With its bright, idiosyncratic characters, scattershot humour, reeling combo counters and punchy combat, Agatsuma Entertainment's Code of Princess bears all the family likeness of a Treasure game. That's no great surprise. Creators Tetsuhiko Kikuchi and Masaki Ukyo both worked at the boisterously creative action game developer in the past, specifically in the roles of director and lead programmer on the studio's seminal Sega Saturn title, Guardian Heroes.
It's this particular game with which Code of Princess shares the most similarities. Both are scrappy fighters placed within an exaggerated European medieval setting (albeit one seen through a Japanese glass, darkly). As well as the aesthetic resemblance - rangy heroes, whose colourful robes drag on the Haribo-green grass or whose burnished armour clinks along the pixelated cobblestones of the hand-drawn backdrops - this is similarly a 2D game that plays out on a series of environments with three planes. Your character can switch plane, hopping into or out of the screen in order to escape the scrapping or to lunge, stabbing, into it.
In the main story you play as Princess Solange Blanchefleur de Lux, whose naivety and negligible armour become a running joke between her companions. Cast out of her own kingdom, she's joined by a growing cast of sympathetic fighters that she meets on the open road: Lady Zozo, a tatty necromancer built from offcut body parts pilfered from cadavers; Ali Baba, an agile and tomboyish thief; and Allegro, a cowardly guitar-playing bard who punctuates each sentence with a distorted power chord.