Elite Dangerous' first big update of 2018 - known as "Beyond - Chapter One" - will release next Tuesday February 27th on PC, PS4, and Xbox One, Frontier has announced.
This will mark the start of Elite's third season of content updates, which differs from previous seasons somewhat in that it's primarily focussed on bringing much-needed improvements, adjustments, and refinements to the core game.
Chapter One, for instance, introduces the first of several planned visual updates to Elite's universe, in a bid to make it a more aesthetically interesting, slightly less beige place. There's also an overhaul of the Crime and Punishment system to address the way that the game responds to Commanders that harass - and explode - innocent players.
Humans have gazed up at the sky and wondered about their place in the cosmos since the very beginning. Do the same in a game like, say, Breath of the Wild, and you're presented with vivid images of clouds, stars, the sun and the moon. It's an important part of this and many other games that helps to create an illusion of a continuous space that stretches beyond what we actually experience within the confines of the game. The sky implies that Hyrule, despite being a fantasy world, is a part of a cosmos very much like our own, and we accept this even though we cannot fly up and check.
Frontier has announced that its first Elite Dangerous open beta of 2018, designed to gather pre-release feedback on the new Beyond update, will commence on January 25th.
Beyond is the name of Elite Dangerous's incoming season of content updates, and it differs substantially to the previous Horizons season. Where Horizons was a paid-for expansion, focussing on big marquee additions to the Elite universe, Beyond is a series of free updates largely built around long-requested quality of life improvements to the core game.
When Frontier announced Beyond at its inaugural expo event in London last year, it explained that the new season would be split into four parts. It's the first of these, known simply as Chapter One, that will enter open beta on Thursday, January 25th.
Elite Dangerous' legendary Thargoid menace has embarked on the next stage of its apparent plan for galactic domination, attacking space stations and causing utter devastation.
At its inaugural expo event in London this weekend, Frontier Developments outlined the next 12 months of updates for its currently alien-infested space sim Elite: Dangerous. There's an awful lot of exciting stuff in store, ranging from new ships and guild-owned space stations, to planets that aren't so distressingly beige.
After a 22-year absence, Elite's legendary alien menace, the Thargoids, are back. This isn't a surprise invasion, of course; developer Frontier has been teasing the Thargoids' eventual return in Elite: Dangerous for over two years now, with a masterfully orchestrated campaign of steadily escalating alien activity that did its job, leaving fans in an anticipatory frenzy. The tease is finally over though: Elite: Dangerous' 2.4 update ("The Return") released earlier this week and set the Thargoids loose upon the galaxy once and for all - and Elite's sometimes divided community has united to uncover the secrets of the series' most formidable foe.
He has seen things you wouldn't believe. Attack ships on fire off the shoulder of Orion. C-beams glittering in the dark near the Tannhäuser gate. Roy Batty's dying monologue is a key scene of Ridley Scott's Blade Runner, its pathos buttressed by a sense of wonder in the face of things no ordinary human being will ever see.
It's a date: 26th September marks the long-awaited release of Elite Dangerous: Horizons 2.4 - The Return and the first time Elite players can fight the Thargoids since the nineties.
Theme park sim Planet Coaster has now sold more than one million units, British studio Frontier announced today.
The developer's other big success, Elite Dangerous, has now sold more than 2.75m.
Planet Coaster launched in November last year to positive reviews. Eurogamer dubbed it "the finest park construction simulator yet".
Tencent's investment in western video game companies continues - this time it's bought nine per cent of Frontier for £17.7m.
Frontier Developments' celebrated Elite Dangerous arrived on PlayStation 4 recently, joining the already established PC and Xbox One versions. There's a reason we've held off coverage until now: the PS4 build launched with v-sync disabled, resulting in a sub-optimal presentation. Frontier asked us to wait for a hotfix to roll out, which duly arrived on Monday. The outlook improves with the new update in place but it's still not quite right.
