The original Drawn to Life was based around an interesting idea, half-heartedly realised in the guts of a mediocre platform game. Two years on and this sequel brings the series to the Wii for the first time, but sadly falls into the same trap despite addition of several new elements.
Sequel is perhaps a misleading term, since in many respects this is more like a slightly enhanced remake. The plot, such as it is, echoes the last game very closely while the gameplay fits snugly into the same old mould. The rotund inhabitants of the hub world Raposa Village - a sort of cut-price Animal Crossing - are once again menaced by a mysterious villain, whose scheme involves taking the precious things of the village and hiding them at convenient intervals at the end of numerous themed stages.
There's nothing wrong with a little adherence to formula, of course, but the problem with Drawn to Life has always been that its uninspired construction isn't elevated by the vague stabs at innovation elsewhere. That innovation, as with the last game, is that you can draw some of the objects and characters that will populate the game. As tempting as that sounds, the structure of the game is such that there's rarely much point in doing so.