Hello Eurogamers! You may have noticed our most admirable quality is how reliable we are. Every single week, we can be relied on to provide three videos of above average quality for your viewing pleasure.
I've never tried free running because I have short legs and I'm not very good with heights, but of one thing I am certain: it looks very, very tiring.
This week's working theory at Outside Xbox was that friendly co-operation makes zombie outbreaks 100 percent more survivable and entertaining.
Well would you look at that; the new video team's only been together a week and already there are fights breaking out. Techland's Dying Light has caused a bit of a divide in the office, with Johnny having a fair amount of fun and Ian being quite happy to throw it straight into the ocean. It was a toss-up between getting HR involved or making a video, so here's a feature arguing out the pros and cons of Dying Light while Chris and I attempt an intervention on these two.
Zombie games are like zombies themselves; they're usually in plentiful supply and come in varying degrees of freshness. That means they're also kind of like tomatoes too, but I'm not sure anyone would pay to play a game like that.
Parkour always looks pretty cool when you watch clips of real-life people with a camera strapped to their forehead make an attempt at it on YouTube. Unfortunately - discounting perhaps one exception - it never seems all that empowering or intuitive when developers try to recreate those moves in-game. Third-person games like Assassin's Creed seem to get it right, so what are first-person parkour titles doing wrong? Our new senior video producer Johnny Chiodini investigates, hopefully while managing to not look down.
Does a cash injection from new publisher Warner Bros and new generation of consoles mean that Dying Light, the upcoming zombie bashing sim from Dead Island developer Techland, has the ability to surpass its tropical island-based spiritual successors? Our Ian Higton says yes, yes it does - based on his early hands-on impressions with a preview version of the game - and gives us five examples, no less, of why we should all keep an open mind before heading out to Harran.