UPDATE 13/3/19: Developer Motion Twin has announced that Dead Cells' big free DLC update, known as Rise of the Giant, will be coming to PC on March 28th.
Developer Motion Twin's wonderfully crunchy rogue-like platformer Dead Cells has just received a massive new update on consoles, bringing, among an enormous list of other things, a stable 60FPS on Switch.
That's certainly an extremely welcome addition, given the sometimes unpleasantly wayward frame rate that plagued the Switch version at launch but, remarkably, it's far from the most significant element introduced in the new patch.
Pimp My Run, as the new console update is known (it's been available on PC for a while), ushers in a vast array of impactful balances and adjustments, touching everything from item drops to skills, and mutations. Enemy auto-scaling is a thing of the past too, meaning you'll actually feel more powerful as you progress through later levels, while Cooldown Reduction has been reworked, and Legendary weapon drops are no longer tied to boss encounters.
UPDATE 10/7/18: Developer Motion Twin has announced a final release date for its excellent "RogueVania" platformer Dead Cells: it will leave Steam early access and launch on PC, Xbox One, PS4, and Switch on August 7th.
Developer Motion Twin's awesome roguelike action platformer Dead Cells has received another major new content update - its last before leaving early access later this year.
Update 6, also known as The Hand of the King, released on Dead Cells' beta branch last week but has now been polished up and is ready to take the spotlight in the main build.
It introduces a whole new level in the form of The Castle ("We know, it's a very risky choice for an action-platformer", says Motion Twin), as well as the game's final boss - the titular Hand of the King. "He doesn't go down easily", warns the developer, "try to bear in mind that we do love you, in spite of what that boss might lead you to believe."
Developer Motion Twin's excellent early access "roguevania" Dead Cells is getting some major additions and revisions tomorrow - including a completely overhauled character progression system - in its new Brutal Update.
Dead Cells, if you're unfamiliar, is a sort of rogue-lite, Souls-like, Metroidvania-ish action-platformer, topped off with some satisfyingly weighty hack-and-slash-style combat.
You begin each play-through as a gooey, resurrected corpse in the dungeon of a labyrinthine castle, and then it's off to battle your way through tough enemies and dastardly traps toward freedom. If you die, however, it's right back to the start, whereupon the castle's layout is completely reconfigured, and you're borne anew.