At the base level, both the base PS4 and Xbox One versions of Elite Dangerous operate using a sub-set of the PC's expansive range of graphics options, with all versions delivering a native 1080p resolution. PlayStation 4 Pro is also supported with two modes - quality and performance - but again, 1080p is the final resolution here, with no higher resolution functionality integrated yet. We have parity in resolution then, but there are differences in visual settings deployed for each device. Using the training missions as the basis for like-for-like comparisons, the Pro's performance mode offers the exact same visual set as the base PS4 version of the game - as you might expect, it's simply running the same visuals at a significantly higher frame-rate.
In turn, the Xbox One game looks much the same, the most immediate difference coming from terrain detail. Distant detail is better defined on PS4, compared to Xbox One's more simplified rendition. However, the Microsoft platform enjoys a small but significant advantage of its own: its anti-aliasing solution is a closer match for PC's top setting - SMAA - while base PS4 and Pro's performance mode opt for the less impressive FXAA, which adds a distinct blur to texture detail. Elsewhere, PS4 and Xbox One are very close with just small variations: shadow quality is matched for example, but object draw distance has an advantage on Sony's hardware.
Space-faring game Elite Dangerous will get a 4K patch for the Xbox One X's launch on 7th November.
The game is being shown here in Los Angeles at E3, where Xbox One X was debuted just two days ago.
"We will of course be embracing it at Frontier," Elite Dangerous director David Braben said in a statement to Eurogamer. "Elite Dangerous runs very well on the Xbox One X, in 1080p and in 4K, at launch."
On 25th April 2017, Cambridge-based developer Frontier released patch notes for its two-and-a-half year-old space game Elite Dangerous. Buried within those patch notes, under the section "General Fixes & Tweaks", was a line that set the game's vociferous community alight:
Elite Dangerous players have taken a significant step in solving a mystery that has befuddled its most rabid secret-hunters ever since the game came out.
Elite Dangerous developer Frontier has announced plans to release a patch designed to squash the many bugs introduced into the game with the recent The Commanders update.
The hotly-anticipated 2.3 update came out this month and got off to a rough start. Among many issues, the update caused a galaxy-wide sim failure, with huge influence swings in systems that made the work players had put in pointless. In response, Frontier had to trigger a galaxy rollback.
Yesterday, Frontier took to the Elite Dangerous forum to announce update 2.3.01, due out "early May".
This week Frontier pushed out the long-awaited 2.3 update for Elite Dangerous (the one that adds the Multi-Crew feature), and it got off to a rocky start, with a raft of bugs reported by players.
The update caused a galaxy-wide sim failure, with huge influence swings in systems that made the work players had put in pointless.
In Elite Dangerous, influence is a way for factions to have or gain control over a system. The factions within a system all share the influence in percentages, and it's this percentage that players can work to change by completing missions, trading, turning in bounty vouchers and selling exploration data.
There are bug fixes, and then there are bug fixes that seemingly reference real life.
Yesterday space game Elite Dangerous received a significant update to coincide with the launch of the latest part of the Horizons series of expansions, and buried within the patch notes was the following nugget:
Fixed some instances of passengers refusing to leave their cabins
Elite Dangerous: Horizons 2.3 - The Commanders comes out today on both PC and Xbox One.
Elite Dangerous now has the Trappist-1 system.
Frontier will soon start selling nameplates for Elite Dangerous spaceships.
An Elite Dangerous player has used the in-game Commander Creator to recreate his brother-in-law who tragically died two years ago - and now flies through the galaxy with him by his side while using a virtual reality headset.
The Elite Dangerous pen-and-paper RPG has returned to Kickstarter after a copyright complaint went dead.
It's 1978. You're standing in front of a cabinet of monsters. This is Space Invaders, and you'll fight the monsters until your space-craft is irredeemably compromised. Once that happens, the game will end. Once that happens, you'll begin again, with the world wiped clean. Every game always ends. Nothing remains between games but high scores, memories and finger grease.
Late 2016, the Elite Dangerous community was left scratching its collective head: the galaxy was turning beige, and no-one seemed to know why.
Elite Dangerous will soon let you create a Commander - and developer Frontier has shown off how it will look.
The Kickstarter for the Elite Dangerous pen-and-paper RPG was put on hold after a copyright claim sent just five days before the crowdfunding effort was due to end.
Frontier has pulled the standalone Elite Dangerous: Arena game from sale over a lack of players.
