Key events

Darksiders and Red Faction sold to Nordic Games

Gearbox paid $1.35 million for Homeworld, 505 acquired Drawn to Life.

The second THQ auction has concluded with surprising results. We found out earlier today that Gearbox acquired the rights to Homeworld, but that's not the only jaw-dropping revelation. Vigil's beloved armageddon themed action/adventure series Darksiders was sold to Nordic Games, publisher of Alan Wake on PC, The Book of Unwritten Tales, and the later Painkiller titles.

Crytek confirms it will bid on Darksiders IP at auction

Crytek confirms it will bid on Darksiders IP at auction

Many ex-Vigil veterans now work there.

Crytek has confirmed it will make a bid for the Darksiders IP when it comes up at auction on 1st April.

Many former Vigil employees are housed at Crytek USA now. Vigil, remember, was the studio that created Darksiders.

Tweeted Crytek USA boss David Adams: "Going to bid on Darksiders IP. Put 7 years of heart and soul into that franchise, and I think it belongs at home with its creators."

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Darksiders prequel novel announced

Darksiders prequel novel announced

The Abomination Vault paves the way for Darksiders 2.

The Darksiders series is to get a scene-setting novel tie-in, THQ has announced.

Written by fantasy veteran Ari Marmell and published by Random House's Del Rey imprint, Darksiders: The Abomination Vault is set thousands of years before the events of the first game in the franchise.

The book follows twin Horsemen Death and War as they attempt to scupper a mysterious plot to resurrect powerful ancient weapons and trigger a devastating conflict.

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Darksiders PC release pushed back

From June to September.

THQ's UK office has confirmed a delay for the PC version of action-adventure Darksiders. Previously scheduled for June, which THQ has presumably noticed is just about over, it's now due for release on 24th September.

Darksiders to get new playable demo

Try out the game for a whole 90 minutes.

THQ has announced that a big fat playable demo is on the way for Darksiders, the action adventure game already available for PS3 and Xbox 360.

Xbox 360 vs. PS3 Face-Off: Round 24

Digital FoundryXbox 360 vs. PS3 Face-Off: Round 24

Dante shows everyone how it's done. Plus: Army of Two, Avatar, Darksiders, Dark Void, Saboteur.

The arrival of 2010 brings us into year three of Eurogamer's cross-platform development coverage, and with it the arrival of a brand new release that defies analysis. It's full 720p. It's a rock-solid 60 frames per second. It's literally the same game on both platforms. A great way to kick off the New Year.

Joining this new title are five other releases subjected to the rigorous Digital Foundry analysis. As per the norm, this feature is accompanied by an enormous mountain of bonus assets for you to check out for yourself.

Shots derived from lossless 24-bit dumps of the HDMI ports of the Xbox 360 and PS3, high-quality h264 videos, and of course our exclusive support for 1080p screengrabs (where the game offers it on PS3). In truth, I was close to binning this particular layer of support within the Face-Offs, but the fact that five of the six titles covered this month feature 1080p upscaling suggests the format might well be getting a second wind, so the coverage continues for now.

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UK charts: MW2 beats Bayonetta

New entries fail to shake Xmas standings.

Modern Warfare 2 is still top of the UK all-formats chart, despite hefty competition from acclaimed newcomers Bayonetta and Darksiders.

Darksiders 360 tearing patch

Darksiders 360 tearing patch "really soon"

Problem doesn't impact PS3 version.

Vigil plans to patch the Xbox 360 version of Darksiders as soon as possible to reduce the amount of screen tearing.

"It's something that's really not a difficult fix for us and so we're going to implement a patch to resolve the problem," Madureira told IGN.

"We're fairly certain it'll happen really soon so look out for it."

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Live Darksiders interview at 3pm!

Creator Madureira answers you.

Darksiders creative director and comic-book hero Joe Madureira is joining us on Eurogamer this afternoon to answer your questions about his new game.



Horse business.

Ah, betrayal. With the possible exception of Brain Training (and I stress "possible"), all videogame stories are about betrayal. Darksiders' certainly is. You play as War, one of the four Horsemen of the Apocalypse, and in this alternative retelling of the Revelatory bits of the bible you find yourself called to Earth to judge the sinners before everyone's ready.

You've been betrayed. The higher-powers-that-be reckon you're to blame for mankind's untimely destruction. It's only by the grace of the Charred Council - the Simon, Louis and Cheryl of obelisk-based supernatural arbitration - that you're allowed to return a century after the end of the world to try and put a lid on things. And only then if you agree to have Mark Hamill escort you in the form of a devious sprite called the Watcher who lives in your arm.

You're here for revenge, but ostensibly you're here to do the Council's bidding, and that bidding translates into a mixture of puzzle-heavy dungeon-crawling and brutal hackandslash, played out in a colourful, fairly-openworld third-person action game full of collectables and upgrades to gather, many of which allow you to do new things in areas you've already visited. We're back in Metroidvania territory then, but sales of Batman: Arkham Asylum and Shadow Complex last year suggest Darksiders is in good company - and 15 hours rampaging around the end of the world suggest it belongs in that company too.

