A new series celebrating the little things that make games great.
Tripping meatballs from Mario to Cyberpunk.
The sword cuts many ways.
Why curiosity rewards the cat.
Turning molehills into mountains.
Why people play without killing.
Meet the players trying to bring Tamriel's lost history to life.
And not just dragons.
If you're impatient for a new Elder Scrolls, this long-awaited mod should do the trick.
On the fantasy authors and ideas about sorcery game designers could learn from.
The story of SureAI, the team rebuilding Skyrim for free.
How players are using games to address and overcome their fear.
Why, over two years on, Bethesda's open world remains as fresh as ever.
Robert Florence's new weekly Eurogamer column.
Playing as a Vampire Lord in the game's first expansion.
"I would like to be able to fondle the dragon by wearing a glove."
Writing a brand new Elder Scroll.
Full analysis of the improvements brought about by this week's patch.
Levine! Molyneux! Jaffe! Garriott!
Wonderful but broken.
From the archive: When the mountain won't come to Muhammad.
Full analysis of the notorious 'Rimlag' issue and why the patched version still isn't good enough.
The elder game.
It's Viva Pinata vs. Gears of War all over again!
Tinker, tailor, soldier, necromancer.
Playing with fire.
Game of the Show, Best Tech, Best Publisher and more.