The hunt for aliens in space game Elite Dangerous took a giant step forward earlier this year when first contact was made. Now, the hunt for answers has taken another interesting step - onto a brand new set of alien ruins.
You almost certainly saw the news when it landed - or rather, invaded - last week, but first contact has been made in Elite: Dangerous.
For over 18 months, players have been following the breadcrumb trail of clues left by Frontier Developments towards the existence of aliens in Elite: Dangerous. And now, they've finally found them.
Deep space exploration game Elite Dangerous, already available on PC and Xbox One, will finally touch down on PlayStation 4 in Q2 2017, developer Frontier Games has announced.
Frustrated players of Elite Dangerous are trying to get its developer to fix cheating within the game.
An Elite Dangerous fan spent two days travelling across the galaxy to rescue a marooned player who had declared his game was over.
First contact was made January 2017.
Elite Dangerous has nerfed the heat weapons introduced in the game's latest expansion after players got together to show developer Frontier they were too powerful.
This sounds fun: a rock opera based on Elite: Dangerous, at the Edinburgh Festival Fringe next month.
Elite: Dangerous players reckon the Thargoids are, finally, coming to the space game.
Elite Dangerous is, for some, a living, breathing universe driven primarily by player actions.
Frontier has cancelled its own $100,000 Elite Dangerous tournament - upsetting some players who spent many hours preparing for it.
Elite: Dangerous recently revamped with the release of a big new expansion. But one of the unintended consequences was it made AI spaceships incredibly powerful - so powerful, in fact, that developer Frontier was forced to strip them of their upgraded weapons.
The Engineers (2.1) expansion made key changes to the space game's AI and NPCs. The intention was that higher ranked NPCs would be harder to beat than ever before, providing players with a tougher challenge.
Players quickly discovered that this challenge was too tough - and took to Elite: Dangerous' forum and sub-Reddit to complain.
A couple of Elite: Dangerous release date announcements for you today. The first: Elite Dangerous: Horizons, the name given to the space game's second season of expansions, launches on the Xbox One version of the game on 3rd June.
Elite Dangerous: Horizons will launch on Xbox One by June, developer Frontier has said.
Elite Dangerous players have been waiting for this one for a while: The Engineers expansion, aka Elite Dangerous 2.1, comes out to those with beta access during the first week of May.
The Engineers is the second major release in the Elite Dangerous: Horizons season of expansions, and follows Planetary Landings. It adds loot and crafting as well as the Engineers themselves. It also adds the ability to improve and upgrade the stats on every module of your ship, and adds rare, "experimental" effects to your weapons for some "special outcomes". Here's an example:
Here's the official blurb from Frontier chief David Braben:
There's a war going on within Elite Dangerous - and it's sending shockwaves rippling throughout the game's virtual universe.
Elite Dangerous is getting the voice of Captain James T. Kirk himself, William Shatner, as the legendary actor has lent his unique vocal stylings to an upcoming voice pack.
Frontier has confirmed Elite Dangerous' official support for Oculus Rift in time for the virtual reality headset's launch later this month.
Frontier will release an updated version of the space game that contains support for the latest version of Oculus rift for free. All existing and future customers who have an Oculus Rift consumer headset, which goes on sale on 28th March, will be able to use it.
Existing and future players who want to migrate over to the Oculus Store can get a free code from the Frontier Store, the developer said.
Frontier Developments has delayed the full launch of season two of Elite: Dangerous - and players are worried about what it means for future expansions.
Elite: Dangerous is now divided up into paid seasons. Each of these is designed to provide new content in the form of several major expansions. Horizons is the name given to Elite: Dangerous' second season. It is, essentially, a £25 season pass for the main game.
Horizons actually launched in Early Access form in 2015 alongside its first expansion, Planetary Landings, but was set to launch proper in April 2016 alongside second expansion The Engineers, or 2.1 as it's called. However, developer Frontier announced to the London Stock Exchange earlier this week that Horizons won't launch until the first half of the company's next financial year, so at some point point after 31st May.
When Elite: Dangerous is good, it's really really good.
Arena, the PVP portion of Elite Dangerous, is now available to buy separately.
