An angry mass of pink projectiles swarms from the top of the screen, surrounding a small craft near the bottom. Overwhelmed, the player guiding this avatar desperately attempts to manoeuvre between these deadly bullets. Time and again he's hit, a shriek piercing the air with every death.
Cave games are too hard, right? I mean, look at this. How are you supposed to manage that? Ridiculous.
That's conventional wisdom, right there. On the highest level, yes, Cave titles are punishingly hard. Exclusive. Elitist, even. But since when were games judged purely on their uppermost difficulty level? It's like watching a video of Modern Warfare on Veteran and writing it off, or watching Daigo Umehara in action and giving up multiplayer Street Fighter for good.