Let's talk hexes. Not voodoo curses, or indeed well spoken old flames, but military hexagons. Fantasy Wars is a traditional hex wargame set in a rather retro-looking world of swords, sorcery, orcs, goblins and magic helmets.
As you might expect, it's a turn-based strategy affair, and it bears some deeper tactical mechanics. For example, a zone of control (or ZOC as abbreviation fans will know it) is in place here, meaning a unit's movement is halted as soon as it enters a hex next to an enemy. Archers will provide support fire for any adjacent unit that is attacked during the opposition's turn, so the positioning of your army is an important consideration.