2K Marin, developer of The Bureau: XCOM Declassified and BioShock 2, is "essentially" no more after a wave of staff lay-offs affecting the "majority" of team members, multiple reports claim.
Console versions of the revived strategy title compared head-to-head.
20th August 2013
17th July 2013
19th June 2013
24th April 2013
15th October 2012
26th August 2011
3rd June 2011
9th February 2011
14th June 2010
4th May 2010
The Bureau, 2K's third-person tactical shooter prequel to the XCOM strategy series, wasn't a great game but it was better than expected and seems to have sold well enough to warrant a spot of DLC.
"Strategy games are just not contemporary." So said 2K Games boss Christoph Hartmann back in 2011, when discussing the push to reboot the beloved X-COM series.
The Bureau: XCOM Declassified is born of this lack of confidence in the past. It has all the things modern gamers are supposed to want. A growling hero with a dark past! Moral choices! Conversation wheels! Cover-based shooting! Let the geeks have their turn-based strategy, it seems to say, and we'll get busy with the sticky grenades over here in the big boy pool.
Except, despite being "just not contemporary", last year's turn-based XCOM game, Enemy Unknown, was both brilliant and popular - which leaves this spin-off feeling surplus to requirements. Reconfigured late in development from a first-person shooter to a more tactical third-person squad game, The Bureau is an almost effective hybrid of modern blockbuster tropes and more interesting ideas hastily reintroduced from its supposedly outdated predecessor.
After a wobbly gestation, 2K Marin's reworked shootery stab at the XCOM licence - The Bureau: XCOM Declassified - is finally in convincing form.
A trailer released today sets the scene and shows gameplay - and that gameplay looks reassuringly hard and reassuringly tactical.
Radial menus of powers, a la Mass Effect, are in full effect as the squad tackles aliens ranging from the stereotypical X-Files kind to armour-clad super soldiers. Make the wrong call and your agents will wind up dead, a big "deceased" stamped across their personal file - presumably meaning they're out of action for good.
Update: 2K has clarified to Eurogamer that the first lump of Bureau DLC is in fact a timed, 30-day, Xbox 360 exclusive, so it will also head to PC and PS3.
Original story: The first lump of DLC for third-person tactical shooter The Bureau: XCOM Declassified will be exclusively released on Xbox 360, 2K has announced.
Other DLC will be released on PC and PS3 as well, but not, apparently, that first bit.
Outside Xbox awaits next week's unveiling of a new Xbox with mingled excitement and trepidation, as if Tuesday 21 May were Christmas and Judgment Day rolled into one giant green Microsoft presentation. With the PlayStation 4 already out in the open, it's Microsoft's turn to impress - or to trip on the first hurdle in the next-gen race.
For the last three years, 2K Marin's take on the XCOM universe has been surrounded by all the mystery, fear and excitement of a UFO sighting. We last saw it back in 2010, coming back wide-eyed with wonder rather than filled with dread that the strategy of the '90s original was being lost in the first-person reboot. Despite the worries of the hardcore, and despite some of the skepticism from fans of the original, there's always been a spine running through 2K Marin's game that's indebted to X-Com creator Julian Gollop's original vision.
The XCOM first-person shooter is, officially, no more. It is now, officially, The Bureau: XCOM Declassified, a third-person shooter.
The 2K Marin-developed game is out on PC, PlayStation 3 and Xbox 360 on 20th August 2013 internationally and 23rd August in the UK.
Below is a live action video, called The Burn Room, which sets the scene for the long in development 1960s alien-themed shooter.
The XCOM shooter announced three years ago has "evolved", 2K Games has confirmed.
The publisher will re-reveal the game in the coming days, 2K wrote on its site.
2K Marin's XCOM shooter, which has been re-branded to The Bureau, is a squad-based tactical shooter that has "undergone an evolution" since we last saw it at E3 in 2011.
2K has taken the XCOM shooter website and videos offline.
Hello Eurogamer readers, I hope you're enjoying the website you're currently staring at and don't mind Outside Xbox interloping with another weekly update about what we've been up to out in the colonies.
The much-delayed XCOM shooter has been turned into a third-person squad-based affair, newly leaked screenshots suggest.
2K's new XCOM FPS has been delayed yet again. The game will now launch some time between 1st April 2013 and March 31st 2014, according to publisher Take-Two's quarterly financial report.
Xcom developer 2K Australia has been put to work on BioShock Infinite and given its old 2K Australia name back.
The XCOM reboot will not make its planned March release date, publisher Take-Two has announced.
Behind the scenes at 2K.
PC, PS3, Xbox 360 release March 2012.
First-person shooter XCOM launches on 9th March 2012, 2K Games has announced.
It launches on 6th March in the US.
The game is no longer a PC and Xbox 360 exclusive. 2K Games today confirmed plans to launch a PlayStation 3 version.
The 2K Australia revamp of XCOM will be released sometime between April 2011 and the end of March 2012, Take-Two's money report has spewed.
Does that mean an early 2012 launch?
If XCOM was coming this autumn, why wouldn't 2K have said? The Darkness II has a confirmed autumn 2011 date and that game was only announced yesterday.
PC gamers: XCOM is a very different prospect to X-COM, the revered strategy game. You'll probably dig it anyway.
The new first-person shooter interpretation of XCOM is built around a series of eerie and tense missions embarked on from an underground FBI base hub.
Developer 2K Australia presents hero Carter (who has a "chequered past") with a US wall-map of choice, according to the June issue of Official Xbox Magazine (read by NeoGAF).
Missions are broken into locations and highlighted either because of extra terrestrial activity or for containing Elerium, a valuable resource. Missions are quasi-real-time and their outcome "uncertain". Other missions may expire by the time you're finished with one, and leads given at locations may also disappear over time.
2K Games has revealed that it's actually 2K Australia working on the newly unveiled XCOM reboot, and not its team in Marin near San Francisco.
What is that? A bird? A plane?
2K Marin, the studio behind BioShock 2, is setting its sights on classic series X-COM.