Developer Red Hook Studios has announced that it's working on a sequel to its brilliant but brutal Lovecraft-inspired RPG, Darkest Dungeon.
The original game released in 2016, and tasked players with exploring numerous trap-infested environs, seeking out riches, and battling - in time-honoured turn-based fashion - a relentless procession of cosmic horrors. Each encounter with the unknown would send adventurers in a party to the brink of madness, eventually lumbering them with (usually) negative quirks and making future excursions that much harder.
As a result, downtime in between missions became a game of party management, hiring fresh faces or making use of local amenities - be they the brothel or local chapel - to hopefully mitigate the adverse effects suffered by more experienced, and thus more powerful, adventurers. The balancing act between deeper exploration and hero preservation was never less than stressful.
The Color of Madness, Lovecraftian strategy RPG Darkest Dungeon's third paid DLC expansion, is coming to Switch, Xbox One, and iPad on October 11th, developer Red Hook Studios has announced.
Developer Red Hook Studios has announced that its superb turn-based misery generator Darkest Dungeon is heading to the Switch eShop on January 18th.
Developer Red Hook has announced The Color of Madness, the latest paid DLC expansion for its superb Lovecraftian stress box, Darkest Dungeon.
The Color of Madness will be the third paid expansion for Red Hook's visually striking, relentlessly punishing turn-based RPG, following on from The Crimson Court and the more recent, smaller-scale Shieldbreaker DLC.
"Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller's farm on the outskirts of the Hamlet!", says Red Hook, "Those unfortunate enough to witness the Comet's arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill..."
Indie roguelike Darkest Dungeon will be expanded with its first slice of DLC early next year.
The Crimson Court will launch for PC, Mac, Linux, PlayStation 4 and PlayStation Vita in "early 2017", developer Red Hook Studios announced last night.
Details are scarce, but there is just one - incredibly tall - slice of artwork:
Turn-based role-player Darkest Dungeon launches for PlayStation 4 and Vita on 27th September.
Red Hook Games has announced a slight delay for Darkest Dungeon on PS4 and Vita. It was due spring/early summer but has been moved to late July/August.
The 2016 Independent Games Festival has revealed the finalists for its upcoming awards ceremony to take place at this year's Game Developer's Conference.
Roaring fires, clanging jugs of beer, blustery walks in starkly lit woods, oh all the pleasures to warm a winter heart. Darkest Dungeon won't do that. In Darkest Dungeon your heroes die of heart attacks from too much stress; not even an anti-SAD light can penetrate its black heart.
What do Tapeworm, Dacnomania and The Red Plague all have in common? That's right: Darkest Dungeon! The illustrated, side-on, turn-based role-playing game that's steeped in filth, disease, death and all things grim and grimy. It's wonderful. And it now has a full, out-of-Early-Access release date: 19th January 2016.
That release date is a little later than initially intended - October to coincide neatly with Halloween - but a personal tragedy struck a member of the small Red Hook team and development had to slow down. Sorry to hear it, Red Hook - sending best wishes to all affected.
Between now and January there will be a patch introducing a fabulous-sounding new playable hero called The Abomination, "[a] bloodthirsty class unlike anything currently in the game". There will also be two new monsters designed by backers of the game on Kickstarter, plus other "goodies" and bug fixes.
UPDATE 24/02/2015 5.30pm: The counterfeit version of Darkest Dungeon has been removed from the Windows Store. Here's Microsoft's official response on the matter: