John Romero has announced that Sigil, his upcoming "unofficial spiritual successor to The Ultimate Doom's fourth episode", has received a slight delay.
2016's Doom and the original Rage are now both available via Xbox Games Pass - their arrivals timed to coincide with this weekend's QuakeCon 2018 festivities.
Oh hell, Bethesda just announced Doom Eternal, a sequel to the wonderful Doom reboot from 2016!
A teaser trailer showed hell on Earth - a post-apocalyptic nightmare - and culminated with the Doom Slayer stepping into view.
The full Doom Eternal reveal will happen at QuakeCon in August.
13 years after Dwayne Johnson starred in Doom, a new movie based on id Software's famous first-person shooter is in the works.
The Doom original game soundtrack is coming to vinyl and CD this summer.
Developer id Software has announced demon-blasting shooter Doom will launch on Nintendo Switch on 10th November.
Nintendo announced last month Doom would be coming to the Switch alongside another id Software IP - Wolfenstein 2: The New Colossus.
Doom on Switch will feature the full single-player campaign with all difficulty modes, including ultra-nightmare mode. Players will also have the opportunity to choose arcade mode, allowing you to replay the entire game with a time and score attack.
When Doom was announced for Switch earlier this week many were wondering what corners id Software would have to cut to make its stellar shooter run smoothly on Nintendo's hybrid console/handheld. And now we know.
Bethesda's double whammy of resuscitated id Software IPs, Doom and Wolfenstein 2: The New Colossus, are coming to Switch.
Few video game protagonists are as iconic as the Doom Marine, which is kind of odd as we only see the first-person shooter hero's body illustrated on the game's cover. But it's an amazing cover, one etched in all of our collective minds as the pinnacle of early 90s heavy metal action. What we didn't know, until now, is that that guy was modelled after Doom's lead designer, John Romero.
Id Software's Doom reboot has been out for over a year now and the developer decided to make all of its paid DLC free for everyone as part of today's update 6.66.
UPDATE 30/06/2017 2.52am: John Romero's original Doom 2 floppy disks sold for an astonishing $3150 on eBay.
Wow aren't cars fancy today. The things they can (almost) do - like play the original Doom on their little computer screens. Not that you would play: you'd be driving. You can't drive and play Doom - can you?
Doom's final premium DLC, Bloodfall, is out now on all platforms for £11.99 / €14.99 / $14.99.
Id Software's Doom reboot had a long and troubled development. Since the studio first began working on it in 2007, alongside Rage, it saw a major overhaul over several years as it transformed from a Call of Duty-inspired linear adventure set on earth to a self-aware retro throwback. Now, for the first time, early footage of Doom's gameplay has been unearthed showing us what codename Doom 4 1.0 looked like in action.
DoomRL, a free Doom roguelike designed to fit coffee-breaks, may be shut down. Zenimax/Bethesda has unleashed the lawyers.
Doom's second multiplayer DLC, Hell Followed, is out now on PS4, Xbox One and PC.
Acclaimed Doom modder Sergeant_Mark_IV, the person behind popular mod Brutal Doom, is releasing their upgraded version of Doom 64, Brutal Doom 64, next week on 30th October.
This PC mod will outfit Doom 64 with new special effects, particles, lightning, gore, sounds, weapon animations, enemies and cut content from Midway's 1997 spin-off. You can see how this enhanced fan remake looks in the trailer below:
Next week's release will be an early version of Brutal Doom 64, as more content will be added. The release next week will contain all 32 levels from the original game, but Sergeant_Mark_IV will still add enemies like Chaingunguy, Revenant and Mastermind in later versions. Enemies Archvile and Hellhound are planned too.
Doom just received a new update that adds a whole new single-player score-attack mode to the game.
Dubbed Arcade Mode, this transforms Doom's single-player campaign into a series of challenges players can compete with each other on via leaderboards.
