Looking at places to live in games, it would be easy for the most magnificent, pompous and elegant palaces and castles to dominate any appreciation. But there is plenty of room to appreciate those residences that are tucked away, perhaps underrated, that are not major hubs or destinations and that are only subtle intrusions. Some draw a curious sense of attachment from players, eliciting a sense of pseudo-topophilia - a close relationship with a virtual land or place. The resulting effect is sometimes enough to cause the sentiment: if this place were real, I would live there.
Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.
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Anthem is still causing image problems for BioWare. Each time we see more of the game, debate swirls around the studio's departure from single-player storytelling, for which it is so well known, into cooperative multiplayer action games.
Mass Effect and Dragon Age developer BioWare has acknowledged the demand for further games in its two biggest series.
Mike Laidlaw can still remember his first day at BioWare, even though it was over 15 years ago. He even remembers the date he answered the phone and found out he had got the job: 23rd December 2002. Laidlaw was used to answering the phone; at the time he was working at Bell, Canada's largest telecommunications company, in the province of Ontario. When Laidlaw first joined Bell's call centre, he worked the phones. Later, he got promoted to lead a team on the phones, "which was somehow way worse than being on the phones," Laidlaw told me last March, the day after his star turn at the Game Developers Conference in San Francisco. "I went in and said, I'm sorry, I'm quitting. I'm not coming in tomorrow. They said, 'you can't quit two days before Christmas! If you quit you'll never work here again!' I said, 'that is pretty much the plan, yes.' So I walked out, and a bunch of people high-fived me because - yay! - I got out."
Mike Laidlaw, the creative director of the Dragon Age series, has announced his departure from BioWare, where he's worked for 14 years.
A new book has revealed the turbulent development of some of the biggest games in recent times.
Mass Effect might have been put on ice and all recent attention diverted to Anthem, but BioWare still has a long plan for its Dragon Age franchise.
BioWare's next Dragon Age game is supposed to be a secret - but it isn't, really.
Somewhat improbably, my culinary adventure through the realm of video games has been allowed to continue - turns out people quite like watching me blunder about in a tiny, rubbish kitchen. No accounting for taste, I suppose.
Alexis Kennedy, lead writer of the excellent role-player Sunless Sea, has signed up to work with BioWare on a certain unannounced project.
There are few things less surprising about most fantasy games than how they portray magic, which is a pretty depressing state of affairs given that magic is, by definition, the art of doing the impossible. The impossible, it turns out, has a fairly limited set of applications. By and large, it means hitting foes with elementally-flavoured balls of fire, turbo-charging your stats or zapping wounded allies back to fighting fitness, in accordance with a collection of tactical rule sets derived from the works of Tolkien via Dungeons and Dragons.
UPDATE 09/02/2015 7.50pm: Beamdog CEO Trent Oster offered the following statement about Gaider's recent employment at the studio:
David Gaider has announced his departure from BioWare after 17 years working there.
Cool offer alert: if you're an Xbox Live Gold member and you have an Xbox One you can play all of the EA Access Vault games for free this week. The Vault games are normally locked behind EA's £4-a-month EA Access subscription service.
BioWare's Dragon Age Inquisition: Game of the Year edition for PC, PlayStation 4 and Xbox One, requires you to download all of the role-player's add-ons.
Dragon Age: Inquisition is getting a Game of the Year Edition that includes the main game and all of its DLC in one package.
Due 6th October for PS4, Xbox One and PC, the GOTY edition will include Jaws of Hakkon, The Descent, Trespasser, and more.
Jaws of Hakkon and The Descent were set mid-campaign and our Dragon Age expert Tom Phillips found them enjoyable, if inessential, diversions. Trespasser, however, was the main course offering an epilogue to Inquisition's sprawling quest.
Endings are difficult - but then, BioWare already knows this. After the mess of Mass Effect 3, the developer played things safe with the finale of Dragon Age Inquisition. That guy you were trying to stop for pretty much the whole game? Well, you stopped him. There was a boss fight, you won, you got cheered home. Everything was tied up pretty neatly - except, of course, for that post-credits stinger.
