When Camelot Unchained ran out of crowdfunding money, Mark Jacobs did something unusual by today's standards: he put his hand in his own pocket and paid for development himself. Camelot Unchained didn't begin offering houses or castles or spaceships (let's call them horses) for real money, didn't become an intoxicating shopping mall for pledging support. Being delayed was developer City State Entertainment's fault so why should the community foot the bill?
Upon yesterday's news of Mythic shutting down, former studio boss Mark Jacobs offered Eurogamer the following parting words detailing the company's rise and fall.
How odd to see vintage online worlds Dark Age of Camelot and Ultima Online make the April Steam Greenlight selection, among 73 others.
I'm more excited about Camelot Unchained than any other MMO in development. Freeze the image that popped into your head when you read "MMO" - what did you think of? Did you picture an astronomically expensive game taking ages to make and desperately ticking boxes to satisfy an audience as large as World of Warcraft's? Throw that image away, because Camelot Unchained is quite the opposite.
Nostalgic single-player games with modest budgets have prospered on Kickstarter. Can MMOs?
Camelot Unchained is a sequel to Dark Age of Camelot in all but name - and even that's quite close.
It's being made by City State Entertainment and the project is led by Mark Jacobs, one of the founders of Mythic Entertainment and one of the leaders of the Dark Age of Camelot MMO project.
Camelot Unchained features three factions/realms fighting each other: an Arthurian English realm, an Irish Tuatha Dé Danann realm and a Viking Scandinavian realm. That's almost exactly the same as Dark Age of Camelot, which was split into Albion (Arthurian mythology), Hibernia (Irish mythology) and Midgard (Norse mythology).
The studio that started as Mythic Entertainment before becoming EA Mythic and then Mythic and then BioWare Mythic has returned to being called Mythic.
How successfully Microsoft, Sony and Nintendo can migrate their existing online communities will be the key to their next-generation success.
Mark Jacobs mysteriously left the studio he co-founded, Mythic Entertainment, when EA put BioWare's Ray Muzyka in charge, as head of the overarching RPG and MMO group.
Mythic executive producer Jeff Hickman has moved to reassure players of the three MMOs that it operates - Warhammer Online, Ultima Online and Dark Age of Camelot - that it will continue to support them with customer service and new content.