In Arcade mode, all guns, runes, upgrades and equipment are unlocked. Players customise their look, loadouts and gear upon entering a stage, then rack up a high score through consecutive kills, attaining multipliers and avoiding damage.
Doom modder Ben Mansell made a level for Doom 2 that is so big that it takes upwards of an hour to complete. Probably a few hours for most on a first run.
Someone once parodied Gone Home by merging it with Doom in the humourous video Gun Home. But now ex-BioShock and The Cave developer JP LeBreton is taking that seemingly ludicrous juxtaposition of first-person games seriously in his upcoming Doom 2 mod / memoir Autobiographical Architecture.
Doom's Unto the Evil multiplayer expansion is out now, one day early.
The first paid Doom downloadable addition, Unto the Evil, will be out 5th August on PC, PS4 and Xbox One. It will cost £12.
In Unto the Evil are three new maps - Offering, Cataclysm and Ritual - as well as a new player-controlled Harvester demon, UAC EMG Pistol, and Kinetic Mine. It also includes extra armour sets, patterns, colours and taunts for customisation, and new hack modules. There's an ever-so-brief glimpse of the DLC at the end of the video below.
Before that, tomorrow (29th July), we're getting Free Update 2 and a double-XP weekend, which starts 5pm BST. Free Update 2 brings a Capture and Hold mode to Sector; a one-flag CTF mode to Exodus; and hell modules, a weapon wheel and jump pads to Snapmap.
Modder Edy Pagaza is working on a Doom mod that merges it with Capcom's 2006 PS2 classic beat-'em-up God Hand.
Back in 1996 ad agency Digital Cafe created a free Doom mod called Chex Quest as a pack-in toy for the popular breakfast cereal. Naturally, it was about protecting a sentient race of cereal from slimy green aliens. Now, the artist behind that project, Charles Jacobi, is working on an HD remake of the quirky commercial mod.
Popular Doom mod Brutal Doom, which makes id Software's 1993 classic and its sequel much more violent and aggressive, has received a new upgrade that adds weapons from this year's Doom reboot.
Only two days after id Software's Doom reboot launched speedrunner Zero Master managed to be the first to complete its hardest difficulty setting, Ultra-Nightmare, which is actually regular Nightmare with permadeath enabled, i.e. you only get one shot at it. Indeed, it is a mode so challenging that nobody at id Software was able to complete it.
There are guns, and then there are big f***ing guns.
The new Doom did a great job of rekindling the feel of old Doom, but one thing that it lacked from its predecessors was that classic weapon pose. You know, the one that sees your weapon pop up from the bottom centre of your screen.
Doom's first post-launch update is due this Thursday, 30th June, and it adds the new Photo Mode feature for capturing classier screenshots. This will be available from the pause menu once you're loaded into a game map.
The new update will also add the ability to alter your weapon placement so the guns are positioned at the center of the screen ala the old Doom games. Like so:
Other adjustments included in the patch are as follows (via the Bethesda Blog):
The original Doom was one of gaming's great milestones. It wasn't the first of its genre - or even the first by developer id Software who previously made Wolfenstein - but it was arguably the best. So popular was Doom that nonchalant musings about it in trade magazines became the stuff of legend. Who could forget Edge's famous "If only you could talk to the creatures" review, or GamePro's hilarious "ProTip" caption "To defeat the Cyberdemon, shoot at it until it dies."
Doom 2 modder Doug Keener has recreated Jerry Seinfeld's classic NBC sitcom in id Software's 1994 shooter.
UPDATE 21/06/2016 11.38pm: The Doom demo has been extended indefinitely, developer id Software has announced.
Yesterday Doom developer id Software told us it has plans to spruce up the game's barebones multiplayer (a feature of the game id outsourced to developer Certain Affinity before taking the reins post-launch) and already that's starting to happen - if only just.