Dragon Age Inquisition: Trespasser
Publisher: Electronic Arts
Play through Dragon Age Inquisition's Trespasser DLC and you may be surprised by the extent it sets up the series' future.
UPDATE 30/08/2015 1.50am BioWare has confirmed the Dragon Age Inquisition: Trespasser DLC at a PAX Prime panel attended by Eurogamer.
Furthermore, an upcoming patch will add a Golden Nug statue to your undercroft in Skyhold once you've completed the game that will allow you to keep all the schematics, recipes and tapestries you've acquired when re-rolling with another character. In fact, you won't even have to start a new game. If you have any other characters that are mid-game the Golden Nug will simply appear once the next patch is installed.
There will also be new wardrobe options with over a dozen new threads that will be available in your bedroom in Skyhold.
So, dwarves. Dragon Age's subterranean dwellers were largely absent from Inquisition's main storyline - which sort of makes sense, since it was about fixing a big old crack in the sky. Instead, the underground race are centre stage in The Descent, BioWare's new DLC that is comprosed entirely of a sprawling six-floor dungeon, designed to appeal to and tax even the hardiest of Dragon Age players.
Dragon Age Inquisition: The Descent
Publisher: Electronic Arts
Dragon Age: Inquisition will get its second major slice of downloadable content next week with the launch of The Descent.
How clever of Sony to start the PlayStation Summer Sale when the weather outside is s***. Even the promo-man pictured on the PlayStation blog wears a rain snorkel.
EA has launched a free trial version of Dragon Age: Inquisition on PC.
BioWare will abandon the PlayStation 3 and Xbox 360 versions of Dragon Age: Inquisition for future DLC.
When BioWare finished work on Star Wars: Knights of the Old Republic (2003) and second Neverwinter Nights expansion Hordes of the Underdark (2003), two separate teams began work on two separate new games. One was a science fiction game that would become Mass Effect, and one was a fantasy game that would become Dragon Age.
A survey has leaked ideas for a new $14.99 story-based Dragon Age: Inquisition downloadable content add-on.
Dragon Age: Inquisition creative director Mike Laidlaw has confirmed that the latest BioWare fantasy RPG will receive future story content.
"We're not quite done with story content for DAI just yet," the developer tweeted.
When asked if Dragon Age: Origin's protagonists, Hero of Ferelden, would be in it, Laidlaw noted that they "would not be reappearing".
Some tremendous steps toward LGBTI equality have been taken of late - the gay marriage referendum in Ireland being one particularly inspiring example. There's still a ways to go, of course, but overall it's encouraging to see acceptance growing in the public consciousness.
Mass Effect and Dragon Age developer BioWare has turned 20 today, but it doesn't look a day older than 19.
EA's running a solid sale on Origin, its PC platform.
UPDATE 2.45PM BST: One fan has recorded a video from the Black Emporium, showing the some of the shop's crafting stock. There don't appear to be any new schematics, but - handily - the game's entire range seems to be contained there. Via the BioWare forum.
ORIGINAL STORY 10AM BST: Dragon Age: Inquisition has been patched and there are also two free lumps of downloadable content available today.
The free downloadable content is The Black Emporium (single-player) and Dragonslayer (multiplayer).
Dragon Age: Inquisition is getting a new multiplayer add-on entitled Dragonslayer that will arrive on all platforms 5th May for free.
I'm still playing Dragon Age: Inquisition, months after it came out. I only came to it over Christmas, but most evenings that I pick up a controller I find myself setting out from Skyhold yet again, venturing into some wilderness or other to see what I can find. The followers I bring with me have mostly fallen silent, their dialogue exhausted after nearly 200 hours of adventuring. This is fine - if I was asked to constantly quip while somebody else poked around, mopping up stray side-quests and flambéing any sheep foolish enough to wander by, I'd have got bored too.
