Dreams Features

Feature | Getting physical with Virtual Realms

The exhibition that got stuck in the Suez Canal.

Feature | Why did Dreams take Media Molecule seven years to make?

'The question should be how did you manage to do it in that time!'

Feature | The big interview: Sony's Jim Ryan

On the competition, cross-platform play, exclusives and more.

Feature | Only in Dreams: Addressing the tricky question of what Media Molecule's latest is about

Alex Evans on turning players into developers, and the possibility of micro-publishing.