The Dark Souls series is getting a limited edition vinyl soundtrack this autumn.
Dark Souls and Bloodborne developer From Software is already beginning work on a new IP, according to a translated interview with Chinese outlet GGN Gamer.
UPDATE 16/05/2016 10pm: The Dark Souls board game Kickstarter campaign has ended with a final tally of $5,342,789.
Dark Souls is getting an official board game courtesy of Steamforged Games.
Dark Souls publisher Bandai Namco has launched a clothing line promoting From Software's action-RPG series. However, it looks like this:
That's the pattern on a hoodie, but the other clothing in Bandai Namco's line-up is equally ill-befitting of From's fantasy franchise. The "screamo" ska-punk aesthetic clashes wildly with the ethereal aesthetic of Dark Souls. "It's soul farming time"? Who says that? "Back stab"? That's not even part of a witty phrase. And don't even get me started on "keep dying" overlaid atop an Xbox gamepad.
There have been other Dark Souls shirts that better capture the series' feel - or are at least more fashionable. Meat Bun has featured a few unofficial Dark Souls shirts that are pretty stylish, though the only one in its current catalogue portrays Nito.
Last year the blacksmiths at Baltimore Knife and Sword made a working replica of Bloodborne's transforming "Saw Cleaver" weapon and now they've taken it upon themselves to manifest a real-life version of Dark Souls' Greatsword of Artorias.
Six weeks ago thousands of players took to playing the same game of Dark Souls, simultaneously, over Twitch. As you would expect, this poor Chosen Undead's rampant case of multiple personality disorder made them unable to even get past the starting area. At one point they destroyed their only weapon after smashing it against a wall too many times. Things were not going well, to put it mildly. So channel TwitchPlaysDark modded the game to make it a turn-based affair.
The brilliant Dark Souls series has surpassed 8.5m sales, and more than 3.25m of those were on PC.
The numbers come from a Japanese presentation by From Software, reported by Famitsu and relayed/made sense of on NeoGAF.
According to the numbers:
Dark Souls 2's weapon durability glitch, that caused weapons to break at an accelerated rate, has been fixed on PC.
Dark Souls 2: Scholar of the First Sin introduced many new challenges to From Software's epic action-RPG, such as new enemy placements, fiercer foe AI, and... less durable weapons? It turns out this last one wasn't an intentional design choice, but was actually a glitch. And it's something From will be addressing in its next patch.
This peculiar bug made it so weapon degradation was tied to the game's framerate, somehow. This meant that the PC version on a nice kit has always been hampered by this glitch, only now it's true of the current-gen console versions as well since Scholar of the First Sin runs at 60fps on PS4 and Xbox One.
From has since addressed the issue in a statement to Kotaku where it said the next patch will resolve the issue. "The fix will be issued for PS4, Steam and Xbox One, and will be apparent for people running the game at 60fps as the durability decrease rate is linked to the frame rate," From clarified. "We are still working on the exact release date for the patch, which will also fix additional issues not just durability, and will follow up with the date as soon as possible."
Bloodborne and Dark Souls director Hidetaka Miyazaki has revealed his favourite boss from the "Souls" series. And what do you know: it's from Demon's Souls.
UPDATE 2ND APRIL: Upgrading to the remastered 64-bit, DirectX 11 version of Dark Souls 2: Scholar of the First Sin will cost you £20 on Steam. If you already own all the DLC you get 40 per cent off, bringing it down to £12.
If you thought fighting monsters with a horn was bats*** crazy, then try besting Dark Souls with a set of bongo controllers. Because that's what dedicated player Bearzly just did.
Dark Souls 2: Scholar of the First Sin's release date has been brought forward in Europe to 2nd April on PS4, Xbox One and PC, Bandai Namco has announced.
It was previously scheduled for release on 7th April.
The Scholar of the First Sin remastering is a little confusing in that half of its features are exclusive to its re-release while the other half are already available as a free update to the original game.
Dark Souls 2's free Scholar of the First Sin update, which came out earlier today, has made numerous mild changes to the game. But the most important one is this: It has a new, optional ending.
