CRASH of the Titans

Crash of the Titans

Crash of the Titans

Ooga Boogered.

First of all: worst pun ever. Come on Radical. Come on Sierra. You can do better than that.

We can all forgive dodgy punnage if a good game resides within, but, in this case Crash of the Titans is, depressingly, one of the weakest Crash games to emerge in its 11 year history. Admittedly, the series has been stuck in a critical wilderness ever since Naughty Dog left it behind, but Traveller's Tales seemed to be onto something with Crash Twinsanity, and Crash Tag Team Racing wasn't too bad either.

So what went wrong this time? More of less everything, that's what, but we'll unpick its many flaws in a moment.

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Sierra Showcase

Hands-on with Crash and Scarface on Wii, and SWAT on PSP.

Sometimes people just can't decide what you should call them. Take Prince Rogers Nelson. For years, the purple one was happy being called simply 'Prince'. Then it was TAFKAP, The Artist, or at one stage just a ludicrous squiggle. Vivendi Games is another prime example. Down the years it's been Sierra, Cendent, Havas, Vivendi Universal, sometimes VU Games, now Vivendi Games. Except it isn't. Oh the confusion. And then we get whisked off to a US press event in San Francisco and told that in no uncertain terms that this is Sierra Games and that we should refer to it as such. Mercy.