DayZ Features

FeatureDayZ without Dean Hall: What now?

A big interview for a big new year.

After a whirlwind three years Dean Hall has gone, left Bohemia, returned to New Zealand, started a new indie studio, walked away from day-to-DayZ. "Saying goodbye is like a mountain summit," he wrote on Twitter in December. "People focus on that, and forget that it is the journey there and then onward that really matters."

FeatureWhy is hardship the new hotness?

DayZ, survival, and the glorious cult of cruelty.

I'm always late to the party - even when most of the people at the party are dead. In the case of DayZ, I'm very late indeed. It's been two years since Dean Hall's mod started to turn ordinary gamers into hardened survivalists, and in that time, it feels like the game has helped cement a genre - or something that certainly behaves like one. I get hundreds of press releases in my inbox every week, and about two thirds of them promise that the latest title I'm about to fall in love with is just like DayZ - or just like Minecraft. These titles are not unrelated. In 2014, we love foraging and scavenging. We love finding our own tools and getting by on next to nothing. We love hardship. We love suffering. It's no longer enough to just thrive - we want to feel the sharp edge of survival itself.

FeatureBohemia's war: the story of the company behind Arma and DayZ

From Operation Flashpoint to a Greek prison and back again.

Imagine waking one morning to discover that two of your staff had been detained in a foreign country over allegations of espionage. What would you do? You're not the head of MI6. You don't employ spies. You employ developers who make video games. You discover the news in your online forum but soon it's spread like wildfire, to local radio and TV, and people are knocking at your door for comment. What do you say? What do you tell the families of the arrested men?

FeatureWho is DayZ creator Dean Hall?

Starving, mountains, zombies: his incredible story.

Dean Hall talked about the reaction to his leaving Bohemia and DayZ during a live on-stage interview at EGX Rezzed this weekend passed. The archived live-streamed footage is on Twitch now.

FeatureHave traditional MMOs had their time?

And what do we make of the shared-world games and MOBAs that have risen up to replace them?

Traditional MMOs have gone out of fashion lately. It used to be that every gaming brand had exciting untapped MMO potential and every publisher wanted an MMO in its stable, but the gold rush inspired by World of Warcraft yielded little precious metal, and a lot of publishers got burned in the process - especially Electronic Arts with Star Wars: The Old Republic - while the term "MMO" has become taboo when discussing a new breed of games that includes The Division and Destiny, even though in many respects they are both massively multiplayer and online.

FeatureGames of 2012: DayZ

Diary of the dead.

Like all the best zombie games, DayZ isn't really about zombies at all - it's about the way that the presence of zombies and their implications make people behave. But DayZ was the only zombie game this year where that behaviour was all down to you and other real people rather than a fictional cast of characters. It's for that reason that many people feel DayZ isn't just one of the best zombies games, but the best outright.

FeatureDayZ's Dean Hall: Rocket Man Rising

DayZ's creator on the mod's past, present and standalone future.

For over a million people, Dean 'Rocket' Hall, creator of ArmA 2 mod DayZ, is responsible for some of the most emotive stories to come from a game in 2012. But he'd be hard pressed to recount how any of those stories have played out or how their inevitable, often gut-wrenching, ends came to be written.