Elite Dangerous: Arena costs £4.99 either via Steam or developer Frontier's own store.
Existing Elite owners already have access to Arena - it is the same mode (previously named CQC) available from main Elite Dangerous menu.
UPDATE: Frontier community chief Zac Antonaci has issued a follow-up statement, and said the developer continues to work with Oculus on Elite Dangerous Rift support.
Elite Dangerous has sold over 1.4m copies, developer Frontier has revealed.
Elite Dangerous: Horizons, Frontier's next set of expansions for its deep space pilot sim, will roll out today from 6pm UK time.
Chief among the additions is the ability to explore planetary surfaces in vehicles. A raft of other changes are also on the way, with more details and support to follow through 2016.
Existing players can make the jump to Horizons with a £10 discount.
I really like Elite: Dangerous, even if it does go out of its way to make you feel unimportant.
It's day three of EGX 2015. The halls are hot, the games plentiful, and right about now our editorial team is running on nothing but an unhealthy mix of caffeine and sugar. In between filming and sneaking off to watch the odd developer session, Chris, Ian and I even found the time to play some games, so here we are talking about them (and our favourite kids TV show puppets) in this week's Eurogamer show. Special shout-out to Johnny, who we had to bundle on a train back home to London due to ill health. We'll bring you back a hat or something.
Frontier Developments has announced a new expansion for Elite: Dangerous titled Horizons.
The first of the expansion's new content updates is called Planetary Landings, and will provide access to the game's planetary surfaces for the first time. After scanning planets and moons for signs of crashed ships, minerals and fortresses, players will be able to explore the surface using the first of the game's planetary vehicles, the Scarab. The transition between space and surfaced-based gameplay will be seamless, according to Frontier's announcement.
Planetary Landings will be released before the end of this year, with further elements of the Horizons expansion expected to roll out into 2016. The expansion will cost £39.99 for new players, and will include all Elite: Dangerous content released to date. Existing owners of the game can pre-order Horizons at a £10 discount for a limited period of time. Those who do so will also receive an exclusive Cobra Mark IV ship as part of the pre-order package.
I really like Elite: Dangerous. I've spoken before about my love for its off-hand treatment of players - something I think encourages a very particular kind of role-playing. That said, I must confess I sort of stopped playing for a few months earlier this year.
Early access gaming is coming to Xbox One via the new Xbox Game Preview initiative, Microsoft has just announced.
The scheme launches immeditately, with Elite: Dangerous and The Long Dark available today.
DayZ will also finally get an Xbox launch via the program too in the future.
Video games often aim to take you away from the real world, but sometimes developers include something that breaks the fantasy and reminds you that there is life outside the monitor. From the humorous to the incredibly touching, I take a look at a few examples of games that bring you back to reality.
Frontier will give a Steam key to anyone who has bought or buys Elite: Dangerous from its online shop, as well as those who backed the game's Kickstarter campaign.
Space game Elite: Dangerous will soon get factions players can join, developer Frontier has revealed.
The Powerplay update brings Powers to the game. Players can work for one of these Powers, gaining perks, reputation bonuses and credits as their dominance of the galaxy grows.
Each Power is either an organisation or character with a figurehead, and each dominates an expanse of human-occupied space.
Frontier has released its space game Elite: Dangerous on Steam.
Elite: Dangerous developer Frontier just awarded £10,000 to the first player to reach Triple Elite status.
Elite: Dangerous developer Frontier has added a new starport to the space game that celebrates the life of Terry Pratchett.
Frontier has released a video running through the basics of its recent Wings update for complex space game Elite: Dangerous.
The Wings update for Elite: Dangerous launches today.
Wings adds new playable ships, overhauls the communications interface, and implements AI groups to Frontier's space combat and trading game.
Player wings enable more meaningful cooperative gameplay. Beforehand, if you wanted to do multiplayer with someone you'd have to find each other and then fly around together, as if having a single-player experience together.
Elite: Dangerous was finally confirmed for a console appearance during Microsoft's GDC 2015 conference yesterday, with Frontier's space game a timed exclusive on Xbox One - and with a PS4 version expected at some point afterwards. Speaking to Eurogamer in the direct aftermath of the announcement, Frontier boss David Braben outlined what coming to console means for the space exploration game.
