Mike Laidlaw, the creative director of the Dragon Age series, has announced his departure from BioWare, where he's worked for 14 years.
19th July 2010
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When BioWare finished work on Star Wars: Knights of the Old Republic (2003) and second Neverwinter Nights expansion Hordes of the Underdark (2003), two separate teams began work on two separate new games. One was a science fiction game that would become Mass Effect, and one was a fantasy game that would become Dragon Age.
Dragon Age lead writer David Gaider has moved onto "a new, upcoming BioWare project" and left Dragon Age behind.
BioWare has announced plans to wrap up all add-ons and DLC packs released for Dragon Age: Origins into one tidy package.
New DLC out on 7th September.
BioWare has announced another downloadable add-on for Dragon Age: Origins designed to clear up what happens to one of the game's central characters.
BioWare has revealed that it's releasing a patch for the PC version of Dragon Age: Origins today.
The patch, 1.04, is complete for 360 and PS3 as well, but is awaiting certification from Microsoft and Sony.
It covers a laundry list of bug fixes for both the original game and the Awakenings expansion pack, from fixing the display of Achievements to the appearance of incorrect characters in Morrigan's ritual.
BioWare is working with Sony to discover why Dragon Age: Origins struggles to run on PS3.
BioWare bosses Ray Muzyka and Greg Zeschuk have apologised for restricting the BioWare Bazaar competition to North American residents only (but not those in Florida or New York).
The BioWare countdown timer we mentioned last week has run down and revealed... a North American competition to win PCs and merchandise.
Sony's huge PS3 exclusive God of War III has rampaged to the top of the UK All-Formats chart.
BioWare's full of praise for new owner EA, which has helped the RPG-maker see the light in terms of creating, pricing and planning downloadable content.
Let's remove any confusion from the start. Dragon Age: Origins - Awakening is not another piece of crappy DLC following the dismal inclusions we've seen since the BioWare RPG's release last November. This expansion is 25 hours of full-scale new content, essentially an entire new game, that picks up the story however you may have left it. It has a new setting, a (mostly) new crew of companions, new abilities, skills, spells and talents, and most importantly, a re-imagined approach that's appropriate to a shorter format while still achieving the necessary sense of scale.
You've finished Dragon Age, right? By necessity, this review has to mention the events at the end of that game, so consider yourself spoiler-warned. That said, we can all rest easy because the Archdemon has been defeated, the Blight quashed, and now all citizens of Ferelden live in happy bliss, singing songs of praise to the mighty Grey Warden [your name here] who saved the day. Except, of course, that's not the case at all. It's never that easy.
There are a number of ways you could have chosen to end Dragon Age. The consequences of these can be dramatic enough that you might not even have a character to import into the start of Awakenings. My character, Simon, survived, and so I pick things up with the level 21 Grey Warden being attacked on his way to Warden stronghold Vigil's Keep to take up his post as Commander. Attacked by darkspawn.
BioWare has singled out 2nd February 2011 as a significant date for the Dragon Age series.
The numbers "02.01.2011" were printed on a leaflet inside the US Dragon Age: Origins - Awakening retail box, above a familiar blood-red dragon. 1UP took a picture.
There was no accompanying explanation, but this appears to be the "Dragon Age Title TBA" mentioned in EA's Q3 financials in February.
BioWare once steered clear of sequels, but today the EA-owned company has a very different mindset.
BioWare's new Dragon Age: Awakening website has gone live and revealed many new areas, characters and creatures arriving in the March-bound expansion.
Among the discoveries are the haunted Blackmarsh, dwarven fortress Kal'Hirol, bastion against Orlesian invasion Vigil's Keep and the once tranquil but now troubled Wending Woods.
Key new creatures include Queen of the Blackmarsh - a giant, spectral dragon - and The Children, grinning worm creatures (on spindly legs) that devour their fleshy prey.
BioWare has explained how you will be able to approach upcoming Dragon Age expansion Awakening either as a new character or using an existing one.
Online producer Fernando Melo told IGN that the game takes place in the new area of Amaranthine in the north of Ferelden, and if you begin from scratch you arrive as an Orlesian Grey Warden Commander.
"It's not the same depth of something like an origin story, but there is a brand new beginning to the campaign there, and then you're thrust into the tale," he said.
Expansion planned for 16th March.
EA has announced Dragon Age: Origins expansion Awakening, which will be released on 16th March for PC, PS3 and Xbox 360 and will require the original Dragon Age to play.
The press release cites $39.99 as the price, but no European-relevant figure was given.
Awakening will take place after the events of the main game and follow either saved heroes or new characters as Grey Warden Commander, who must rebuild the order at Vigil's Keep according to the player's desires. Five brand new party members await your call.
EA and BioWare may be readying a hulking Dragon Age expansion for release at retail in March.
The pack, subtitled Awakening, follows a new main character through a new prologue section and 15 hours of new gameplay content. You will need the original Dragon Age: Origins game in order to play.
That's according to online retailers whose revelatory listings have now been pulled, although Eurogamer Czech was ready to snap up the news while others ate mince pies - oh was that just us?