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Joe Mad at London Darksiders launch

Joe Mad at London Darksiders launch

Get a signed copy of the game a day early.

Darksiders creative director and comic-book hero Joe Madureira will be headlining a special London launch of Vigil Games' new title on 7th January 2010.

"Mad" will be at London's Forbidden Planet comic/DVD/figurine shop on Shaftesbury Avenue between 6pm and 7pm. Not only will this be the sole place to buy the game a day early, but Joe Madureira may also sign your copy.

THQ's Darksiders, a blend of Zelda and God of War and Soul Reaver and whatever else you might find lying around, is shaping up into an unashamed pantomime romp through the underbelly of the Apocalypse. War, one of the Four Horsemen, will be your vessel, and proper hard he is too.

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FeatureDarksiders Video Roundup

Most of level one, two massive fights and a big puzzle.

It's not the end of the world, but it is the end of the year, which seems like a good opportunity to contemplate Darksiders' fictional end of the world, since it kicks off on 8th January with the game's release on PS3 and Xbox 360.


When Hyrule the World.

Difficulty setting: Easy, Normal, Apocalyptic? Darksiders is having fun with the end of the world, rebranding the four horsemen so that they sound like American Gladiators (tempted by the sound of Strife and Fury? They're both totally killer at Powerball), pillaging its favourite pieces of God of War and - yay! - Zelda, and lavishing the whole thing with Joe Madureira's hulking comic book art. If the combined id of antisocial teenage nerds the world over ever vomits up a game, it's going to look a lot like this.


Additional revelations.

Lest we forget, THQ stands for Toy Headquarters. Sounds wholesome, doesn't it? Goodness knows what's happened, then, because over the last few months I've popped elbows and head-locked people to asphyxiation, dropped hundreds of tons of masonry on the men and women of Mars, witnessed the launch of a pair of new franchises that consist primarily of dropping fools using massive assault rifles, and chainsawing and nuking my enemies in the name of a soul-harvesting god-emperor respectively, and all in the name of THQ. Oh well, at least the kids still have Darksiders.

Darksiders: Wrath of War

Armageddon excited?

It would be rude to trace a direct, chunky line from God of War towards Darksiders with a blood-red marker pen and a flotilla of exclamation marks; for a start it would pull attention away from the parallel line leading up to the threshold of EA's Dante's Inferno. Ethereal beatings are just in vogue these days. The way to pull in the button-mashing blood-let brigade, it would seem, is to provide an array of combos within the more pointy-tooth-centric and ancient areas of world religion. With God of War we get Grecian monsters and threesomes; with Dante's Inferno we'll get a medieval-eye view of hell with (hopefully) a final boss that's Judas Iscariot encased in ice with lasers for eyes; and finally, with Darksiders, we get the gaming adaptation of the Book of Revelation.

Darksiders, Saints Row, Guerrilla sequels

Darksiders, Saints Row, Guerrilla sequels

THQ reportedly blabs to investors.

THQ already has sequels to Darksiders: Wrath of War, Saints Row 2 and Red Faction: Guerrilla in development, according to information given to investors.

GameSpot reports that investor relations folks have outed Darksiders and Red Faction sequels for release during fiscal 2012 (1st April 2011 until 31st March 2012), while Saints Row 3 should appear in the preceding 12 months.

The slideshow apparently also said that the publisher's Warhammer 40,000 MMO would be out in fiscal 2012, while Kaos Studios is working on a shooter of some sort and de Blob studio Blue Tongue is doing a Marvel licence.

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Darksiders: Wrath of War

Apocalypse neigh.

Well, it's the apocalypse again, but at least Darksiders: Wrath of War has the class to bring in the big guns. This time we get the Four Horsemen themselves, War, Death, Strife and Fury. The eagle-eyed among you may have noticed that the last two are new additions from the subs bench; that's presumably because it's hard to make Famine and Pestilence look cool. But if you think the set-up promises biblical four-player co-op, you can forget it. This is a one-horseman show, with War taking centre-stage, and the others, according to developer Vigil, relegated to NPC roles.

FeatureDarksiders: Wrath of War

Revelations not revolutions.

If we made a game, we'd definitely base it on Revelations. "And there went forth a horse that was Red," booms the Darksiders THQ Gamers Day trailer. Yeah. "And power was given to him that sat thereon, to take peace from the Earth." Yeah. "And there was given unto him a great sword." Yeah. And a funny suit, as you will know if you watched to the end of the fairly nondescript teaser. If anything, he's a bit like George Clooney in Batman.

Shots and videos from THQ Gamers Day

Darksiders, de Blob, Red Faction, loads more.

THQ gathered the world's press in San Francisco this week to show off its line-up for the next year, announcing Dawn of War II just beforehand and a Saints Row 2 release date on the night before plying us all with alcohol and letting us loose on demo pods and developers.