Procedurally generated, Metroidvania-style platformer Chasm finally launches this summer

Developer Bit Kid has announced that its long-in-development procedurally generated platform adventure Chasm will finally be heading to PC, PS4 and, unexpectedly, Vita, this "summer".

Chasm casts players as a fledging knight investigating strange rumours surrounding a mining town. "But what you discover," says Bit Kid, "is worse than you imagined: The townspeople have begun to disappear, kidnapped by supernatural creatures emerging from the depths."

The resulting caper promises "challenging retro gameplay", massive bosses, new abilities that open up previously inaccessible areas, and a variety of armour, weapons, and spells.

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Action RPG roguelike Chasm successfully funded on Kickstarter

Still accepting pre-orders to hit its stretch goals.

Last month I wrote about Chasm, a crowdfunded roguelike that looked like a mix of Castlevania: Symphony of the Night and Spelunky, and this weekend its Kickstarter ended shooting past its $150K goal with an extra $41,897. Not too shabby.