Delving into what that entails is obviously going to be SPOILER-FILLED, so turn back now, ye reader, if you don't want to know.
Okay, still with me? Read on...
Dark Souls 2: Scholar of the First Sin edition will run at 60fps/1080p on next-gen consoles.
Dark Souls 2 will be getting an update on 5th February for PS3, Xbox 360 and PC that will add the new content coming to The Scholar of the First Sin edition of From Software's beloved fantasy adventure.
Changes are numerous and mostly quite small, but here are a few of the more notable ones: The patch will add a new character, the titular Scholar of the First Sin, entering the Covenant of Champions will cause enemies to respawn indefinitely and deal more damage, white phantoms will no longer be beholden to a time limit when squaring off against a boss in another player's game, load times will be shorter on PS3, and there will be "additional item description text," which will ostensibly expand the game's already sprawling lore.
There's also an all new item, the Agape Ring. "When players equip the new Agape Ring, souls collected from kills during online play will be absorbed by the ring rather than the player. This allows players to control their online matchmaking experience by limiting their total souls collected," the description reads. In short, it allows players to not get overpowered.
Namco Bandai - or Bandai Namco if you're feeling saucy - has announced that From Software's Dark Souls 2 is heading to new-gen consoles next year.
There are many types of speed runs out there with the general consensus being that a short playtime is all that matters, but these usually involve liberal use of glitches to skip past sections. Dark Souls 2 speed runner Corey "Allakazzaror" Coolidge took a decidedly more noble path in his record-breaking speed run that completes From's sequel in under an hour without the use of a single glitch.
Last year a dedicated modder brought us a mod to make Dark Souls a first-person game and now someone has followed suit with Dark Souls 2.
From Software has revealed a few statistics detailing which bosses in Dark Souls 2 people struggled with the most.
Last month moderately insane Twitch user Bearzly blasted through all of Dark Souls using nothing but a guitar controller in an ass backwards control scheme that Zoolander-style wouldn't allow him to turn left.
The Dark Souls 2 downloadable add-on Crown of the Ivory King has been delayed.
UPDATE: Bandai Namco has told Eurogamer the Crown of the Old Iron King DLC has now been linked to the Dark Souls 2 season pass on PS3.
Deviously punishing action adventure Dark Souls 2 is getting three pieces of DLC entitled The Lost Crowns trilogy.
From Software's adventure game Dark Souls 2 shipped over 1m, Bandai Namco has announced.
A newspaper report linking the stabbing of a Leeds teacher to video game Dark Souls has been disputed.
From Software, developer of Dark Souls and Dark Souls 2, has been bought out by Japanese publisher Kadokawa.
The industrious modder who fixed the PC version of Dark Souls has returned to give the new PC version of Dark Souls 2, released today in Europe, a kick up the technical backside. (Edit: that should say that it's out on Steam today and in shops on 2nd May.)
A "manufacturing issue with packaging" means the boxed PC release of Dark Souls 2 in the UK will be delayed a week to 2nd May.
An image of the graphics options available within the PC version of Dark Souls 2 has hit the internet.
UPDATE 21/03 2PM GMT: A Forbes reporter heard more about the issue from a source close to development.
The release of Titanfall boosted Xbox One sales by a whopping 96 per cent in the UK compared to the console's sales the previous week.
Respawn's PC and Xbox One shooter is the UK's best-selling game, as expected, and is the biggest release of 2014 so far with more than double the sales of what had been 2014's current leader, FIFA 14, Chart-Track revealed. The Xbox 360 version releases in a couple of weeks.
The eye-catching £399 Xbox One Titanfall bundle, which includes a download token of the game, accounted for over 70 per cent of all Xbox One hardware sold last week.
The PC version of Dark Souls 2 launches on 25th April 2014, Namco Bandai has announced over on the official Dark Souls Facebook page.
That's over a month after the PlayStation 3 and Xbox 360 versions, due out next Friday, 14th March. The Dark Souls 2 Steam product page is live now.
