaining not only the Extra moniker but also Q's inimitable blend of music and visuals, new levels and bosses, and even a multiplayer mode. At heart though, the game retains the same structure - a simple concept with complex consequences - that has endeared Q's previous titles to the global audience.