But I haven't tired of the game, even though I'm still playing far beyond the point that most players feel the need to. Fans have complained that there are too many distractions on the game's world map, and you could make the point that BioWare has cluttered its own game unnecessarily. But I'm reminded of something Dragon Age: Inquisition creative director Mike Laidlaw told me a couple of weeks ago - that assuming you needed to collect every little thing in the game was a "miscalibration". You'll finish the main story with a surplus of power unless you have a real aversion to exploring - BioWare has simply populated its world with further activities for those who do want to engage with them.
All of this is worth noting as I am currently staring at a large thread on BioWare's forum branding Jaws of Hakkon as "more of the same", arguing that it just adds another area to explore with a map that quickly fills itself full of side-quests and collectibles. You could make this argument, but it feels unfair - there's far more to the DLC than the icons on its map, while its design feels as if BioWare has responded to some of the early Inquisition feedback.
Our intrepid reporter Tom Phillips is digging into the just-released Dragon Age: Inquisition story DLC Jaws of Hakkon, and we thought it would be useful to explain how to get it started.
UPDATE 01/05/2015: Dragon Age Inquisition's first single-player add-on, Jaws of Hakkon, launches on PS4, PS3 and Xbox 360 on 26th May, BioWare has announced.
Dragon Age: Inquisition marked a return to form for BioWare's epic fantasy series, with critical acclaim both at its launch and during the end of year awards season, when the role-player received numerous Game of the Year gongs.
Sprawling BioWare role-player Dragon Age: Inquisition is free to try this week on Xbox One.
Dragon Age lead writer David Gaider has moved onto "a new, upcoming BioWare project" and left Dragon Age behind.
BioWare has released the full patch notes for its fifth Dragon Age: Inquisition update, which finally includes an option for party storage.
Fans have so far reported receiving the patch across PC, PlayStation 4 and Xbox One.
The much-requested feature has been added to the Undercroft at Skyhold, and will allow for the permanent saving of items.
Sex. Sexy sex. The place of it in games is something of a hot button issue in the industry right now, but more often than not when we do decide to discuss digital coupling, we keep returning to the very worst examples of it. Personally I'd love to see a bit more of the old rough n' tumble in games as a whole, but is it too much to ask that, if we're going to Do It, we at least do it right?
BioWare has announced its fifth update for role-player Dragon Age: Inquisition, which will finally add proper item storage.
Patch Five will be beta tested first by PC players (you will soon be able to opt-in via the Dragon Age Keep website), BioWare explained in a new blog post.
The update will presumably then roll-out to PlayStation 3, PS4, Xbox 360 and Xbox One.
Dragon Age: Inquisition won big last night, crowned AIAS Game of the Year (and best role-playing game) at the 18th annual D.I.C.E. Awards.
Dragon Age: Inquisition's "tavern songs" have been officially released as a free download from BioWare.
BioWare has shared notes for Dragon Age: Inquisition Patch 3, "upcoming" on PC and to follow on console.
This is primarily a 'fix stuff' patch, concentrating on righting party-member personal quest bugs and addressing some multiplayer issues.
You'll be able to 'push to talk' during end-of-match menus, presumably so you can gloat, and there's a new multiplayer Destruction route and fiery Elven Ruin, too.
What's remarkable about Dragon Age: Inquisition being cracked and pirated this week is that it took so long - nearly a month - to happen. In PC game-pirating terms, that's aeons - most games are cracked at release (unless they're online games).
Happy New Year to you! Having had a little time to recover, I hope your head's all fine and dandy - we're still druuuuuuuuuuuuunk, but that's pretty standard for a Friday morning.
A couple of new pieces of Dragon Age: Inquisition content have pleasantly snuck up on us.
