Not so long ago, during a friend's ill-judged stag party in Keswick, I met a chap who helps to manage Piccadilly railway station in Manchester. Honestly, I know nothing of what his job involves - but I imagine that, in between motivational speeches to the chaps who pick the crusted vomit off the night trains, he spends a lot of his time doing the sort of thing which would make him rather good at echoshift.
A sequel to 2008's classy puzzler echochrome, echoshift continues the trend of non-capitalisation and mannequin heroes, but adds a splash of colour to the original's world along with the new mechanic of 'casting' (which replaces echochrome's Escher-style distortion of 3D space). Casting is a concept which players of Braid or the more recent The Misadventures of P.B. Winterbottom will probably be familiar with.
Each level is a puzzle, the solution to which is to reach the exit door. In between your entry point and the door out are various flavours of switch, barrier, enemy and moving platform - negotiate these and you're home free.