I asked for this.
Are gaming's greatest villains an endangered species?
Eidos Montreal's Marc-Andre Dufort joins the dots.
The ones we use the most and why.
The future's orange.
Are choice-and-consequence systems making our games less interactive?
The writer of the first Deus Ex games looks forward to Human Revolution.
Ten hours played. Your questions answered.
Broken Sword! Alpha Protocol! Deus Ex!
Gunpowder, reason and plot.
Eidos Montreal's Mary De Marle reveals the tricks of the writing trade.
Jean-Francois Dugas talks through the new footage.
Cyber renaissance and angular faces.
Make your mind up.
"It has never been our goal to transform Deus Ex into a shooter."
Fact after fact straight from the cyber-horse's augmented mouth.
The Revolution will not go unscrutinised.