A new update has been released today rebalancing some of the game's multiplayer components. As detailed by Bethesda assistant community manager Jason Leavey on the publisher's forum, this new update rebalances the effectiveness of the Chaingun, Rocket Launcher, and Combat Shotgun in multiplayer. It also reduces the wait time between matches to 60 seconds, and modes Clan Arena and Freeze Tag now require the winning team to complete five rounds to win a match.
These changes are pretty minor, all things considered, but more drastic features will be added in the game's next update later this month. These include a dedicated Photo Mode, the ability to move the weapon placement/view model in Classic Doom maps (so the guns are centered on the screen like in the old games), new Snapmap features, and various bug fixes.
The best-selling games in US retail for the month of May have been revealed by analyst company NPD Group and Uncharted 4: A Thief's End has come out on top.
Doom's Ultra-Nightmare mode is so difficult that nobody at developer id Software was able to complete it. The premise is simple: Take the game's most punishing difficulty setting, Nightmare, then apply permadeath to it. One wrong move and a six-hour play session can be wiped clean in an instant.
Id Software's new Doom reboot really hearkens back to the good old days of gaming with its swift movement and brazen dismissal of reloading as a concept, and here's yet another way Doom feels like an "edgy" 90s adventure: The soundtrack contains hidden satanic imagery.
With all the hullabaloo around id Software's shockingly sterling Doom reboot, folks have been revisiting previous Doom titles. One such series fanatic, YouTuber Corpseflesh, even set a new world record for blazing through 2005's Doom 3 in record time.
UPDATE 19/05/2016 4.58pm: DraQu has set another new Doom speedrun record, this time on the hardest Nightmare difficulty. It only took them 101 minutes and 45 seconds to make this happen.
When Doom's multiplayer launched in open beta form, it suffered at the hands on Steam user reviews.
As we reported in April, Doom's multiplayer had a "mostly negative" Steam user review rating from, at the time we published our story, a whopping 12,267 user reviews. 7634 of those user reviews were "negative". 4633 were "positive".
Now the game has launched, the turnaround is complete. The Steam store page for the Doom multiplayer beta was replaced with a new Steam store page for the release version of the game, which means those positive and negative multiplayer reviews have been scratched out. The new Doom, upon release, enjoyed a clean slate.
Id Software's Doom reboot comes out next Friday, 13th May, and publisher Bethesda Softworks has revealed the PC system specs as well as the exact times you'll be able to start playing.
The PC system requirements are as follows:
Id Software has finally begun showing off the campaign portion of its Doom reboot two weeks ahead of its 13th May release and in its latest video the developer has teased a nostalgia-tinged secret.
Doom developer id Software has shown off a few sections of the upcoming shooter's single-player campaign ahead of its 13th May release for PC, PS4 and Xbox One.
The new Doom launched in multiplayer open beta form last week - and it's having a tough time from Steam user reviews.
At the time of publication, Doom's multiplayer had a "mostly negative" Steam user review rating. That's from a whopping 12,267 user reviews. 7634 of those user reviews are "negative", as Steam puts it. 4633 are "positive".
Most of the negativity stems from id's new Doom not feeling much like id's old Doom. Common complaints include the weapons not feeling punchy enough, movement speed not feeling fast enough, and an objection to the inclusion of things like loadouts and progression. I've seen Doom's rocket launcher picked apart, too. It doesn't do enough damage, players say.
UPDATE: Bethesda's provided us with more precise details on timings for Doom's open beta, which runs from 5am BST on April 15th to 4.59am on the 18th (which means the end of the beta falls on the 17th in the US).
ORIGINAL STORY: Doom's recent closed beta is about to widen its arms a little, with an open beta running from April 15th to 18th on PC, PlayStation 4 and Xbox One that'll offer two game modes across two maps.
All of which seems like a fine time for Bethesda to announce its plans for Doom's Season Pass, which will take in three multiplayer packs, the first of which offers three new maps, a new weapon and playable demon alongside new armour, equipment, taunts and customisation colours. Packs can be purchased individually for £11.99, while the Season Pass will cost £29.99.
