Developer Bit Kid has announced that its long-in-development procedurally generated platform adventure Chasm will finally be heading to PC, PS4 and, unexpectedly, Vita, this "summer".
Chasm casts players as a fledging knight investigating strange rumours surrounding a mining town. "But what you discover," says Bit Kid, "is worse than you imagined: The townspeople have begun to disappear, kidnapped by supernatural creatures emerging from the depths."
The resulting caper promises "challenging retro gameplay", massive bosses, new abilities that open up previously inaccessible areas, and a variety of armour, weapons, and spells.
Nintendo's former manager of digital distribution - i.e. the guy who brought indie games to Nintendo platforms - has now joined up with Discord Games to work on its "Metroidvania" roguelike Chasm.
The latest batch of accepted titles on Steam Greenlight has been announced with a whopping 14 games and a couple of non-game pieces of software to boot.
Last month I wrote about Chasm, a crowdfunded roguelike that looked like a mix of Castlevania: Symphony of the Night and Spelunky, and this weekend its Kickstarter ended shooting past its $150K goal with an extra $41,897. Not too shabby.
If you put Castlevania, Diablo, Metroid and Zelda in a blender the result might look something like Chasm. Or a disgusting puddle of plastic and metal mush, but I'm an optimist.