The support that PlayStation 3 and Xbox 360 continue to receive is really unprecedented. While it's not uncommon for older platforms to remain supported years after they've been replaced, it's rare to find so many of the latest AAA releases appearing across multiple generations. Those of us that are quick to jump to the latest hardware would never dream of going back and playing these games in a compromised state but, for many people, it's the only option. The important question here: are these games really playable and enjoyable on last-generation consoles? Or is a PS4 or Xbox One upgrade now effectively mandatory?
Dragon Age: Inquisition is an interesting release, then, as it marks the beginning of BioWare's new Frostbite 3 initiative and was designed first and foremost for the new console generation. At first glance, it's clear that from a visual perspective, the last-generation edition is a huge step back from other versions of the game. Many of the finer details are lost in this translation leaving the game looking somewhat plain and garish in comparison. While the same basic art direction still shines through, stripping away the polish lavished upon the more advanced versions of the game definitely has an impact on the experience. Yet, this isn't an action game, nor have BioWare's previous console efforts shone as a beacon of excellent performance. So there's an interesting opportunity here - this new title may not match the full next-gen experience, but it could well improve upon the mixed performance of previous Dragon Age titles.
As noted, this is a Frostbite 3 game and, as such, it's not surprising that the PS3 and 360 versions of the game share a lot in common with previous titles built using this technology. As with Battlefield 4, the game operates at 1280x704 resolution - basically 720p with eight pixels subtracted from the top and bottom - with a pair of comparable anti-aliasing solutions. The PS3 version uses an MLAA seen in the Battlefield games, while Xbox 360 features a standard FXAA implementation. The game is sharper but more aliased on PS3 while FXAA delivers a smoother, yet blurrier, image. The 360 version also includes an optional install disc which, as with other Frostbite games before it, allows for higher quality assets in line with the PS3 version.
BioWare has outlined its plan to update fantasy role-playing game Dragon Age: Inquisition.
Today, 9th December, the developer releases the game's second patch for PC, PlayStation 3, PlayStation 4 and Xbox 360 - but not Xbox One. "We are working hard to get Patch 2 out on Xbox One as soon as possible," producer Scylla Costa wrote in a post on the BioWare blog.
This patch is focused on stability, Costa added. Here's what it tackles:
That bit where Solas winds Sera up about her unexplored innate magical ability because she messed with his things? Mad bants - the kind some people are missing out on in Dragon Age: Inquisition because of a bug.
BioWare's love scenes have become nearly as famous as the adventures they colour. No matter how wooden and awkward the titillation and tenderness, they're moments I work towards, hallmarks, tradition.
For all their accomplishments, it's fair to say that previous episodes in the Dragon Age saga lacked something when it came to visual polish and technical acumen - but Inquisition is something different and something really special. BioWare utilises DICE's Frostbite 3 technology not just to produce a beautiful, well-optimised experience, but also to open up the gameplay.
While previous instalments in the series were limited to small areas divided by loading points, Inquisition now presents maps much larger in scale and detail. This new world is massive and ripe for exploration, complete with beautiful, detailed visuals - and as an added bonus, performance is much improved over previous BioWare console efforts. We've been spending some time with the Xbox One, PlayStation 4, and PC versions of the game and each one offers an excellent experience worth jumping into - but there are some fascinating differences between each offering.
In an attempt to squash launch controversy developers have been increasingly open about rendering resolutions and BioWare is no exception. As the developer revealed, Dragon Age runs at 900p on Xbox One and 1080p on PlayStation 4. The console versions both appear to use the same post-process anti-aliasing technique. As expected, this looks significantly cleaner when paired with the native 1080p image of the PS4 release, but still works well enough on Xbox One. Both versions also utilise HBAO and implement decent anisotropic filtering, though the lower resolution on Xbox One does leave textures looking a touch blurrier.
EA has pulled fantasy role-playing game Dragon Age: Inquisition from sale in India because of the country's obscenity laws, it's said.
I'd love to visit BioWare headquarters in Edmonton, Canada, and now I sort of can. And I don't even have to leave my desk.
