Unlike most RPGs, you don't have to pick out a class when you create your character in Tom Clancy's The Division, or even specialise as you level up. Your base stats all increase in step with each other, and the choice between DPS, tank, and support roles is governed entirely by the Gear and Talents that you choose equip.
Campaign missions generally follow a similar structure to one another, and the markers and waypoints are easy to follow. Detailed walkthroughs shouldn't be necessary, so instead we're just giving you an overview of each one: what enemies you can expect to face, where you'll find them, and specific boss strategies (where required).
It's substantially easier to push your levelling process in the Dark Zone than it is in the campaign area, particularly if you've reached the endgame in the wider world. At campaign Level 30, we managed to go from Dark Zone Rank 7 to 30 in around 5 hours.
Once you reach Level 30 in Tom Clancy's The Division, you not only gain the ability to awe lower level characters when you visit a safehouse, you also gain access to Daily Missions, Phoenix Credits, and a Challenging difficulty mode to tempt you out of the Dark Zone and back into the wider world.
There are a lot of side missions in the game, and in order to keep up with the level requirements of the campaign missions and to reach the end-game, you'll need to do a fair number of them. While they may seem overwhelming at first, they can be broadly split into combat and exploration categories, each of which features a few variations on the following themes.
This is probably the only mission that really isn't viable solo, so you'll want to team up with friends. In this fight, you're up against a helicopter that has a devastating area-of-effect attack as well as heavy shields. Given that this is then combined with couple of waves of LMB troops, it can be a a real struggle just to stay alive - let alone emerge victorious.
As a government employee fulfilling an important mission, you might imagine you'd be provided up-front with decent weapons, armour, and other gear. Not so, alas. In these uncertain times, it seems that spending cutbacks have hit New York extremely hard.
When it comes to gear, weapons, and mods, you'll pick up plenty of decent items or find them for sale from the vendors located across the map, but sometimes there's no substitute for that home-made feeling. To be clear, you won't be make any equipment that you can't also buy, but if you have high quality materials then crafting your own will result in better stats than the standard variety.
You might be positively itching to get at the tougher sections of the Dark Zone, but doing so will require you to have decent gear, and decent gear demands a high level character created in the player-versus-environment section of the game. If you're reading this section of our guide, you're probably looking for a way to make that happen quicker.
Establishing a base is your first task after your arrival in Manhattan. It provides somewhere for you to stock up on gear and consumables, unlock upgrades, and get missions. While it may not seem like much at first, the place will slowly improve as you work your way through the story.
Welcome to Manhattan. It's not quite the tourist destinaton it once was and it can be a little overwhelming to newcomers (although Midtown was always awful), so here's a rundown to get you started with how the world of Tom Clancy's The Division works. As we uncover more about the game these will be covered in detail on their own pages.
Tom Clancy's The Division officially comes out tomorrow, but those of you who have pre-ordered the game and have been lucky enough to get it through your letterbox early should be able to get cracking on the live servers around about now. What to expect from the game though, not to mention our guide and assorted tips articles? Well, The Division represents Ubisoft's take on the sort of loot-dropping, quest-stuffed, MMO-inspired shooter experience that Destiny's done much to define as the default direction for the genre in 2016.