You can do the Carlton dance in Destiny. And now you can do the Carlton dance in the new Doom.
Id Software's Doom reboot will be the first game in the long-running series to let you play as a demon and publisher Bethesda has outlined how hoofing it as a baddie will work.
As it turns out, there are four demons you can transform into by snagging a demon rune in multiplayer.
The Baron of Hell is the minotaur-esque creature we've enjoyed on the original game's cover for years. He specialises in devastating melee attacks and has a ground-pound maneuver damaging all those nearby. His weakness is his head and spine.
Doom's six multiplayer modes have been revealed ahead of its 13th May launch on PS4, Xbox One and PS4.
Doom developer id Software has revealed details about its nine multiplayer maps and released the following trailer teasing each of them.
The Doom closed beta runs from 31st March to 3rd April 2016, Bethesda has announced.
That's for PC, PlayStation 4 and Xbox One.
The beta lets people try out Team Deathmatch and the new Warpath mode on two maps: Heatwave and Infernal. It's available only to those who bought Wolfenstein: The New Order and redeemed their beta code.
UPDATE 07/03/2016 4.57pm: Doom's alternate box art has been revealed. It was Option B, i.e. the correct one.
If you pre-order the Xbox One version of the new Doom, you get Doom 1 and Doom 2. So says the Xbox Store.
Doom publisher Bethesda has detailed how its territory control mode, Warpath, will work.
It's essentially the genre's familiar King of the Hill mode with a twist: the capture point moves in a circular pattern around the map on a clearly marked trajectory. On the opposite side of the circle orbits a Demon Rune that will transform players into a rocket launcher-wielding monster with a jetpack.
"Players have to decide where they want to be: rushing toward the power-up to turn into a Marine-destroying Demon; clustered around the capture point to defend or steal control; or simply roaming around looking to pick off any errant foes," the publisher explained on the Bethesda Blog. "The constant motion adds a unique twist to the gameplay, spurring players to move just as quickly as they do in single-player. It's frenetic, fast and a heckuva lot of fun."
Bethesda premiered a few minutes of new Doom gameplay footage last night on Conan O'Brien
The new Doom comes out on 13th May 2016, Bethesda has announced.
Doom publisher Bethesda has just opened up further registration to get in on the Doom multiplayer alpha this weekend.
Id Software practically wrote the book on multiplayer shooters; I loved Quake 2 and Quake 3. That's why I had a big fat smile on my face watching the below closed alpha footage of the new Doom game, because it reminds me of id Software doing what it used to do best.
The gameplay is very Doom; you can literally rip people apart in special melee finishers, and it all looks very crisp and meaty and satisfying. There are some nice twists to look out for such as the invisibility power-up and the demon power-up. The latter makes you a powerful demon with jetpack and twin rocket launchers, but it also makes you a target for the other team. There are Power Weapons as well including a Gauss Cannon that obliterates enemies in one shot, much like a powerful railgun.
Adding to this is the ability to pull yourself onto high-up platforms and to double-jump, it looks like. This means levels like the Heatwave one in the video can be spread over multiple tiers.
Bethesda has opened up registration for Doom's multiplayer closed alpha on PC, PS4 and Xbox One.
Last night, at the end of its E3 press conference, Bethesda gave attendees a pack of three Funko Mystery Minis vinyl figures for free - one each for Doom (demon), Dishonored (Emily Kaldwin) and Fallout (Power Armour).
Bethesda has unveiled the new Doom.
During Bethesda's E3 press conference, developer id Software revealed gameplay of single-player, multiplayer and a new feature called Doom SnapMap, a mod creation and sharing tool.
Single-player is fast-paced, gory, first-person action. There's a weapon selection wheel that slows down time, brutal melee executions and weapons including the super shotgun and rocket launcher.