There's a definite end of an era feel to much of Dragon Age: Inquisition, whether or not BioWare has a fourth in the pipeline. This is what everything's been leading towards; all those choices, all the adventure, all the drama, and all the epic battles so far - of good vs. evil, of mages vs. templars and, of course, of RPG fans everywhere vs. Dragon Age 2.
Love or loathe that game, Inquisition feels like an open attempt to atone for its sins - a comeback play from a company that knows that still being one of the genre's heaviest hitters doesn't mean its reputation isn't on the line. Luckily, lessons have been learned. No longer does one cave try to pass for ten, or has streamlining taken all the choice out of adventuring. This is still firmly a modern BioWare RPG rather than a return to Origins' long abandoned old-school aspirations, but one bursting in ambition and scale.
That scale isn't just in its maps, though those are the first hint of it, and the difference between them and what came before is night and day. Finally, Thedas feels like a world rather than a series of glorified corridors - one open for exploration. It's not fully open, a la Skyrim; each major area is neatly packed in its own box, linked by a map as before. Those boxes however now stretch out as far as the eye can see, across valleys and mountains, with waves smashing the coast, villages, enemy camps, caves, swamps and temples all littering the landscape... along with a number of smaller maps for specific stories and major interiors... and both a horse and fast travel needed to zip around on your many jobs. How beautiful does everything look turned up to full? Enough that I put this review on hold for a day so that I could get a GeForce 970 to replace my old 660. It was clear it deserved nothing less.
Hi Eurogamers, and welcome to your weekly video sampler from Outside Xbox, where this week we have been playing Dragon Age: Inquisition.
Holy holy, we're only a couple of weeks away from the release of an all-new BioWare game. The question is, will it be the BioWare of the brilliant Mass Effect 2, or will it be the slightly more dreary BioWare that brought us the underwhelming Dragon Age 2 and the squib of an ending that met the Mass Effect trilogy?
It starts with the character creation screen and a choice between Human, Elf, Dwarf and Qunari. Despite feeling pressured to choose the latter - considering it's the first time the race has ever been playable in a Dragon Age game - I was put off by memories of never quite finding myself at home in Skyrim when I was playing as a Khajiit, so I went with a fairly safe Rogue Elf, specialised for dual wielding, after which the game allows you to do a frankly insane amount of cosmetic customisation. I spent too much of my five-hour play time deliberating over everything from what colour her outer iris was (violet) to how thick her eyeliner should be (Amy Winehouse), but what can I say? The result was a chosen one I could get on board with.
We've known for a while that the Xbox One-exclusive service EA Access would offer players an early trial of Dragon Age: Inquisition and now we know exactly what that entails.
London-based developer Failbetter Games has announced Dragon Age: The Last Court, a new tie-in title set just before the upcoming Dragon Age: Inquisition.
The Last Court is a browser-based game playable "soon" via the Dragon Age Keep, BioWare's own web-based experience where you build a backstory for your Inquisition save file.
Failbetter's game lets you be the ruler of Serault, described as "an eccentric fiefdom at the farthest ends of Orlais".
It's available in open beta today but what the snot is Dragon Age Keep really like?
You can play around with the Dragon Age Keep in open beta now. Go to the website, log in with your Origin account.
The Keep provides an interactive tapestry with which you can create and manipulate the choices you made in previous Dragon Age games. They're then exportable to any version of Dragon Age: Inquisition.
Saves from previous Dragon Age games can't be imported into Inquisition nor can they directly be imported into the Keep. However, information from the previous games - such as trophies/Achievements, and character profiles - will be synchronised, filling much of the tapestry for you.
The Dragon Age series loves a bit of sex; BioWare loves a bit of sex. These are emotional adventures: they're bound to get a bit Channel 5.
Dragon Age: Inquisition will feature 1080p resolution on PS4, but only 900p on Xbox One, developer BioWare has confirmed.
Finishing everything - literally completing - Dragon Age: Inquisition will take between 150 to 200 hours, BioWare reckons. The main story, however, will take 20 to 40.
