It's Wednesday, and that can only mean one thing: I'm back with yet another selection of the finest discount gaming offers to tempt your wallet with. Throughout the week you can keep your finger on the pulse of cut price gaming by checking SavyGamer.co.uk. Read on to find out what's cheap this week.
The third Humble Indie Bundle is available now, offering five cracking titles for PC and Mac: Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, and And Yet It Moves.
Yes, it's time for another roundup of the iPhone games that have been catching our attention recently. (There's plenty of other iPhone-related stuffon the site already, in case you missed it.) As ever, do drop the names of any interesting games you've found in the comments or on the forum and we'll be sure to check them out.
And we're back! And so's Petri Purho, the one-man developer band composing potential PC darling Crayon Physics Deluxe, who has announced that it will be released on Wednesday, 7th January.
The premise is magical. The screen is a yellowed, unfolded piece of paper, and your mouse cursor is a crayon. What you draw on the paper comes to life. Draw a circle and it will roll down a slope. Draw a line between two points and it becomes string. Attach a hurriedly drawn square to one end, and something you want to lift to the other, and you've made a primitive rope and pulley system. Draw a box with two wheels and there's a little vehicle. The miracle of Crayon Physics Deluxe is that all this works. Like some kind of amazing wizard, you get to draw objects and then immediately see them animated in front of you. What a treat.
This device is made game through a series of levels in which a crude red circle must reach the screen's yellow star or stars. Your direct interaction with the red circle is limited to nudging it left or right with mouse clicks, so your means of moving it are much more about magicking objects into existence. For instance, to reach a higher platform you might trap the ball inside a box, attach that box to a length of string that runs over a tower you've drawn, and then weight it on the other side. The weight tugs the ball up to where you want it, and then a quick right-click of the box makes it disappear and the ball drop.
Or perhaps you could create a catapult. Just a simple single-line drawing of a plough-like shape, with a bucket drawn around the ball and a long line stretching over your triangular pivot, will do the trick. Then draw a big boulder above the far end of the catapult and watch it propel the ball into the air. Or your solution might be to create a lunatic series of strings and pulleys, levers, falling objects, buckets and barriers, resembling the childhood scribblings of Rube Goldberg.
Kloonigames' Independent Games Festival-winning Crayon Physics Deluxe is finally available to pre-order for a ridiculously minuscule USD 14.95, which will also grant access to a beta version in due course.
Shooters and sports games. RPGs and racers. Strategy and simulation, action and adventure. The lines may blur but for the most part you know where you are with these. If a game's got guns, cars, football or wizards, it's easy to see where it fits.
Having played most of the Seumas McNally Grand Finalists for the Independent Games Festival next month, I really don't envy the judges. Entirely smitten by what I played of World of Goo, I presumed it was a shoe-in. Then Walker let me have a crack of the code of Crayon Physics Deluxe which is plain magical, and technically an enormous leap on from what I'd played in the freely available early prototypes. Finally, with Jim acting as a facilitator, I found myself introducing Audiosurf to my MP3 library. They may be getting married. It's technically and conceptually a tour de force. Any one would be a worthy winner.
We've done Audiosurf and World of Goo, two of the Seumas McNally Grand Finalists at the Independent Games Festival next month, and now we come to our early favourite, Crayon Physics Deluxe. Drawing is best.