"It wasn't a shock at the end of the day."
Double the frame-rate and VR-enabled, Digital Foundry examines PSVR's most ambitious port.
About that new Project Gotham you were after...
Prototype up and running at 60fps.
Returning to Evolution's PS4 exclusive nine months on.
Digital Foundry re-assesses Evolution's PS4 debut in the wake of this week's spectacular upgrade.
Impressions, analysis and discussion with Evolution Studios.
Our Gamescom interview with Sony's Shuhei Yoshida.
What the delay's brought to the PlayStation 4 exclusive - and what it's bringing post-release.
Plus, why 1080p30 was "the right decision".
Price, cameras and Steam Box with PlayStation UK boss Fergal Gara.
"It's more about services than the system."