Call of Duty 3 is now available on Xbox One's backwards compatible library.
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Listings from online retailers suggest a new Call of Duty compilation pack, The War Collection, may be coming to retailers this June.
Activision has confirmed that Infinity Ward is working on a Call of Duty game.
Activision is planning to bring three new Call of Duty titles to market between now and April 2012.
Activision exec Tom Tippl has said there are plans to charge Call of Duty fans for online features in future.
The Bravo Map Pack for Call of Duty 3 is now available to download from Xbox Live.
It's early days in the great next gen console war, and the commercial reality of development is very simple - the cost of making games on more advanced hardware has skyrocketed meaning that publishers get the best returns from their investment with multiformat development. Eurogamer typically reviews these games on the lead platform (more often than not, the Xbox 360) but we've got plenty of love for the PlayStation 3 - enough to bring you the all-important info on any differences between the versions, even when review code arrives somewhat belatedly.
In comparing the games we concentrate first and foremost on the gameplay experience, with objective commentary on new game modes and control methods that have been added or tweaked since the initial review. And as there is such a large cost difference between the two gaming platforms, we think it's fair game to point out any differences between versions on a technical level too. This makes these ongoing features as much a commentary on cross-platform development as they are aiding in a purchasing decision.
Complementing each piece is a series of screenshot galleries at full HD resolution 24-bit RGB using the PS3's HDMI digital output and the Xbox 360's precision VGA display mode, both professionally calibrated and captured losslessly using state-of-the-art grabbing equipment - indeed the only kit available that can handle full colour-depth and 1080p when required. Console analists can then debate the minutiae we expose and exercise the full unbridled talkback POWER of the Internet to give voice to their thunderous displeasure.
Activision and Treyarch have apologised for the Call of Duty 3 map pack screw-up that saw players forking over 800 Microsoft points for a sizable premium content pack only to discover it didn't work.
Good news and bad news for those of you slugging it out in the third of Activision's Second World War 'em ups: there's a new Xbox Live map pack available, but it, er, doesn't work.
Despite sounding like a dog biscuit, "Champs" is actually a free new map for Call of Duty 3.
Activision plans to start supporting the Xbox 360 version of Call of Duty 3 with new maps in the near future, the publisher said yesterday.
Unless you've spent the last week or so in a coma after being brained by a flying Wiimote, you're probably aware by now of just how successful the launch of Nintendo's latest has been - but a trawl of gamer opinion would reveal that among the hardcore, at least, there's still some skepticism over the long-term prospects for the console. That's not really based on any level of mistrust for Nintendo's ability to keep delivering great experiences for the Wii - the DS' track record banishes any lingering doubt in that regard - but rather on a well-founded concern over how third party publishers will cope with things like the new control scheme and the vast imbalance in power between this and other next-gen systems.
Call of Duty 3 is an early test for this aspect of the Wii - a high profile, cross-platform title which has reviewed well on other systems, and which comes to the Wii with toned down graphics but a unique control system. Despite the changes, the game shares a fair amount of DNA with its counterparts on the more traditional game systems, which makes it into a good benchmark for just how well the Wii fares when it comes to handling traditional, well-known game franchises.
The answer to that question should be obvious, really - but unfortunately, we suspect that it's not the answer that many fans of Nintendo's latest really want to hear.
With Xbox 360's Gears of War already leaving a trail of bloody competitors in its wake at the top of the UK chart, Microsoft has announced a console-and-game bundle will go on sale this Friday to try and tempt some more newcomers.
Just when you thought that interest in World War II games was on the wane, along comes Call of Duty 2 and becomes by far the biggest selling Xbox 360 launch title.
Clearly the public's lust for shooting thousands of Nazi soldiers is as high as ever - especially when it's framed in the cinematically intense fashion that has become Infinity Ward's trademark. Activision knew it had to get a high quality follow-up on the shelves in time for this Christmas' buying frenzy - especially with EA's latest Medal of Honor franchise making its comeback in 2007. Having the whole WWII market to itself for the second Christmas running is a gift-wrapped opportunity.
But Infinity Ward isn't one of those sweatshop developers that can just merrily churn out annual updates of its games - and Activision knows it. Which is precisely why it's been such a smart decision to have another talented developer beavering away on various Call of Duty console projects over the past few years. And with IW taking its traditional two-year cycle to work on a proper 'next-gen' Call of Duty game (presumably due out next Christmas), Call of Duty 3 sees Treyarch take centre stage for the first time
Activision has announced UK release dates for Call of Duty 3.
What stands out most distinctly when previewing a Call of Duty game is the severity with which the subject matter is taken. Sorry, both subject matters. Because FPS games are subject to two very important matters: being games, and being about something. Within the development of all four Call of Duty titles, whether by Treyarch or Infinity Ward [or Spark, don't forget - Ed], both sides are taken so seriously that you begin to realise why the finished games are quite so affecting.
We might occasionally bemoan the incessant glut of World War II games, but Gott im Himmel, they sell. In fact, Activision shifts so many of the blessed things every year that it has two developers working on the Call of Duty franchise at all times. So while Infinity Ward (no doubt) beavers away on its next PC-related project, Treyarch is conjuring Call of Duty 3 for all the various console platforms, including Xbox 360, PS3, Wii, PS2 and even the dear old Xbox.
US magazine Electronic Gaming Monthly has revealed some interesting new details about Call of Duty 3 - including news that it'll feature a multiplayer mode for up to 24 players.
As detailed on the Xbox.com forums, CoD 3 will offer single or splitscreen multiplayer, and a new 'War' mode. Axis and allied teams will battle for strategic locations and vehicles, and you'll earn new abilities as you earn points - for example, scouts will only be able to call up a couple of artillery barrages at first, but as they gain more experience they can order more sustained attacks.
Gameplay changes will affect the way you do stuff like planting bombs - there's no more plain old pressing of the A button, you've got to go through the proper motions now. You might find yourself attempting to row a boat whilst simultaneously firing at your enemies, and you can expect a bit of hand-to-hand combat too. They're getting rid of the load times between levels, rather neatly.
Call of Duty 3 producer Sam Nouriani has confirmed that while the Wii version of the game won't be as graphically exciting as its PlayStation 3 or Xbox 360 counterparts, it will use the controller's unique features.
"Typically the reticule in CoD games is centred on the screen. With the [Wii] game, because of its accelerometers and a position-pointing device in the actual remote, we've freed the player up," he says in a recent magazine article, scanned and doing the rounds on the net.
"We're going to be spending quite a bit of time in the coming months tweaking that until we get it just right."
Having already surprised us with the news that the latest Call of Duty game will not be appearing on PC, Activision has dropped another bombshell in the shape of a dedicated game for Sony's PSP.
Activision's added further credence to the suggestion that, while the next Call of Duty game will appear on consoles exclusively, series creator Infinity Ward will continue to produce games for the PC.
Activision's next Call of Duty game, due out some time between October and the end of December, will appear on next-gen consoles only according to CEO Bobby Kotick.
The Internet's at it again - this time with rumours that two new Call of Duty titles are currently in development for PC, PS2, PS3, Xbox and Xbox 360.
Call of Duty fans disgruntled with the game's developer, Infinity Ward, are threatening to shut down servers by embarking on a 24 hour strike.
Ah the job advert. Second only to the US Patent and Trademark Office website for unwanted, unconfirmed revelations about new product. Today's example appears on the website of Call of Duty scribes Infinity Ward, proclaiming that the Activision-owned developer is in the planning stages on Call of Duty 3 and another unnamed PC title based on new intellectual property.