A video for the cancelled Doom 4 has been revealed - and it shows a very different take on id Software's iconic first-person shooter series.
The video, below, was posted to Doom World, and showcases the now-scrapped Doom game id had worked on prior to 2012. (Careful, the audio is pretty terrible.)
Development on Doom 4 was restarted after the earlier version failed to hit the mark. The Doom 4 initially in production at id was simply "not Doom 4", publisher Bethesda's marketing exec Pete Hines said in 2013. Based on the video, we can see what he means.
Bethesda has released a teaser for the new Doom, set for reveal during the company's E3 press conference in June.
Bethesda has announced plans for its first ever dedicated E3 conference, which is set to take place in Hollywood on Sunday, 14th June 2015.
A limited number of tickets will be made available to fans, or you'll be able to watch the whole thing from home via the magic of Twitch (and, naturally, Eurogamer will be reporting the whole thing live).
There's no word yet on what Bethesda will be showing, although we can take a couple of educated guesses.
Where would games be today if Doom hadn't happened? 21 years ago it was a real milestone - the establishment of a first-person shooter genre we see so much of, and take for granted, today.
id Software has revealed its highly anticipated new game in the legendary Doom franchise and it's just called Doom.
Bethesda Softworks has marked the first day of E3 by releasing a short teaser trailer for the new Doom game.
The Doom beta will be available for PC, PlayStation 4 and Xbox One only, Bethesda has confirmed in an updated FAQ.
Currently the only way to get in on the beta is to pre-order upcoming shooter Wolfenstein: The New Order, which is available on PC, PlayStation 3, PS4, Xbox 360 and Xbox One.
So, if you pre-order on PS3 you get access to the PS4 Doom beta, Bethesda said. If you pre-order the Xbox 360 version you get in on the Xbox One beta. As you'd expect the PC version of Wolfenstein links with the PC version of the Doom beta.
Doom 4 is alive: pre-order the new Wolfenstein game and you'll get in the beta, publisher Bethesda has announced.
There's little else on id Software's long in-development shooter. We had thought it was called Doom 4, but today Bethesda referenced it only as Doom, so perhaps it's a reboot of sorts.
MachineGames' Wolfenstein: The New Order is due out on PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 on 23rd May 2014, so the beta won't be available until some point after then.
John Carmack quit id Software because parent company ZeniMax Media wouldn't agree to let games he was working on appear on the Oculus Rift virtual reality headset.
id Software creative director Matt Hooper has joined Oculus Rift.
Legendary brain-box John Carmack has joined Oculus VR, the company behind Oculus Rift, as chief technology officer. He will apparently lead development from Oculus HQ in Dallas, Texas.
Doom, Quake and Rage developer id Software has spoken for the first time on why it scrapped an earlier version of the still-in-development Doom 4.
Ever wonder what John Carmack makes of the next generation of game consoles? Speaking at QuakeCon yesterday, id Software's legendary tech wizard said, "It's anyone's game as far as I can tell right now, and that's exciting."
Todd Hollenshead has walked from id Software, Bethesda has confirmed.
Bethesda has confirmed development of a "new version" of Doom 4, apparently planned for the next-generation of consoles - but the game appears to be a long way off.
Sources speaking with Kotaku claim the release date is up in the air after a reboot in late 2011. Development is "not going well" according to one source, although Bethesda, publisher of id Software, claims the game is still in the works.
"An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect," Bethesda's marketing boss Pete Hines said in a new statement.
id Software co-founder John Carmack didn't offer much hope for a timely release of Doom 4 at QuakeCon earlier today where he said that it will be "done when it's done."
Bethesda still intends for id shooter Rage to be a big franchise.
id Software has responded to the Doom 4 art leak. In a nutshell: no denial that they're from Doom 4, but a heavy suggestion they're not indicative of the project now.
Following yesterday's apparent Doom 4 art leak, another batch of character renders and environment concepts have popped up.