BioWare's Dragon Age Keep aims to consolidate everyone's previous-game choices on one interactive web platform, and make world states - save files - importable to Dragon Age: Inquisition on any platform.
"Crafting and customisation in Inquisition are the deepest in the series," announces BioWare in a Dragon Age video just aired.
A couple of months before release, BioWare unveiled cooperative four-player multiplayer for Dragon Age: Inquisition - a first for the series, but not for BioWare, which made a similar mode for Mass Effect 3. To ease the transition, Inquisition's multiplayer will be cleaved off from the single-player game as a separate, standalone experience. If you don't want it, don't play it - it won't interfere.
It's not a real BioWare experience until you've spent an hour in character creation, sliding your face beautiful, or ghastly. And Dragon Age: Inquisition will be no exception.
Greetings, Eurogamers. What does humanity mean to you? To us it means holding the door open for people, laughing politely at bad jokes and not secretly being a robot sent back from the future to kill the leader of the resistance. It's fair to say we are nailing it.
UPDATE 27/08/2014 6.04pm: The first video of Dragon Age: Inquisition's co-op mode has emerged. What do you make of this optional, separate mode?
Images from the Dragon Age Keep beta have emerged online, and they reveal a detailed questionnaire designed to determine the state of the world in Dragon Age: Inquisition.
Dragon Age: Inquisition was delayed and now BioWare has announced the Dragon Age Keep will be, too.
Dragon Age: Inquisition has been pushed back until 18th November, developer BioWare has announced. Presumably that means Friday, 21st November in Europe.
Previously, Dragon Age: Inquisition was due on 10th October in Europe and 7th October in North America.
"This last bit of time is about polishing the experience we want you to see," explained executive producer Mark Darrah in a blog post. "Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on."
UPDATE 11/07 2.30PM BST: BioWare has released the second E3 gameplay video walkthrough for Dragon Age: Inquisition, this time focusing on Redcliffe.
There are nine possible followers/companions/party members in Dragon Age: Inquisition and BioWare has now revealed them all.
UPDATE 1/07 11.30AM: David Gaider was criticised on Twitter for his use of the phrase "fully gay". "I meant 'legitimately', sorry," he clarified. "I was trying to be clear - many people consider the bi characters we've done to be 'gay'."
Dragon Age: Inquisition having "40 major endings with variations" sounded a little excessive when producer Cameron Lee mentioned it last week.
UPDATE #2: I'm not only writing about Dragon Age: Inquisition today but I couldn't resist adding this: on Twitter, producer Cameron Lee has revealed that DAI will have "40 major endings with additional variations".
He also said your hero in the game can be any combination of two genders, four races, three classes, nine specialisations and also different voices. I wonder if there's a Brian Blessed option, or Christopher Walken.
UPDATE: Now I've finally had a chance to watch the video in full there are a few things to pull out.
Look like they're taken from a trailer.
UPDATE #2: EA demonstrated a High Dragon battle in Dragon Age: Inquisition live on its conference stage. The purpose was to show choice; you can either steam in and fight in real-time, swapping between characters on the fly, or you can choose a top-down tactical view and issue orders that way. We didn't see this in action.
The Western Approach.
UPDATE 15/05 3.30PM BST: The Collector's Edition is hard to track down here. GameStop Ireland has it, though, and it costs €160 - or £140 on GameStop UK.
UPDATE 4PM BST: The European release date is 10th October, EA has confirmed.
EA has also revealed the extras included in the Digital Deluxe Edition of the game, which costs £60 from EA's Origin store. They are the Skyhold Throne, a throne made from dragon skulls; a horned beast mount called Red Hart Halla; and an ugly Bog Unicorn mount. You get the soundtrack, too, plus more digital content "to be announced".
There's also the Flames of the Inquisition equipment, which includes weapons and armour and mount - for all types of character. Pre-ordering nets you the Flames weapons but not, it seems, the armour and mount - that's reserved for the Digital Deluxe Edition.
