Microsoft has unveiled its latest round of backward-compatibility offerings on Xbox One, and there's a whole lot of real-time strategy courtesy of Command & Conquer.
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EA has announced that its recently revealed Command & Conquer remasters are to be helmed by Petroglyph Games, a developer founded by key members of the original C&C team at the long-defunct Westwood Studios.
EA's Command & Conquer PC remasters were first introduced back in October, following the community's angry reaction to Command & Conquer: Rivals, the publisher's free-to-play RTS mobile game. At the time, EA producer Jim Vessella assured fans that, "we heard you loud and clear: the...community also wants to see the franchise return to PC."
Now, writing in a new post to the Command & Conquer subreddit, Vessella has confirmed that EA's remaster programme will begin with Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert, and expansion packs Covert Ops, Counterstrike, and Aftermath. These will be bundled into a single remastered collection, with no micro-transactions to be found.
After EA canned the Command & Conquer reboot and GameSpy shut its doors, the future looked bleak for the long-running real-time strategy series.
UPDATE: EA has released UK specific information for Command & Conquer: The Ultimate Collection.
"I remember the day I picked up the newspaper after the War on Terror got underway, and saw the Global Defence Initiative labelled in the news," says Louis Castle, co-founder of Westwood Studios, the developer that created Command & Conquer. He laughs, leaning back on his chair in the EA LA meeting room where a handful of series vets have converged to look back over the landmark RTS series. "That was in 2003. So, it only took the real world eight years to get there."
EA has let slip that its Los Angeles studio is working on Command & Conquer 4.
A UK PR for the company Twittered: "New release: EA Los Angeles Announces The Development of Command & Conquer 4," before linking to a press release that hadn't been posted yet.
The mess has since been tidied out of sight, but Joystiq helpfully took a picture to preserve the blooper.
EA has released new downloadable content for the Xbox 360 version of Command & Conquer 3: Tiberium Wars.
A 20-minute documentary of Command & Conquer 3: Tiberium Wars is now available on Xbox Live Marketplace.
Electronic Arts' little worker bees have packaged up the toolset they used to create the levels in Command & Conquer 3: Tiberium Wars and they've decided to let you have it.
As promised the other day by a man on a forum, Command & Conquer 3 is now up on Xbox Live Marketplace in demo form.
The promised Xbox 360 demo version of Command & Conquer 3: Tiberium Wars should be released on Xbox Live Marketplace today.
Electronic Arts has revealed that Command & Conquer 3: Tiberium Wars will hit Xbox 360 on 11th May in Europe, with an Xbox Live demo set to be released in the coming weeks.
Having gone a bit astray with C&C Generals, we thought Tiberium Wars was a considerable return to form, embracing the series' fundamental simplicity and brashness and running with it to great effect.
As we point out in our Command & Conquer 3: Tiberium Wars PC review, in fact. Where you can also see Sawyer from Lost hamming it up rather happily.
EA has released a second patch for Command & Conquer 3, which addresses a number of critical technical hiccups relating to the patching process and lobby system.
It brings the game up to version 1.0.2, following Wednesday's update that tackled some exploits and balance issues. A further addition is expected imminently to fix a few multiplayer problems.
All you have to do is storm over to the game's website and download the appropriate file for your country, unless you want to add some spice and play it in Spanish or something.
Watching Sin City last year, I spent the first twenty minutes or so picking it apart in my head, worrying about how hollow it all felt, how nothingy a piece of film-making it was. And then a man torpedoed himself feet-first through the windshield of a moving car, and I had a moment of total clarity. I'm not supposed to take this remotely seriously, and I really, really shouldn't be thinking about it. This is purely hedonism. So, I just decided to go with it, and from thereon in a certain part of my mind was perfectly happy. The same happened with C&C3; the first few levels didn't make me feel anything. It was just there, the campy cut-scenes came and went, I was told exactly what to kill and where, and I kept feeling somewhat unsatisfied. I have done all this so very many times before, and a reasonably pretty 3D engine does nothing to change that.
