Blimey guv'nor, seven top British indie games are being bundled together on Steam!
Sony has announced Only On PSN, a new campaign to promote PlayStation Network exclusive games throughout October.
At least one exclusive PSN title will be released each week throughout the month, starting this Wednesday with Rochard.
In the US, the confirmed line-up is Eufloria and Rochard for this week and Sideway: New York for next.
Sony is investing $20 million in PSN exclusives over the next three years, the platform holder has announced.
The cash injection will support both first-party studios as well as Sony's Pub Fund indie outreach scheme.
Minimalist RTS Eufloria, cartoony puzzler Okabu and quirky adventure Papo & Yo are among the first fruits of the programme (the latter two trailered below), with more titles to be announced in due course.
Eufloria, the pretty indie offering which has already been a hit on PC, is heading to PlayStation Network.
Pretend that you are a world famous artist, and that I am the King of France. Knowing your unique ability to capture the rawest essence of your subject, I have commissioned you to draw a 100ft tall portrait of me to celebrate my 70th birthday. The special day came - all too quickly, as they do in a man's later years - and you have unveiled your picture in front of a crowd of twirling courtesans and the very top levels of the French aristocracy. The room erupts into outrage: your drawing is a childish - and gigantic - sketch of a dog turd. Calmly, you explain yourself.
"Your Majesty, I said I would capture your essence. And I find you to be odious waste. I have drawn smell lines to signify your self-serving motives and desires, and the flies are the people who surround you, suffering your repulsive nature to extract whatever nourishment life has failed to already draw from you."
"Well that's fair enough, obviously," I reply. "But I've also got arms and a big face. It would also have been nice if you'd put a crown on it, or a couple of elbows."
The Independent Games Festival awards in 2008 made it seem like the sky was the limit for indie gaming, and so this year's IGF contenders face impossibly high expectations. They are competing with our rather recent recollections of Audiosurf, World of Goo, and Crayon Physics. All brilliant concepts that made fantastic games. How can they hope to match up to that?