Dark Souls Remastered

What should we expect from Dark Souls Remastered on Switch?

Digital FoundryWhat should we expect from Dark Souls Remastered on Switch?

Digital Foundry assesses the first trailer footage.

The Switch market's awash with ports and remasters, but one of the most eagerly awaited must surely be the conversion of Dark Souls - the first time the series lands on a handheld. Early signs point to it being handled by Virtuos - the studio behind the daring Switch conversion of LA Noire. Little else is known about the scale of the project, or what form the remaster will take across other platforms, but last week's Nintendo Direct did deliver a short burst of gameplay that offers up a wealth of clues.

Let's deal with the basics. The remaster promises improved graphics across the board, for Switch, PS4, Xbox One and PC. All will include the Artorias of the Abyss DLC right out of the box - which is great - and you get up to six players online (improving on the original's limit of four). Unique to the Switch version is the amiibo support, with the Solaire of Astora statuette unlocking an in-game emote.

A bit more digging reveals the technical ambitions of the Switch conversion. The publisher's web page lists this Switch version as targeting a 1080p presentation when connected to a TV and 720p while in portable mode. And sure enough, close scrutiny of the Nintendo Direct trailer proves the former at least: every clip of gameplay in the snippet is indeed a native 1920x1080 by our counts. That extends to the HUDs and text too, all of which amounts to a big upgrade over the original Xbox 360 and PlayStation 3 editions. If you cast your minds back to Dark Souls' original 2011 release, the game ran at under 720p on Xbox 360 and PS3 - cutting horizontal resolution with native a 1024x720 output.

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