BioWare's iconic game romances are evolving again for Dragon Age: Inquisition, it seems, allowing for different kinds of love between characters to shine.
Skyrim and Mass Effect did it, and now Dragon Age: Inquisition will do it - Kinect voice commands are in.
New screenshots for the Frostbite 3-powered Dragon Age: Inquisition have swooped in.
BioWare has released a new Dragon Age: Inquisition video that shows off the very pretty Frostbite 3-powered world of Thedas.
Alistair, a key part of Dragon Age: Origins, will not be a party member in Dragon Age: Inquisition.
Remember all that hullabaloo about revealing lesbian sex in Mass Effect? However ludicrous the criticism, it's the sort of steamy content BioWare fans have come expect - love stories, love scenes, and often quite daring and progressive ones (for video games, at least).
Hi Eurogamers! Welcome to your weekly roundup from outsidexbox.com. Now that the year is well and truly under way, we've been pondering the games we're most looking forward to in 2014.
I've always enjoyed the mystery and menace of the Fade, Dragon Age's twisted ethereal plane. It offers magical power, but it bites, fangs shaped as malicious demons ready to entice and deceive ambitious minds. And they do, and so the world fears magic for the corruption and destruction it tempts. Templars police the study and practice of magic but tensions, strained to breaking point, have snapped - torn by the events of Dragon Age 2 and the events of novel Dragon Age: Asunder. In third game Dragon Age: Inquisition, the world is at war. And the Fade is at the heart of it all, its demons threatening to spill through a great tear in the belly of the world of Thedas.
Dragon Age: Inquisition developer BioWare has filed its traditional holiday build and with it released a few new screenshots showing off the fantasy role-playing game's environments.
A 30 minute Dragon Age Inquisition gameplay video has hit the internet.
The off-screen video was captured at Finnish show DigiExpo and uploaded to YouTube earlier this month. How long it will last there remains to be seen.
The pre-alpha gameplay shows off new environments, the conversation system and combat in BioWare's fantasy role-playing game. It looks like the demo shown to press in August 2013 and reported on by Eurogamer at the time. If it is, the video is of gameplay captured from a high-end PC and played with an Xbox controller.
EA has made Matthew Bromberg the new boss of BioWare, VentureBeat reports.
BioWare has said the PC and next-generation version - or the gen four version, as EA calls it - of upcoming fantasy role-playing game Dragon Age: Inquisition will benefit from a more immersive world.
Dragon Age: Inquisition doesn't have the base camp feature from previous games in the series - but BioWare has high hopes for its secret replacement.
Dragon Age: Inquisition sees the return of the tactical view from Dragon Age: Origins, BioWare has announced.
BioWare fans may recall that Mass Effect 3 allowed new players to answer a few questions about their previous exploits, so it could arrange this third chapter to their specifications. It was a nice idea that allowed those who lost their save files along the way to maintain most of their original choices, but it wasn't very comprehensive and failed to let players say that they rescued Wrex, for example. The studio has learned from this, though, and will be offering further options in its upcoming Dragon Age Inquisition via a new service called Dragon Age Keep.
Xbox One has a mammoth 23 games confirmed for release on day one in November, more than many expected - but there's a distinct lack of role-playing games available to play.
Delaying Dragon Age 3 by a year meant multiple playable races could be reinstated to the series, BioWare has revealed.
Why the grey face?
Pivotal Dragon Age 1 party member Morrigan will not join your team in Dragon Age: Inquisition, BioWare has revealed.
The original Dragon Age: Origins allowed players to pick from one of several races as they began their journey, but its divisive sequel, Dragon Age 2, set players in the prescribed role of a human named Hawke. The third title in the franchise, Dragon Age: Inquisition, will see the return of multiple player races.
The choices you made that were saved in other Dragon Age games will "absolutely come across" to the third instalment, Dragon Age Inquisition.
A lone screenshot from Dragon Age: Inquisition (AKA Dragon Age 3) has surfaced on the BioWare blog.
