It's early days in the great next gen console war, and the commercial reality of development is very simple - the cost of making games on more advanced hardware has skyrocketed meaning that publishers get the best returns from their investment with multiformat development. Eurogamer typically reviews these games on the lead platform (more often than not, the Xbox 360) but we've got plenty of love for the PlayStation 3 - enough to bring you the all-important info on any differences between the versions, even when review code arrives somewhat belatedly.
In comparing the games we concentrate first and foremost on the gameplay experience, with objective commentary on new game modes and control methods that have been added or tweaked since the initial review. And as there is such a large cost difference between the two gaming platforms, we think it's fair game to point out any differences between versions on a technical level too. This makes these ongoing features as much a commentary on cross-platform development as they are aiding in a purchasing decision.
Complementing each piece is a series of screenshot galleries at full HD resolution 24-bit RGB using the PS3's HDMI digital output and the Xbox 360's precision VGA display mode, both professionally calibrated and captured losslessly using state-of-the-art grabbing equipment - indeed the only kit available that can handle full colour-depth and 1080p when required. Console analists can then debate the minutiae we expose and exercise the full unbridled talkback POWER of the Internet to give voice to their thunderous displeasure.
Yes, they literally mean he's got an enchanted arm.
The titles of Japanese games are meant to be entertainingly mental, possibly carrying a certain broken-English charm. They're not meant to be literal - that's cheating. Just as Final Fantasy and Shadow Hearts featured remarkably little in the way of terminal wet dreams or occluded cardiac organs, and Elemental Gearbolt wasn't, er, whatever the hell that even means, so Enchanted Arms was originally assumed to be simply another collection of nice English words that some well-meaning Japanese chap had liked the sound of and stuck together for no apparent reason.
The last thing I expected, then, was that Enchanted Arms would turn out to be the Snakes On A Plane of the Japanese RPG world. It states its case up front, with no bones being made about its content - aside, possibly, from a humerus, a radius and an ulna. It's about a bloke with an arm which is enchanted. An enchanted arm. Do you see?
From Software's RPG Enchanted Arms (Enchant Arm in Japan) is definitely on its way to PlayStation 3 after all, and should be out in the Far East by the end of the year.
Ubisoft's set to publish From Software's Xbox 360 RPG Enchant Arm in Europe and the US this summer, the publisher's announced.