Dark Sector

Xbox 360 vs. PS3 Face-Off: Round Eleven

Digital FoundryXbox 360 vs. PS3 Face-Off: Round Eleven

Dark Sector, Superstars, Turning Point, Viking, Condemned, more.

Welcome back to the latest in Eurogamer's continuing range of Xbox 360/PlayStation 3 comparison features, designed to provide additional commentary to the original Eurogamer reviews for each release, while doubling up as an ongoing commentary on the state of cross-platform game development in the new era of high definition gaming.

Supplementing our views are in-depth technical analyses of the titles at hand, backed up by high quality screenshots of each game only possible in the new digital AV age. Lossless 24-bit RGB frame grabs are ruthlessly swiped from the HDMI ports of the PlayStation 3 and Xbox 360 Elite using a Digital Foundry HD capture station, the only kit available built from the ground up for videogames in high definition. 720p 'screens' are taken as a matter of course, with 1080p shots also grabbed for comparison purposes when the game in question supports it on PlayStation 3 (that'll be just one then in this feature).

Yes, you're all waiting for the GTAIV face-off, and we have something special lined up for that, but in the meantime, perhaps we can tempt you with this delicious range of cross-platform fancies?

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Dark Sector

Dark Sector

Glaive consequences.

It's never a good sign when a game spends years in development. It's never a good sign when the game's concept changes almost entirely over the course of those years. It's never a good sign when the game is finally released and everyone immediately compares it unfavourably to a game that came out the year before, and it's certainly never a good sign when you play all the way through the game and still have to look up the main character's name on the Internet.

There aren't, as you've probably guessed, many good signs for Dark Sector.

It's a third-person action game in which you play Hayden Tenno (thanks Wikipedia!), a US special agent sent into a former Soviet state to prevent a madman from distributing a biological contagion. You get infected, you get a funky mutated arm, you get superpowers. These include the glaive, which sprouts spontaneously from your hand. A glaive is actually a medieval pole weapon, but the developers clearly preferred bone-headed 1980s Star Wars knock-off Krull to actual history lessons, and so we get a bladed Frisbee thing instead.

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Dark Sector

Armed and dangerous.

Now here's something you don't see every day: a videogame in black and white.

GC: Dark Sector dated

End of January to you.

D3Publisher of Europe has used its formal sounding name to stamp a 22nd January release date on Dark Sector.

Dark Sector in Jan '08

Pushed back for tweaking.

A spokesperson for D3 Publisher has confirmed that Dark Sector will be released in January 2008, both in Europe and the U.S.

Dark Sector

They mostly come out at night. Mostly.

Okay, ladies, here's the low-down. New game from Digital Extremes - the studio which was joined at the hip to Epic Games for years. It worked on Unreal, Unreal Tournament, and a bunch of other stuff with Unreal in the name. Following a successful operation to split the conjoined twins, the team struck out to make games without Unreal in the name.

Dark Sector PC dropped

Simultaneous PS3/360 launch.

Digital Extremes' next-gen shooter Dark Sector won't be appearing on PC after all, according to project lead Steve Sinclair.