The PC version benefits from increased texture resolution and an enhanced frame-rate option, Namco Bandai said. The developer FromSoftware has been working to "perfectly adapt" the game for a mouse and keyboard.
UPDATE 12.30PM: Unsurprisingly, importers stampeded Amazon Japan to secure a copy on the region-free PS3. It sold out. There are Xbox 360 versions left, but the console isn't region free.
UPDATE: A new nine minuted gameplay video has emerged showing off Peter Serafinowicz's role as Mild-mannered Pate.
Dark Souls 2 is going to change one of the cardinal rules in From's Souls series: undead players will be susceptible to invasion.
HERE BE SPOILERS!
There's a new Dark Souls 2 trailer, a mix of CGI and gameplay footage, and it glances across the whole adventure showing some of the terrifying bosses you'll weep trying to defeat.
From Software's cult classic Dark Souls now has its very own themed cafe in Tokyo.
A slew of details around Dark Souls 2's covenants has come to light.
Dark Souls 2 publisher Namco Bandai has announced a slew of pre-order bonuses for those who reserve the sadistic dark fantasy adventure prior to its 14th March release on PS3 and Xbox 360 - with a PC version to follow at an unannounced later date.
Pre-ordering the Black Armour, Collector's, or Standard editions of Dark Souls 2 at the following retailers comes with these incentives:
GAME: A T-shirt.
Namco Bandai has released a whopping 27 screenshots of From Software's Dark Souls 2. There they are in a nice grid gallery, below, for your viewing pleasure.
Missed out on the Dark Souls 2 beta earlier this month? Well you may be in luck, if you're a PlayStation Plus subscriber anyway, as all subscribers will be granted access to a worldwide server test this Sunday morning from 7a.m. - 10a.m.
The Dark Souls 2 beta can actually be downloaded ahead of the server test in the Exclusives section of the PlayStation Plus store. Sony advised on the PlayStation Blog that players download it in advance, so it'll be all queued up and ready to go when the server test goes live Sunday morning. It won't be up for long after all.
EG-contributor Simon Parkin called the Dark Souls 2 beta "endlessly reassuring" when he had a go of it earlier this month. "From Software's approach has always been to focus on the foundations of play, ensuring that the basic effect of pressing a button is meaningful and specific. Then they build flamboyance and embellishment upon that core. For that reason this series has the best combat system of any video game. That is an accolade that, on this demo's evidence, appears yet further unassailable," he concluded.
Dark Souls 2's beta has been released in Japan and you know what that means: Let's Play videos!
Roughly an hour of in-game footage has been captured, showing off loads of new environments, enemies, bosses and items. (Thanks, NeoGAF.) It's all in Japanese, of course, but that's okay. I sort of prefer not knowing what all the text prompts mean, so there'll be something new to look forward to when we brave these areas ourselves next spring.
All four videos show roughly the same dreary forest, so take your pick. The first video shows off a boss fight with a handful of skeleton leaders at 12 minutes in, while the third one displays the sequel's cleaner inventory layout after a couple of minutes.
Dark Souls 2 publisher Namco is setting you a challenge. Defeat the game's Mirror Knight boss on the Eurogamer Expo showfloor and you'll be eligible for some serious prizes.
Dark Souls 2 will be released on 14th March in Europe and 11th March 2014 in North America on PlayStation 3 and Xbox 360, From Software announced at the Tokyo Game Show.
The first wave of Dark Souls 2 beta testing begins on 12th October, publisher Namco Bandai has announced.
A second round will begin on 27th October, meanwhile.
PlayStation 3 owners in Europe, North America and Australasia can sign up to the beta now by downloading a Dark Souls 2 closed beta ticket from the Sony Entertainment Network store.
UPDATE: Namco's bringing the Dark Souls knight himself to the Eurogamer Expo next month, and they sent us this little video to mark the occasion. Recognise that voice? It's the soothing and cultured tone of comedian and Dark Souls nut Peter Serafinowicz, introducing you to the knight (well, his armour).
If you're coming to the Expo, take a selfie with the knight and tweet it with #EurogamerKnight for a chance to win a prize that's hopefully not a date with the Taurus demon. (I just don't think of him that way.)