It really is award season for expectation-exceeder Middle-earth: Shadow of Mordor, which was last night crowned Game Developers Choice Awards Game of the Year.
Last night, Microsoft announced it was expanding its ID@Xbox self-publishing program to Windows 10, where numerous games will feature either cross-buy or cross-play capabilities with Xbox One.
UPDATE 05/03/2015: Frontier chief David Braben has confirmed Elite: Dangerous will release on PlayStation 4 eventually.
Braben tweeted to clarify yesterday's announcement that the space game would launch this year on Xbox One.
The Xbox One version is a timed console exclusive, Braben said, and "down the line" Frontier will release Elite: Dangerous on PS4.
Space games Elite: Dangerous and Star Citizen will both honour the late Star Trek actor Leonard Nimoy via in-game memorials.
Elite: Dangerous developer Frontier has registered a trademark for something called Elite: Deadly.
The beta release of Elite Dangerous 1.1 is now available to download, giving pilots a taste of what's coming up in the space game's first major content patch.
The infinite reaches of space have inspired humans ever since they first decided looking up at night might be worth a go. Elite: Dangerous gives you the chance to explore those reaches to your heart's content, which should make you feel pretty special - or at least it would if Elite didn't spend every waking minute trying to convince you you're a nobody. Rather than being dissuaded, I reckon this makes Elite: Dangerous one of the best role-playing experiences I've had in years...
Elite: Dangerous developer Frontier has announced redundancies in the same breath as a new Tycoon game.
Elite: Dangerous is a game about graft. It's about taking the long way round, clawing your way towards an ever-changing definition of success by any means necessary. The long-awaited fourth entry in the space trading simulation series, arriving exactly 30 years after the original, it's no surprise that Elite's roots lie in the Britain of the 1980s. This is Thatcherism on a cosmic scale, Norman Tebbit's advice to "get on your bike" filtered through the Star Wars generation.
Price and availability
Windows PC: £39.99Mac version "coming soon"
In the battle for the hearts and minds of space sim fans, it's easy to imagine Star Citizen and Elite: Dangerous going head to head in some galaxy class shootout.
Well, this is one way to encourage players to race through your endgame content.
Elite was the first game I ever dreamed about. It was a recurring dream, the sort of woozy loop of mental debris that stubbornly lodges in your mind for nights on end. In the dream, I was forever spiralling slowly towards the rotating white outline of a rectangle in an ink black void.
The fallout from Frontier Developments' decision to ditch its promised offline mode for space game Elite: Dangerous continues even as the studio prepares for the game's launch next month.
UPDATE 21/11/2014: Frontier has had a rethink and is looking again at its controversial Elite: Dangerous refund policy.
Most PC gamers are happy with a mouse and keyboard and a monitor. Not so Markus Boesen.
Frontier has responded to the outcry over its decision to ditch Elite: Dangerous' promised offline mode.
Frontier has ditched a planned offline mode for space game Elite: Dangerous.
Frontier's space game Elite: Dangerous launches on PC on 16th December 2014.
Elite: Dangerous, which has been in various states of alpha and beta throughout the year, is available digitally from EliteDangerous.com for £35.
"No game is ever truly finished in the minds of those making it," Frontier boss David Braben told Eurogamer.
The third beta phase for Elite Dangerous is live now, and introduces two new ships, a larger area of the galaxy to mess around in, a host of visual and interface improvements, and new content for project backers to test before the game's anticipated release before the end of this year.
New gameplay content arrives in the form of enhanced interdiction mechanics - allowing players to interrupt the passage of others through local space - a new philanthropy missions system, asteroid mining, and the ability to scoop fuel out of nearby stars if you've rather awkwardly found yourself stranded in Alpha Centauri.
The game area itself has also been increased from the 500 systems available in the previous beta round, to nearly 2500 as of this morning. A galaxy comprised of 400 billion star systems is planned for launch, so there's still a little way to go before the ultimate scope of the game is realised.
At EGX yesterday Frontier boss David Braben delivered a developer session on Elite: Dangerous, the space game currently in beta and due out before the end of 2014. In it he talked passionately about spaceships, player politics and a virtual galaxy packed with billions of stars.
