Diablo Features

FeatureDiablo Immortal is surprisingly good, what little consolation that may be

UPDATE: Lead designer delivers personal message, reiterates "multiple projects".

UPDATE 1AM GMT 4TH NOVEMBER: Wyatt Cheng, the lead designer of Diablo Immortal, just stepped on stage at BlizzCon 2018 and issued a personal message about the brouhaha surrounding the mobile game's announcement and Diablo 4 no-show. It was he who fended off some harsh questions on stage shortly after Immortal's reveal.

FeatureThe moment Diablo - and the action-RPG genre - were born

"I remember taking the mouse. And I clicked on the mouse."

It's pretty rare that the moment an entire video game genre was conceived can be pinpointed to the second. But David Brevik, lead programmer, designer and co-creator of Diablo, did just that during an anecdote-packed postmortem session at the Game Developers Conference earlier this month.

FeatureRetrospective: Diablo

Sympathy for the Devil.

It's just so grimy. Even sixteen years on, playing the game with the aid of a Windows 7 fix and looking at it with eyes that have seen the strangest and darkest moments of Silent Hill, of Vampire: The Masquerade and of Dead Space, Diablo still remains a grim and morbid experience. Everything in the game is shot through with this bitty, dirty quality, and though I'm sure this is as much a product of its engine as it is any deliberate stylistic choice, it doesn't make the experience any more pleasant.