Original story: From Software's highly anticipated sadistic dark fantasy RPG, Dark Souls 2, will be receiving a closed beta on PS3 come 5th October.
Dark Souls 2 will feature a less linear world than its predecessor, game director Yui Tanimura has revealed.
A series of new Dark Souls 2 videos have come out showing off some of the new moves and enemies in this highly anticipated sequel.
Namco Bandai Europe has confirmed to Eurogamer this morning that Dark Souls 2 will be released in March 2014. No more specific day-and-date detail was available.
The publisher's comment comes after a Dark Souls 2 banner advert (All Games Beta), citing the March 2014 date, was seen and photographed outside the LA Convention Centre. The LACC hosts the annual E3 bonanza next week.
Dark Souls 2 was announced at Christmas last year and got off to a wobbly PR-start because the game's new director said awful hurtful things about making the game more "straightforward" and "approachable".
Dark Souls has now sold more than 2.3 million copies worldwide, developer From Software has announced.
Company boss Eiichi Nakajima announced the figure on stage this week at an event for Japanese press, attended by Gpara (thanks, NeoGAF).
A Japanese release of sequel Dark Souls 2 on Xbox 360 was also confirmed. It's the first time the series has appeared for Microsoft's console in the region.
Dark Souls 2 co-director Yui Tanimura and Namco Bandai global producer Tak Miyazoe showed off nearly 10 minutes of Dark Souls 2 gameplay in a video interview with IGN.
It looks... like Dark Souls, which is no way a bad thing. Allegedly the graphics have been improved, but by and large it looks familiar to what we saw last time out. Dark Souls 2's mechanics and systems seemed to be very similar to its predecessor as well, but there are a few new wrinkles.
For one, you can now light torches to illuminate dark areas. As with the skull lantern in Dark Souls, you wield torches in your left hand and thus can't equip it and a protective shield at the same time.
Dark Souls director Hidetaka Miyazaki revealed that he won't be directly involved in the production of Dark Souls 2.
We knew he'd handed of the directing reins to Tomohiro Shibuya and Yui Tanimura, and that Miyazaki would be hanging around in a supervisor position, but it was unclear what exactly that entailed. In a recent interview with Edge, Miyazaki clarified that he would hardly be involved in the game's development at all.
"I will not be involved in the actual development of Dark Souls 2," he said. "I want to clarify that I will be a supervisor, not the actual director or producer."
Dark Souls had the best art. The bosses were imaginative, scary and bloody massive, not to mention tough. Gravelord Nito was a giant Grim Reaper, built from skeletons, shrouded in a cape of darkness and wielding a great scythe. Totally boss.
Dark Souls stands apart from everything else and it's brilliant for it. So when new game director Tomohiro Shibuya said he'd like Dark Souls 2 to be "more straightforward and more understandable" well he sure gave us the willies.
Dark Souls 2's new director Tomohiro Shibuya has said he would like to make From Software's sequel "more straightforward and more understandable" than its predecessors.
The statement came out of an interview with Edge where Shibuya noted his and co-director Yui Tanimura's approach to the sequel would be shaped by their specific characters. "I personally am the sort of person who likes to be more direct than subtle," said Shibuya.
This raised concern among many fans as Dark Souls and its predecessor Demon's Souls are contingent upon their vagueness that adds a sense of mystery to the world. "You'll never discover everything about Dark Souls, because it is impossible," said Rich Stanton in his essay Becoming the Dark Soul, where he documented his exploits in attaining the game's hardest trophy; to acquire all trophies.
Update: According to publisher Namco Bandai's Czech announcement (translated into English via Google), Dark Souls 2 is coming to PS3, Xbox 360 and PC. (Thanks, Eurogamer.cz!)
From Software will be developing again with series creator Hidetaka Miyazaki overseeing production alongside director Tomohiro Shibuya, who worked on the Monster Hunter series.
"Dark Souls 2 will offer loyal fans exactly the kind of demanding challenges and never-ending struggle that became the hallmark of this whole series," said the publisher.