Elite: Dangerous' second beta is due on 30th September, developer Frontier Developments has announced.
This second beta will add a host of upgrades including an additional 500 star systems to explore, a reputation system that influences merchants' attitudes and prices towards you, new weapons and upgradable life support modules, in-game news feeds about events in the galaxy, and plenty more.
Elite: Dangerous' first multiplayer beta is available right now for £50 ($75 and €60) through Frontier's online store, while you can pre-order the Elite: Dangerous Mercenary Pack - which includes the Eagle fighter, paint jobs, day one decal and other digital goodies - for £35.00 ($50 and €40).
After the £200 alpha, the £100 premium beta and the £50 beta comes the launch price for space game Elite: Dangerous: £35.
That's what it costs to get the Mercenary Edition, which developer Frontier gives to all who pre-order the game. The standard edition costs £39.99.
So, what do you get in the Mercenary Edition? Here's the list:
Sandbox spaceship game Elite: Dangerous may have only - only! - raised £1.58m ($2.5m) on Kickstarter, but that was just a fraction of the original budget.
Frontier Developments has launched the latest beta for space game Elite: Dangerous.
Beta 1, as Frontier calls it, costs £50 from the Elite: Dangerous online store, and includes access to all beta development stages and a download copy of the final release version.
The final release version costs £35 and will be out before the end of the year.
Frontier Developments is aiming to future proof open world space game Elite: Dangerous so it stays relevant for years after launch.
Space game Elite: Dangerous is confirmed for PC and Mac. But will it ever come to console?
Frontier Developments raised eyebrows when it charged £200 to get in on the alpha for space game Elite: Dangerous, and did so again when it launched the Elite: Dangerous premium beta for £100.
For those who backed the £1.5m Elite: Dangerous Kickstarter, the prices did not come as a surprise as they correspond to the alpha and premium beta tiers - and Frontier was keen to avoid undercutting those who helped the game become a reality in the first place.
But for those not involved in the game's crowdfunding effort, Elite: Dangerous came across poorly, with some accusing Frontier of charging customers £100 for the privilege of being a beta tester.
UPDATE 30/05 2.45PM BST: The Premium Beta has begun, welcoming more than 10,000 people to Frontier's new space game.
Elite creator and Elite: Dangerous project leader, David Braben, commented: "This is a significant and sensible step-change with which to test the next level of scaling of our cloud-based systems and servers as we move towards the very large numbers of people we will eventually have playing."
All the content added through the alpha phases is available to play, somewhat obviously. That means five solar systems to explore either super-cruising within them or hyperspace jumping between them. There's trading, pirating, hunting bounties and, you know, pretty space stuff to see.
You can't always rely on a hostile tractor beam to guide you in, as they say - you're going to have to learn how to dock yourself one day.
It started with an acorn. An Acorn Atom, to be precise, unwrapped by the young David Braben on Christmas morning, 1981. This simple, inexpensive computer with its 1MHz CPU and 2KB of RAM was enough to plant a seed in his imagination that would, with the help of Ian Bell, soon stretch right out to the stars. Some two years after receiving his first computer, his idea would lead Braben to the offices of a London publisher to show the demo for his 3D space epic, Elite.
Frontier has released the second phase of space trading and combat game Elite: Dangerous to alpha backers, introducing multiplayer.
We've had our say already, and typically we were probably well wide of the mark, so it's now your turn to let us know what games you're looking forward to over the next 12 months. Thanks to all who voted (but no thanks to whoever suggested Pong, and to the handful of people who put forward Half-Life 3, well... I'm sorry). The top 10 are presented in reverse order below - and it was incredibly tight out at the front, with the top result beating out the runner-up by only a couple of votes. We've also included some of your comments, although since the submission form was anonymous we can't say exactly who made which point. Sorry about that - if you feel particularly proprietorial about one of your insights that we've highlighted, tell the world in the comments. Onward!
A portion of Kickstarter success Elite: Dangerous is now playable for alpha backers of the game's crowdfunding campaign, developer Frontier Studios has announced.
Elite: Dangerous will support virtual reality headset Oculus Rift, Frontier Developments has announced.
