SPOILER ALERT!: This piece contains story spoilers - from the very first sentence onwards.
I love bosses. I always have. I love their blend of spectacle and challenge, and I love their screen-shaking scale or - if it's Treasure - their luminously stupid names. Fatman, Bowser, Pinky Roader - who wouldn't want to hang out with people like that?
Interview by Wesley Yin-Poole. Introduction by Martin Robinson.
If you could upgrade your senses by having a chip inserted into your brain, or make yourself stronger by having your arms upgraded or your back covered in armour, would you do it? What if it meant you were dependent on a lifetime of expensive drugs to stop your body rejecting the changes? And what if it meant you had to fly around the world hiding behind boxes and hacking into people's email?
And we're off to the races. From now until Christmas, barely a week should elapse without at least a couple of huge games going head to head in the battle for what's left of our pocket money and paycheques. (I don't really still get pocket money, incidentally, although given that my mum and stepdad only got hitched when I was 21 maybe I should be hitting that guy up for back taxes?)
Five years ago it was cover systems. Thanks to Gears of War, it got to the point where you couldn't go to the bathroom without being invited to crouch behind something by a whopping red icon. Then for a while it was experience systems in multiplayer. They had been done before, of course, but we can blame Call of Duty 4 for catapulting them to front of mind. Nowadays even 2D platform games on your mobile phone have XP systems.
Sheldon J. Pacotti penned Deus Ex, a title that's often hailed as one of gaming's brightest moments. Set in a downtrodden future noir world, Ion Storm's 2000 game placed its protagonist's destiny in the player's hands to a level that was, at the time, unprecedented.
I murdered a tramp in a bleak cyberpunk future and I am unrepentant. I shot him in the face twice – once to watch him die, twice for a more pleasing ragdoll.
Have you got the back-to-work blues? This might cheer you up: cheap games, and lots of them! The selection includes a revisited classic from yesteryear, a couple of flawed gems that might have passed you by and one of the hottest pre-order deals I've seen in a long time. If none of that tickles your fancy, there's more over at SavyGamer.co.uk.
I don't know about you, but there's something alluring about forcing patrolling soldiers into a state of sleep and then dragging them into a big sexy pile of slumbering leather and muscle.
Now, where did we leave things? Last time on Deus Ex Street, poor Adam had been beaten senseless then strapped to an operating table to have most of his internal organs and limbs replaced, nice Dr Megan had gone missing and those naughty geezers from the other side of town had been causing all kinds of problems for friendly neighbourhood science genius David Sarif.
When it comes to role-playing games, few things are as important as story, choice and dialogue. But when it comes to Deus Ex: Human Revolution, a game Eidos Montreal hopes will enhance the series' legacy, story, choice and dialogue are the most important things. This is where lead writer Mary De Marle comes in.
It's getting closer. We still don't know exactly when Deus Ex: Human Revolution will be available for PC, PS3 and Xbox 360, but we do know it will be early 2011, and we do know we're excited about it in around 50 different ways.
Which is apt, of course, because Human Revolution is, as much as its predecessors, a game about choice and consequence – and mixing things up as you go about making choices and living with the consequences.
Today developer Eidos Montreal unveils an exciting chunk of gameplay footage, demonstrating some of the augmentations that you will be able to put to use as you get onto the tail of its future-noir conspiracy.
Today, Eidos Montreal art director Jonathan Jacques-Belletete takes to the stage in Eurogamer's huge auditorium to talk about Deus Ex: Human Revolution, the action role-playing game due out early next year. This is hugely exciting for us, and for (most) of the series' many fans.
Who died and made non-linearity king? It used to be that you went left to right and that was it. Later we walked forward instead. Individuals we came across were shot in the face. These days you can't go more than five steps without having to decide where the next five steps will take you. Surely if BioShock taught us anything it's that we're happiest when we're doing what we're told?
The time for CGI is over. With the next instalment in the Deus Ex series nearer to its "early 2011" release, the time for gameplay has arrived. And Eurogamer has it: Deus Ex: Human Revolution's first gameplay trailer, below, for your viewing pleasure.
Eurogamer was given unparalleled access to Deus Ex: Human Revolution. It was one of the most open and interesting days of our young lives. For a Deus Ex fan the sheer amount of information to garner was exhausting, but we did our utmost.
It may not be out until early 2011, but Deus Ex: Human Revolution already has a fight on its hands in convincing fans of the series that it's worthy of the name. Developed by a different team - a new studio, in fact, at Eidos Montreal - it's still intimately associated with the story behind the original Deus Ex, and takes place 25 years beforehand.
The first time we landed in a futuro-Asian city was during the original Deus Ex, while we were in pursuit of a hacker called Tracer Tong. It wasn't all work though. During the search we took some time out and went to a Triad-run club called Lucky Money. Here we bought an Australian NPC countless drinks in an attempt to seduce her, then gave up and hammered the space bar so we could jump up and down on the dance floor in front of a big mirror.