Valve has just announced that it will be adding subscription-based games to Steam. [Editor's note: As some users pointed out, Steam has had subscription-based games before, but this is the first time the payments have been handled via Steam.]
Darkfall developer Aventurine has shared the first details about what to expect from the PVP-focused MMO after its huge overhaul - from whence it will be known as Darkfall 2.0.
In brief, everything will change. Skills will be tied to equipment and advancement will be done faster if a character specialises on one role.
Combat will become more tactical, spells redesigned and the world and dungeons and monsters within them all completely reworked. Dungeons will have dynamic elements like traps, moving objects and one-way doors.
All existing Darkfall characters may be wiped when Darkfall 2.0 launches, developer Aventurine has forewarned.
Aventurine has unleashed a massive new expansion for MMO Darkfall that will graphically overhaul the entire world of Agon.
Hardcore player-versus-player MMO Darkfall Online is finally opening its servers to paying customers today, after yesterday's planned launch was held back by bug-fixing and an inability to handle traffic.
Despite limiting the number of copies it has put on sale, developer Adventurine has been struggling to cope with public interest in its new MMO. Pre-order pages and forums have been unreliable and swamped with traffic, causing many orders to go unprocessed, or in some cases, credit cards to be charged multiple times.
With its forums taken offline, Adventurine announced via MMORPG.com that slow order-processing and a bug discovered in final testing had delayed the launch of the game yesterday evening.
Darkfall Online, the independently-developed player-versus-player MMO, will be released for download next week by Greek developer Adventurine.
Darkfall Online, the intimidatingly strict player-versus-player MMO from Greece, has had its release pushed back from next week to next month.
Here's a snippet of MMO news which we missed at the end of last week: Darkfall Online, a barmy Greek MMO which has been in development for over seven years, finally has a release date.
The developer Adventurine and publisher Audio Visual Enterprises announced on Friday that Darkfall would be released across Europe for PC on 22nd January. A North American launch will follow, but for now, North American players "are also welcome to participate in the European launch".
Darkfall, as we explained in September, is a hardcore fantasy MMO with a player-versus-player focus.
Greek developer Aventurine has begun the Darkfall Online beta test ahead of the full-game launch later this year. Head to the official site and register to join in.
Darkfall is an MMO being billed as a spiritual successor to Ultima Online. There are no player levels but an entirely skill-based system that uses around 500 abilities and spells. Each is capped at 100 and, due to no class templates, roles will be determined by skills chosen and improved by use.
Alternatively, there are prestige classes such as Paladins and Druids, which narrow skill focus but offer special abilities.