After a joyous yuletide spent playing Naughty Dog's supreme Uncharted: Drake's Fortune, it's back to the frontlines of the Xbox 360/PlayStation 3 console war for this reporter, with the latest battery of cross-platform confrontations. You know the score by now: impartial criticism on each multi-format release is the name of the game, the aim being to supplement the original Eurogamer reviews with additional commentary relevant to each version of the game, with gameplay the primary concern.
As is the norm with our face-off comparison features, each game feature is supplemented with a range of ultra-clean screengrabs losslessly extracted from the HDMI ports of the PlayStation 3 and Xbox 360 Elite. A Digital Foundry HD capture station is used to acquire every last pixel output by the consoles at full 24-bit precision, with the unit calibrated to full-range RGB and both systems set up likewise. As 1080p performance is so variable on PlayStation 3, we've included screenshots of this video mode in action where applicable and how the results compare to the Xbox 360's in-built GPU scaler on the same titles.
So... the games then. A colossal array of wares to get through in what is the biggest face-off feature yet; 12 titles that between them rate a 'not bad at all' 7.5/10 when their Eurogamer review scores are taken as an average.
Couple of fantastic PS3 exclusives doing the rounds. As far as opening statements go, that isn't one we've often felt compelled to write thus far. But on the games side, that's precisely the case right now. And for the aforementioned "couple" we have Sony stalwarts Insomniac and Naughty Dog to thank.
Pity the poor publisher which tries to sell a first-person shooter right now. At a time when gamers are positively drowning in 10/10 games in the shape of Bioshock, Halo 3, the five-pronged Orange Box (and another half dozen highly impressive also-rans), anything that's scoring less than a 9 is likely to get short shrift from anyone with a wallet. Either Codemasters is supremely confident about Clive Barker's Jericho, or someone forgot to look at the release schedule.
And you know what? If Jericho sinks without trace, it won't be because the game didn't offer something new and inventive. Spanish developer Mercury Steam has evidently put a huge effort into differentiating the game from the tired masses of done-to-death sci-fi and military-themed titles, and deserves a lot of credit for that - even if sometimes the actual execution leaves a little to be desired.
The core premise for this squad-based horror title is to see off an ancient evil that has "broken through into our world". As with all ancient evils, it's, mwhahaha, determined to "spread its taint across the whole of the earth". Sent into 'ground zero' in a Middle Eastern city is a secret seven-man strike force called Jericho, which "protects government interests from paranormal threats". Schooled in arcane arts and military savvy, each member of the team has his or her own para-psychological speciality, and carries their own specific weaponry with which to take out the dark denizens that await.
Codemasters has refused to edit the PS3 and Xbox 360 versions of Clive Barker's Jericho for release in Germany, GamesIndustry.biz reports.
Codemasters has said that Jericho demos will be crashing down onto 360 and PC this Thursday, followed a week later on PS3.
Codemasters has announced that God of War composer Cris Velasco will be making the music for Clive Barker's Jericho.
Codemasters has revealed its line-up of games for the Leipzig Games Convention 2007.
The chaps at Codemasters hope that Jericho will be the start of a longer term collaboration with Clive Barker. On the evidence of the most recent demonstration of the game, it looks like a collaboration that will get off to a good start. It's a game that basically consists of squad-based apocaplyptica, complete with generous gobs of viscera splattering the camera, plenty of wisecracking banter between squad-mates, a mysterious and baroque sense of gloom and plenty of glistening gun metal and fancy lighting effects penetrating the murky shadows for good measure.
Addressing the second annual Hollywood and Games Summit, novelist and director Clive Barker has joined the debate over whether or not videogames can be considered an art form, GamesIndustry.biz reports.
Codemasters showed key titles for the year ahead at its Code07 event in Bedfordshire earlier this week, airing nine titles and making announcements for Operation Flashpoint 2, Rise of the Argonauts and Race Driver One.
Codemasters has revealed a few more specifics about Clive Barker's Jericho, the next-gen and PC horror first-person shooter in development at Madrid-based Mercury Steam.
And since it's Halloween, they've also chosen today to release some grisly screenshots and a trailer, the latter now showing on Eurogamer TV.
Due out on PlayStation 3, Xbox 360 and PC in 2007, the game sees the eponymous Jericho team heading to the Middle-Eastern city of Al-Khali, site of a huge archaeological dig and paranormal research centre, in search of a dodgy dimensional rift.