Then, the inevitable lone assassin level. You know the drill - comb carefully around an enemy-filled map, and if she dies it's game over instantly. How terribly depressing. Except this lone assassin can kill forty men in less time than it takes me to blink. She's a one-woman genocide machine and, actually, it's hilarious. No longer creeping but now an unstoppable force laying waste to everything in sight, that was when I understood C&C3. It's not playing for laughs, as such, but it is playing for pure entertainment. The cheap-looking cut-scenes, featuring constant soap opera backstabbing and Sawyer from Lost mentioning male genitalia once too often, the total obviousness of how to win, the fact that a bunch of tiny men can somehow kill a towering alien tripod - don't worry about it. After the seriousness and amorality of Generals, C&C has identified what really makes it it. It's got the joke that its forerunners didn't even realise they were telling.
As such, it's very much the antidote to Supreme Commander. While that requires constant management, an iron will and the sort of brain that Oscar-winning films get made about, C&C 3 is really, really stupid. Well, in single-player at least - we've not been able to test the multiplayer yet, but we will bring you a full update on that very soon. (Goodness, didn't that sound all BBC News?) In the campaign though, you can afford to take your eye off the ball for long stretches, idly watching your latest rush of Scorpion Tanks rush do their thing, wondering if they'll manage to take out that sonic cannon before they're all destroyed, and not being hugely bothered if they don't. It's not that it's easy, but rather that you can take it easy. As long as every assault or defence contains something to deal with infantry, something to deal with vehicles and something to deal with planes, ideally in massed numbers, you're pretty much good to go.
Invading areas for valuable resources has never been so much reckless fun, and now you can participate as EA has finally released a single-player PC demo of Command & Conquer 3.
Seven years since the release of Command & Conquer: Tiberian Sun, the series that started it all is finally going to get the sequel that the fans have been waiting for. Tiberium Wars represents a return to the roots laid down in 1995 by the very first Command & Conquer. It marks a return to the Tiberian Series that predates both Red Alert and Generals, and is more fondly remembered than both. And that, really, is the main challenge that EA's Los Angeles studio has had to overcome (or conquer, if you like). How do you update such a seminal game, bringing it forward ten years into the future, without upsetting the delicate formula that made it so successful a decade ago?
Gone are the cries of "I wish I'd seen his face," as EA announces camera support for the 360 version of Command & Conquer 3: Tiberium Wars.
EA has announced a collector's pack for Command & Conquer 3: Tiberium Wars, which will be released alongside the standard PC version in March.
When EA planned to show off Command & Conquer 3: Tiberium Wars at the Le Meridien hotel in Piccadilly, Polonium 210 was just a rare and highly radioactive metalloid, chemically similar to tellurium and bismuth (thanks Wikipedia!). But by the time the game's executive producer, Mike Verdu arrived on a wearying whistlestop tour to demonstrate the game, Polonium 210 had become synonymous with stealth, secrecy, and, of course, lethal poison, thanks to the tragic assassination of Alexander Litvinenko, just a few doors down the road.
Electronic Arts has revealed that Command & Conquer 3: Tiberium Wars is coming to Xbox 360 as well as PC next year.
Command & Conquer 3's live action plot sequences will call upon the acting talents of lots of people we've heard of, EA announced today, including Lando out of Star Wars, Michael "Sam Fisher" Ironside and even Sawyer from Lost.
EA's finally confirmed reports about Command & Conquer 3. Going by the working title Command & Conquer 3: Tiberium Wars, the new game is previewed in the latest US PC Gamer.
EA hasn't mentioned many details, but scans of the PC Gamer preview are starting to appear in various places and, although we can't show you them ourselves for legal reasons, we can talk a little bit about what's in them.
For a start, the game's due out next year, and is in development at EALA. It's set in the year 2047, when some 20 per cent of landmass is described as a Tiberium wasteland and not good news for humanity. Followers of our old pal Kane, now a "global superpower" themselves, renew hostilities with the GDI - and you come in as a GDI commander trying to turn things around.
Various places are reporting that the cover of next month's US PC Gamer magazine heralds the return of Command & Conquer - with a whopping preview apparently inside.
Although nobody from the US mag's publishers has come out and said as much, most reckon it to be genuine - particularly as the same mag teased about the return of a big real-time strategy series in its last issue.
The cover declares Command & Conquer 3 then, and carries the strap "New race, new story, new war!"