UPDATE 03/07/2014: Airtight Games has waved goodbye on Twitter, confirming its closure.
Dante shows everyone how it's done. Plus: Army of Two, Avatar, Darksiders, Dark Void, Saboteur.
4th February 2010
4th February 2010
18th January 2010
13th January 2010
7th January 2010
4th December 2009
24th November 2009
23rd November 2009
4th September 2009
19th October 2007
Square Enix will release the latest game from former Valve designer and Portal co-creator Kim Swift, with an official unveiling due this weekend.
The developer behind last year's action game Dark Void is working on new games it reckons are triple-A quality.
Capcom's annual net income is at its lowest since 2004, the publisher revealed today in its annual financial report.
Capcom has announced that Dark Void will receive an infusion of Horde-style arena mode downloadable content next week.
The arrival of 2010 brings us into year three of Eurogamer's cross-platform development coverage, and with it the arrival of a brand new release that defies analysis. It's full 720p. It's a rock-solid 60 frames per second. It's literally the same game on both platforms. A great way to kick off the New Year.
Joining this new title are five other releases subjected to the rigorous Digital Foundry analysis. As per the norm, this feature is accompanied by an enormous mountain of bonus assets for you to check out for yourself.
Shots derived from lossless 24-bit dumps of the HDMI ports of the Xbox 360 and PS3, high-quality h264 videos, and of course our exclusive support for 1080p screengrabs (where the game offers it on PS3). In truth, I was close to binning this particular layer of support within the Face-Offs, but the fact that five of the six titles covered this month feature 1080p upscaling suggests the format might well be getting a second wind, so the coverage continues for now.
Ubisoft's surprise chart leader Just Dance has topped the UK all-formats top 40 for another week.
Anyone who remembers The Rocketeer has probably noticed something a bit familiar about Dark Void. I can't imagine that even the most indignant of Capcom executives would deny that the graphic novel and film's visual cues have been echoed somewhat in their "vertical cover shooter". Everything from the pack itself to the leather jacket and natty helmet has been a clear influence on the design of game's main character, and the Boy's Own Adventure ethos is firmly in place.
On playing, however, the clearest inspiration that emerges is Uncharted - which is no great surprise given that Dark Void is really a third-person cover-action game wearing a new dress. Main character Will is very much the pseudo-Drake, all hangdog aphorisms and last-gasp ledge grabs. Voiced by the ubiquitous Nolan North, he spends the first level looking for ruins in a jungle with his ex-girlfriend, professes to be no action hero even whilst taking down four enemies with one bullet, and sports a Lampard-esque range of practical-casual couture. The imitation is so blatant that it's a bit embarrassing.
Sadly, pithy asides and poor fashion choices are about as close as Dark Void gets to Naughty Dog's adventuring crown, as the game's selection of promising ideas fail to gel into anything substantial.
Capcom has said it chose to delay Dark Void from September until January because it didn't want to run into Halo 3: ODST at retail.
This week's PlayStation Store refresher offers a demo version of Dark Void, due out for the Sony console and Xbox 360 on 22nd January, among other treats.
A playable demo is on the way for Dark Void, the new sci-fi shooter from Capcom.
Brad Pitt's production company, Plan B Entertainment, has secured the rights to produce a big screen adaptation of Dark Void.
Dark Void might sound like the world's most disappointing Thornton's selection box, but it's actually a colourful third-person blaster that comes with a wonderfully pulpy, Saturday matinee-styled 1930s narrative.
You know, this is already a pretty sweet job. We get to play games, write about them and attend parties populated by heroes, fairies and talking cars. It gets even better, however, when it comes to making these joyful announcements about the marvellous games you’ll all be playing at this year’s Eurogamer Expos.
Making the transition from rumoured to confirmed today are those stalwart folk at Capcom, green-lighting no less than five titles to be shown on our already packed show floors in London and Leeds.
Top of the list is a eight-player Lost Planet 2 experience on PS3. A slight departure in its multiplayer focus, the Lost Planet sequel still features the huge enemies and stompy robot suits which made the original so popular. Take a look at the gameplay trailer over on Eurogamer TV for a better idea of the new, less icy setting.
Capcom has announced that Dark Void will be released on 15th January in Europe, and three days earlier in the US.
Capcom has pushed back the release of sci-fi adventure Dark Void until next year.
NVIDIA PhysX has announced serious support from big-name publishers Capcom and SEGA.
Never mind trade shows - not being Resident Evil or Street Fighter, poor old Dark Void struggles to make itself heard over the din at Captivate. It - wait, hang on, I've done this intro before. Then again, in its Captivate 09 demo of a playable level from midway through the game, Airtight Studios is in same-again mode too, emphasising the contrast - and cross-polination - between the jetpack dogfighting that draws from the studio's roots in Crimson Skies, and the third-person cover combat that makes up the rest of the game.
Our first glimpse of Airtight's shooter.
Dark Void developer Airtight Studios is looking at the possibility of including Sixaxis motion controls in its upcoming third-person, cover-based shooter.
It's often hard for a new action game to stand out at trade shows like E3 and Games Convention when it's up against so many established brands, but Dark Void - assembled by a team of veterans from FASA Interactive's Crimson Skies: High Road to Revenge - faces strong competition from within as well as without. At Capcom's Captivate 08 event in Las Vegas last week, journalists were plunged into an audience with the developer Airtight Studios right after watching Jun Takeuchi show off the latest build of Resident Evil 5, while Ben Judd waited next door with Bionic Commando. Tough acts to follow.
Dark Void creator Airtight Studios has said that it chose to partner with Capcom on its upcoming cover-based third-person shooter because the publisher allows developers to innovate.
It ended with a bang. At the first Capcom Gamers' Day to be held in Europe - our own fair capital of London, to be precise - it looked for ten excruciating seconds like the big reveal of an extremely lengthy press conference really was going to be the announcement of a PS3 version of Lost Planet. But we should have known better.
Capcom has taken the wraps off a new action game called Dark Void, which will be released sometime next winter.
It is being created by new developer Airtight Games, whose core members are staff that worked on Crimson Skies: High Road to Revenge.
So far all we know is that it will be have fast-paced mid-air and on-foot combat. Platforms are yet to be announced, although PS3 and 360 are probably a safe bet.