Sony's announced the PlayStation Plus games for September.
Hellblade isn't the first to tackle this complex topic.
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Earlier this week, Tom and Aoife got their hands on Unravel, the cutesy platformer developed by ColdWood Interactive and published by EA. As they played, they got to wondering - seeing that this undeniably indie-feeling game is being published by one of the biggest companies going, can it really be called an indie?
Patrick Plourde is fond of arboreal analogies. Actually, he's fond of frondescence - a word I only just looked up and now love - in general. Testify: "I always say the projects I work with are like a garden of flowers, because they're really fragile, because they're small." And: "If you take the context of Ubisoft Montreal, we're making these giant blockbuster games. How can you exist in the shadow of these giant trees? These sequoias! And we're growing flowers or little plants - that might become in the future sequoias themselves."
Hellblade, Ninja Theory's next game, focuses heavily on the mental health of main character Senua. It's an interesting premise and one I hope is executed successfully. In making this design choice, Ninja Theory has placed itself among a number of other developers who have attempted, in a variety of ways, to portray mental health issues in a constructive manner.
Child of Light now has a free downloadable storybook entitled Child of Light: Reginald The Great.
We haven't seen the last of Ubisoft's charming Child of Light, the game's creative director has teased.
Microsoft has confirmed the titles that will make up April's bumper helping of free games on Xbox 360 and Xbox One - if you're an Xbox Live Gold subscriber.
Two titles will be free for Xbox One owners from 1st-31st April: charming Ubisoft platformer Child of Light and shiny ball simulator Pool Nation FX.
Meanwhile, Xbox 360 owners will get shooter prequel Gears of War: Judgment and indie sandbox Terraria between 1st-15th April.
Ubisoft has announced a PlayStation Vita version of its beautiful 2D role-player Child of Light, to be released in the UK on 2nd July.
The game previously launched for PC, PlayStation 3, PS4, Xbox 360 and Xbox One. Like those other versions, the Vita edition will cost £11.99.
Physical and digital versions of the game will launch the same day, with the physical version including a bonus quest, new character and pack of collectibles.
Ubisoft's delightful RPG Child of Light is brought to life using the same UbiArt Framework technology behind the last two outstanding Rayman games - but with a twist. Beautiful and imaginative, the world in Child of Light is created via rich water-coloured artwork where characters and scenery are displayed with fine brush stroke details, leading to a vivid and dreamlike painted appearance. Various layers are used to create depth and give locations a real sense of atmosphere, while the use of dynamic lighting forms an integral part of the gameplay - light sources are used to illuminate hidden or dark pathways during exploration, solve puzzles, heal your characters, and slow down enemies in combat.
All of this is presented at a smooth 60fps update that one would expect from any high-quality 2D game. In fact, one of the stand-out features of the UbiArt Framework engine is the ability for it to handle native 1080p visuals running at 60fps across a wide range of platforms - as demonstrated by Rayman Legends and its equally superb prequel. With this in mind it comes as a surprise to learn that with Child of Light Ubisoft Montreal has elected to use a very different rendering set-up from the Rayman games, with the last-gen platforms failing to hit the full HD standard.
The topic of resolution is particularly interesting where PS4 and Xbox One are concerned. Child of Light provides us with a crisp 1080p presentation, but some evidence suggests that elements of the presentation are derived from rendering at a much higher resolution and then down-sampling - a process known as super-sampling. The lack of long straight edges makes pixel counting difficult, but our analysis throws up two separate numbers for horizontal resolution - 2304 and 2112 were both extracted from the same scene - while vertical resolution is consistent at 1440. This isn't entirely confirmed, then - it may well be the case that a form of multi-sampling is in effect, but the edge-smoothing is quite unlike any other form of MSAA we've seen before. You can peer at the effects on all six platforms by checking out our expansive comparison gallery.
Child of Light's kind of the perfect game for a relatively warm Spring week - it's light, breezy, and in its colourful vistas there's the slight hint of change and fresh beginnings. You get the sense that's how its developer Ubisoft Montreal feels about it too, having momentarily broken away from the triple-A churn to craft a small, delicate RPG.
What happens when the creative minds behind some of Ubisoft's biggest blockbusters are given free rein to try something new? Why, they opt to create an adventure-platformer with Japanese role-playing game tendencies, of course - and a very pretty one at that.
Whether crossing its 2D environments to uncover hidden paths and treasures or trading blows in its turn-based battles, Ubisoft Montreal's Child of Light is full of details and incidental background effects ready to catch the eye. The UbiArt Framework engine - which powers the recent Rayman games - has been used to unique effect, creating a gorgeous, painterly art style that benefits from a compelling use of light and shade. The sense of scale offered by wide shots of our young protagonist Aurora set against vast backdrops creates vistas that would comfortably grace any wall.
Evidently, a great deal of time and effort has been poured into Child of Light's visual fidelity, so it's a pleasure to discover that almost every other area of the game has received the same attention. It's as uplifting to play as it is to behold.
Ubisoft's charming fairytale RPG Child of Light is being made with the UbiArt Framework, used to create the last two Rayman games - and this 2D world is similarly stunning, if stylistically quite different. In place of Rayman's riotous cartoon antics, Child of Light is painted in delicate, dreamy watercolour, while in gameplay terms the development team has been quick to tip the hat to the classic Japanese RPGs of their youth.
Ubisoft's stylish 2D turn-based RPG Child of Light is slated for a 30th April release on PS3, PS4, Xbox 360, Xbox One, Wii U and PC for £11.99.
Ubisoft's got a fair few digital games bubbling along in the background, and doubtless the one that shines most brightly is Child of Light. A JRPG inspired adventure from Ubisoft Montreal, it's a delicate and quite beautiful looking game that's wowed anyone who's come into close contact - and queues to play it at a recent press event stretched on for a two hour long line.
Child of Light developer Ubisoft has revealed new details of the project, which is destined for release next year on PC, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One.
The platforming RPG focuses on a young flame-haired princess named Aurora, a girl trapped in a waking dream.
The game is the work of Far Cry 3 director Patrick Plourde, and is being built using UbiArt - Ubisoft Montpellier's Rayman engine.
The director of shark-stabbing open-world Far Cry 3 will next create an indie-sized 2D homage to classic JRPGs, Ubisoft has announced.
Patrick Plourde's next project is Child of Light, a fairy tale-inspired downloadable title designed to be the "antithesis" of an AAA game.
Plourde revealed the title today during a panel at GDC Europe (thanks, Polygon), where he explained it was being designed using Ubisoft Montpellier's UbiArt engine, created for use with Rayman Origins.