Destiny Features

Feature | Luria and defining where a game ends

"The body is a unity of action..."

Feature | Face to face with the President of Virtual Reality

"I am championing the rights of the people."

Jelly Deals | Jelly Deals: A very Destiny Christmas gift guide

There is an alarming amount of Destiny merch.

Feature | Bungie talks Destiny: The Taken King's event-focused future

Set your expectations for a quieter - but more surprising - second year.

Feature | Better than Halo?

Stealth Destiny article.

Feature | Requiem for a rocket launcher

Looking back at Destiny year one's biggest prize.

Feature | Return to vendor: the legend of Xur

Bungie on the mysterious Destiny merchant who keeps on giving.

Feature | Troll deletes 11-year-old's Destiny characters

"Henry has learned his lesson the hard way."

Feature | Rich Stanton on: Cheesing Destiny

"It feels like Destiny has driven certain of its players mad."

Feature | The Dark Below makes Destiny's mistakes all over again

Bungie's expansion is more of the same - for better and for worse.

Feature | Games of 2014: Destiny

Xur, you are being hunted.

Feature | Everything not saved will be lost

What Destiny tells us about life, the universe, and everything.

Feature | The problem with video game guns

Is that lots of them are boring.

Digital Foundry | The evolution of Destiny

What Bungie added - and took away - from the game's E3 2013 debut.

Feature | A Destiny story summary for people who dozed off

In case you lost (or couldn't be bothered to keep) track of what was going on.

Digital Foundry | Performance Analysis: Destiny on Xbox One

Does the 1080p upgrade mean full technical parity with PS4?

Feature | Destiny thrills, but the big picture rings hollow

After a day's play, how does Bungie's shared world shooter fare?

Feature | For Sony, Destiny is the first-party PlayStation 4 game it needs this Christmas

"We're wrapping our arms around it on all levels of the organisation."

Feature | Bungie on the Destiny level cap, raids and game size

Post beta, the end - or beginning - is near.

Digital Foundry | Destiny on Xbox 360 - Bungie's last-gen swan song?

The studio that defined the modern FPS brings the curtain down on Microsoft's vintage console.

Digital Foundry | Tech Analysis: Destiny beta on Xbox One

900p vs 1080p on the Microsoft console - plus a look at the updated PS4 code.

Digital Foundry | Can last-gen consoles handle Destiny?

Digital Foundry compares the PS3 and PS4 betas.

Digital Foundry | Tech Analysis: Destiny alpha on PS4

Digital Foundry gets to grips with Activision's $500m game.

Digital Foundry | Destiny time-lapse: world in motion

Stunning footage of Bungie's latest creation.

Feature | Bleeding red and blue: Destiny's competitive multiplayer cut wide open

Bungie peels back another layer, and the feeling within is familiar.

Feature | Bungie's date with Destiny approaches

It's been a long journey, but for the creator of Halo the end is in sight.

Feature | How Destiny turns into Diablo when you hit the level cap

And why you need to play "a couple of hours, tops" to unlock competitive multiplayer.

Feature | The silent composer

Marty O'Donnell's departure is a shock, but also a reminder that music in games is more important than ever.

Feature | Developers' Most Anticipated Games of 2014

Titanfall! Destiny! The Witcher 3! The Last Guardian (hopefully)!

Feature | Let's talk about Destiny

We meet Bungie in search of answers.

Feature | Have traditional MMOs had their time?

And what do we make of the shared-world games and MOBAs that have risen up to replace them?

Feature | Destiny: how to save online worlds

Bungie doesn't like to call its new game an MMO, but it might revolutionise them anyway.

Feature | The big interview: Sony's Shuhei Yoshida on PS4

"It's more about services than the system."