A set of what is claimed to be environment art from id Software's long-in-development FPS sequel Doom 4 has found its way onto the web.
This year's QuakeCon - the annual id Software clambake - takes place in Dallas, Texas 2nd to 5th August, Bethesda has announced.
Getting out there might not be too cheap, but if you do make it entry to the event itself is free of charge. See the official QuakeCon site for more details of how to get in.
As usual, the event will take over the Hilton Anatole Hotel and host North America's largest LAN party, though specific details on exactly what else will be on show have not yet been announced.
UPDATE: Bethesda has poured cold water on the rumour that it has "indefinitely postponed" Doom 4.
Doom creator and industry veteran John Carmack has hit back at accusations that games promote violent tendencies in players, arguing that they're in fact "cathartic" and more likely to reduce aggression.
And so it continues. QuakeCon is the latest outfit to fall victim to hackers, with forum users' personal information compromised by a recent "unlawful intrusion".
Programmer legend John Carmack will once again deliver a keynote address at QuakeCon.
The id Software co-founder and technical director kicks off this year's show on 4th August 2011.
The Elder Scrolls V: Skyrim, Prey 2 and Rage will all be in attendance.
id Software's Rage team - including co-founder John Carmack - will turn its attention to finishing long-awaited shooter Doom 4 as soon as Rage is ready this October.
id Software has told Doom fans that in-development Doom 4 will be right up their street.
Doom, Quake and Rage developer id Software is famous for taking years to make its games – and it's not about to change.
Universal wants to make a new DOOM film, despite the first unanimously falling foul of critics and averaging a lowly 34 per cent (Metacritic).
Half-robot programming wizard John Carmack knows id Software needs to keep pace with new hardware - that's why he's already begun researching the next-generation of videogame graphics.
The dates for QuakeCon 2011 are in. The event takes place in August, from 4th-7th, in Dallas, Texas - where limousines are fronted by bull horns.
QuakeCon used to be a place for id Software-related celebrations that usually involved huge old-school LAN parties, i.e. bring your own computer, plug it in and play an hours-long game of Quake.
That essence still remains, but there's a lot more going on now id Software is owned by ZeniMax - parent company of Bethesda.
Legendary first-person shooter developer id Software says gamers will have to wait before 3D gaming will have any serious impact on the industry.
id Software boss Todd Hollenshead has said that Doom 4 will not be shown at QuakeCon 2010 despite rumours to the contrary.
id Software will reveal a new game at QuakeCon tonight.
The GDC Awards folk have announced that John Carmack will receive their Lifetime Achievement Award on 11th March.
id Software boss Todd Hollenshead has said that the developer will be able to talk about Doom 4 in more detail at QuakeCon 2010, which should take place next August.
Id Software CEO Todd Hollenshead has said that Doom 4 is "not a sequel to Doom 3, but it's not a reboot either".
"Doom 3 was sort of a reboot," Hollenshead told GameSpot.
"It's a little bit different than those, and if I told you why, I would get my ass kicked when I got back. So I'll just have to leave it at that."
Doom 4 will be a "finely-honed and crafted" single-player game primarily, backed up by multiplayer elements for which id Software is hoping to "leverage some of the Quake Live infrastructure".
Id Software didn't show Doom 4 during its press conference at QuakeCon this year, but co-founder and technical director John Carmack did claim that the game would look much better than current project Rage.
Id Software CEO Todd Hollenshead has defended Doom III's reputation, pointing out that the four-year-old first-person shooter is "the most successful game in id's history".
Somewhat out of the blue, id Software has announced that production has begun on DOOM 4 and that it is expanding the team working on it.
No details of the game, presumably another first-person shooter, have been released, but the Texan developer has job openings on PC, PS3 and 360 and has spoken openly in the past of its desire to work on multiple next-gen platforms.
"DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next instalment of our flagship franchise to Earth," said CEO Todd Hollenshead.