Frontier said the Oculus Rift version of the crowd-funded space trading and combat game will be made available to all backers who have an Oculus Rift headset at no extra cost.
"We've been playing with the Oculus Rift dev kits and are excited about the potential - just glancing around your cockpit or being totally immersed in a space battle," said Frontier boss David Braben.
Frontier has re-released the eye-catching Elite: Dangerous Capital Ship Battle trailer published last month - this time with commentary from boss David Braben.
This sixth developer diary, above, focuses on the creation of the trailer, which was designed to inspire potential composers to create music for the space trading and combat game. The original video is below.
At the time the trailer was released we were told it was captured in-game, but with post-processing effects layered on top. In this latest video, Braben explains exactly how the video was made, confirming it was rendered in real-time using Frontier's game engine but with extra spot effects.
Frontier Developments has released a new video for Elite: Dangerous designed to showcase the space trading game's music.
But it also gives us an idea of Frontier's vision for what the crowdfunded game may end up looking like when development is complete.
The capital ship battle video, below, was used as part of the composer selection process for Elite: Dangerous, and contains music created for the pitch by the winning composer, Erasmus Talbot.
Elite developer Frontier has raised £4 million after putting shares in the company up for sale.
Elite: Dangerous producer Michael Brookes has revealed the first in-progress screenshots of Frontier Developments' resurrection of the space trading and combat series.
What a year Kickstarter had in 2012. Tim Schafer's Double Fine kicked the crowd-funding website into orbit back in March, raising more than $3 million to make an old-school adventure game.
Elite: Dangerous, Frontier Developments and David Braben's follow-up to his classic space trading series, has reached its Kickstarter goal of £1,250,000 with 52 hours to go.
Frontier Developments has released the first Elite: Dangerous teaser trailer and added a PayPal pledging option to its crowd-funding drive.
The project is two-thirds of the way to its target of £1.25 million with 15 days to go. The Elite: Dangerous Kickstarter needs £430,012 to succeed - that's about £30,000 a day from now until the end. It's going to be tight.
UK-based Kickstarter projects like Elite: Dangerous require those pledging to enter their credit cards details into the site, unlike US projects, Frontier explained.
Elite: Dangerous developer Frontier has made a number of staff redundant, Eurogamer can reveal.
Industry legend David Braben has revealed new gameplay footage of Kickstarter hopeful Elite: Dangerous.
At the time of writing, Peter Molyneux's Project Godus, a new god game, has raised £247,044 towards its £450,000 goal on Kickstarter. There are 10 days left to go. Meanwhile, over in Cambridge, Peter's buddy David Braben has raised £699,729 out of £1.25m to make Elite: Dangerous with 24 days left to go. Neither project is guaranteed to be fully funded, but the point is that these grand old men of the British games industry have attracted almost £1 million of support from random people on the internet by promising to return to their roots.
Frontier Developments has released a new video that shows off multiplayer combat in Elite: Dangerous.
The game's first developer diary was published over the weekend. It shows Frontier boss and Elite co-creator David Braben flying a spaceship, dodging enemy fire from a colleague. Braben narrates the video, going into detail on the multiplayer portion of the space trading simulator.
The video comes at Elite: Dangerous' Kickstarter drive pushed past the half a million pounds raised mark. At the time of publication £585,633 was raised from 12,697 backers. There are 39 days left to hit the £1.25 million target.
Frontier Developments has released the first images of Elite: Dangerous.
Screenshots and video of Elite: Dangerous, the PC exclusive due out in 2014, are coming, David Braben has promised.
Elite creator David Braben has reignited the famous 1980s space trading series with a Kickstarter for a sequel.
Every Sunday we present a feature from our archives, either for you to discover for the first time or read again. This week it's John Bedford's encounter with Elite co-creator David Braben, who gets surprisingly nostalgic about things.
Elite IV is happening, Frontier boss David Braben has confirmed, but "very slowly".
Fans of delightful WiiWare platformer LostWinds rejoice – there's more on the way, developer Frontier has revealed.
Frontier Developments chairman David Braben has told Eurogamer that the studio is still determined to develop and release Elite IV.