Dreams Features

FeatureThe big interview: Sony's Jim Ryan

On the competition, cross-platform play, exclusives and more.

It's hard to argue with Sony's first half of 2017. The PlayStation 4 has enjoyed a number of exciting console exclusives, including Horizon: Zero Dawn, Nier Automata, Persona 5 and Nioh. But after watching Sony's E3 2017 media briefing this week, I couldn't help but feel the next six months look decidedly pedestrian in comparison.

FeatureOnly in Dreams: Addressing the tricky question of what Media Molecule's latest is about

Alex Evans on turning players into developers, and the possibility of micro-publishing.

Here's a question that's become familiar in recent years: what is it you actually do in this game then? Sean Murray of Hello Games, the small studio behind the mind-bogglingly large No Man's Sky, has been fielding it for a while, and now it's the turn of Media Molecule on behalf of its ambitious PlayStation 4 exclusive Dreams. Alex Evans, Dreams' technical director and the studio's co-founder, is something of a veteran in this regard - rewind a few years to a time before LittleBigPlanet's release in 2008, when all there was to go on was a high-minded GDC demo, and it's a question that was being asked regularly. This is a studio with a knack, it seems, for making games that can be impossible to pin down at first sight.