The bombastic E3 show floor was packed with open-world games.
That's why we haven't seen anything of it - BioWare has pushed Dragon Age 3 back a year from autumn 2013 to autumn 2014.
Update: BioWare general manager Aaryn Flynn - he who took over when Greg Zeschuk and Ray Muzyka left - has confirmed that both Dragon Age 3 "and the next Mass Effect" will use Frostbite 3.
EA is exploring the possibility of making Battlefield 4 and Dragon Age 3 engine Frostbite 2 work with the virtual reality headset Oculus Rift.
Temper your expectations about the generational leap in graphics between this generation of console gaming and the next, urged BioWare art director Neil Thompson.
The talented and mostly professional artists that frequent CGHubs have created their own Dragon Age and Mass Effect characters (via Kotaku).
Look at them, EA!
Two of the most influential role-playing game makers in the West - Obsidian boss Feargus Urquhart and former BioWare boss Ray Muzyka - have talked about what they think will be the RPG experience of the future.
BioWare adventures are known for their romances. It's one of the first thing players talk about with their friends; "Who did you go for?"
David Gaider has worked at BioWare for 14 years. He first helped make Baldur's Gate 2 and now he's lead writer of the Dragon Age series of games. He's a part of the old BioWare and the new.
The first Dragon Age 3 screenshot was revealed last night at the Bradford Animation Festival, attended by Eurogamer.
More Dragon Age 3 detail has dripped from the fanged jaw of BioWare. Hold your breath: it sounds promising.
With the door closed on founding fathers Ray Muzyka and Greg Zeschuk, whose departure BioWare announced last night, the company has moved quickly to confirm a number of future projects in production.
The most exciting being what sounded like a new IP for next-generation machines.
"Casey [Hudson, Mass Effect series boss] and his leads are putting together their vision for an all-new game set in a fictional universe, built from the bottom-up with all new gaming technology," wrote Aaryn Flynn, general manager of BioWare Edmonton and Montreal.
Update: EA has announced that Dragon Age 3 will arrive in late 2013, which presumably makes PC, PS3 and Xbox 360 likely candidates - although platforms were not specified.
"Lots of questions RE: platforms!" echoed BioWare community coordinator Tully Ackland on Twitter. "We are not talking about them at this moment in time."
Original story: BioWare has just announced Dragon Age 3: Inquisition.
Publisher EA has detailed the company's focus on growing social and mobile functions in gaming by highlighting its lack of single-player games in development.
Are these your fellow adventurers?
An unverified Dragon Age 3 survey has spilled new information on the unannounced game. Chief among it, word that you'll play as leader of a new establishment called The Inquisition.
Update: Dragon Age 3 and Half-Life 3 appearing on the Gamescom-compiled list of games at the show was "a mistake", the organisers have told Eurogamer.
BioWare has addressed the importance of gamer feedback in the wake of the Mass Effect 3 ending furore and the company's recent request for fan suggestions on the future of its Dragon Age series.
BioWare has called on fans to voice their opinions on where its Dragon Age RPG franchise should go next.
BioWare's Dragon Age team held a PAX East panel at the weekend to share ideas for a "completely hypothetical project" that you can more-or-less take to mean a work-in-progress, and unannounced, Dragon Age 3.
Post-release work on Dragon Age 2 has ceased and the entire team repositioned on "the next phase of Dragon Age's future", BioWare has announced.
While the next game in the Dragon Age series will stay true to the format laid down by its predecessors, it will also draw on outside influences, including Bethesda's Skyrim, according to BioWare boss Ray Muzyka.
BioWare will offer multiplayer either in or around Dragon Age 3, according to an insider-based report on Kotaku.
BioWare still has "huge autonomy" in what it does, co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk have promised Eurogamer. To say that EA now calls the shots "is not actually remotely true".
The next Dragon Age game will probably allow you to swap your follower characters' armour, BioWare has revealed.