Divinity: Dragon Commander doesn't possess much nuance, but what it lacks in subtlety it makes up for in... well, everything. The sheer quantity of ideas that have been shoehorned into this game is amazing. It's the party punch you once made where you poured in everything you could think of and it actually tasted pretty good. This is a game in which you can make a half-dragon with a jetpack marry a living skeleton - and that's what you do when the action isn't happening.
Here's my situation right now: I live in a giant steampunk ship floating amongst the clouds, from which I direct fantasy armies as I try to reconquer my late father's realm. One room holds my wife, a giant lizard lawyer whom I married for her cunning and, I admit, for political purposes, while another holds my team of fuming advisers. The conservative, religious corpse who represents the realm's undead is angry at me because I broke with tradition and ruled in favour of gay marriage. The elven representative is angry at me because I didn't grant special favours to an elf noble. The dwarf is angry at me because he's just always angry at me and, between you and me, is a massive dick.
Down in the engine room, an imp has just invented zeppelins, while in my personal chambers my wizardly friend has discovered a way that I can burp acid at my enemies. Behind him stands a glowing portal through which I can step if I want to make particularly nasty deals with what might as well be the devil itself. The morning paper arrives and tells me I'm crap at my job, but I don't have time to read it because I need to order a dozen giant tripods to attack an enemy base.