I've said it before, and I'll no doubt say it again in another five years or so, but this is my favourite part of a console generation. The blockbusters' attention has shifted to the shiny new toys, leaving a massive audience of existing console owners more readily accessible to games that would previously have been lost in the crush. Cheap games, offbeat games, but often more interesting games than those that must justify their enormous budgets by appealing to as many people as possible.
That's a category that Enemy Front, a Polish-developed World War 2 shooter, should fit into. This is a game where you can see budgetary limitations as visible stretchmarks on the screen - scars left from a valiant but ultimately doomed attempt to straddle the gap between the game the developers wanted to make and the game their resources and abilities would allow. It's an underdog, a game you want to cheer on despite its many, many groaning flaws.
Those flaws are simply too numerous and too damaging for leniency, however. Enemy Front looks up at you like an emaciated puppy and you look back with a heavy heart, knowing you're going to have to throw it in the river.