Video games struggle to be taken as seriously as films or paintings or books or other pieces of culturally accepted works of art. Yeah, thanks Duke Nukem. But there are signs of change; today, New York's prestigious Museum of Modern Art announced the beginnings of a considerable video game exhibition.
Genre-defining smartphone/Flash free-runner Canabalt could soon see a significant expansion, creator Adam Saltsman has revealed.
The prolific indie developer, better known as Adam Atomic, told Eurogamer that he's toying with some new additions to the 2009 original that would help justify a wider release for the stripped back one-button platformer.
"For some reason, Canabalt 2 sounds really dumb in my head," said Saltsman, clarifying that it wouldn't be a full sequel.
Never before have so many had to wait for so little. We don't have to wait for telegrams or letters any more. We don't have to wait for tomorrow's newspaper - we just have to check our answerphone messages. A handful of nimble companies have even ensured that we don't have to wait for somebody to come back from a trip to Blockbuster or Borders (too soon?) if we want to watch terrible films and read wretched books.
Hard games are enjoying a revival right now. But while Demon's Souls may be notorious for offering a gruelling RPG experience, the most punitive titles are often to be found within the platform genre. And it's indie developers who seem keenest to add liberal dollops of pain to your gaming pleasure.
No one sets out to make a bad game. Conversely, not enough people set out to make a really brilliant game. Sometimes, though, it happens anyway. That's Canabalt - a one-button, one-man, one-idea Flash game originally created as a fun but throwaway entry in an Experimental Gameplay Project competition. It's been my go-to game in any idle moment over the last few months, and the strange grey world that I most often see when I close my eyes and let my imagination idle.