Broken Sword: Director's Cut

Broken Sword: Shadow of the Templars - Director's Cut

If you've read much about auteur theory recently, you've probably been reading about how it's a load of bollocks. Films, even at the dimmest end of the spectrum, are collaborative affairs, and they present a vision shaped by many hands, right down to the involvement of the Key Grip, Assistant to Mr Spielberg, and that sinister biffer in the shiny overcoat who arranges an unbroken stream of sexy ladies for the leading man after hours.

Videogames are collaborative too, for the most part, and Broken Sword, which is a fairly cinematic sort of game, even opens with movie-style credits - it's a pretty long list, too. That said, if any title feels like it has sponged up the personality of one of its key creators, it's this one. Charles Cecil, co-founder of Revolution Software, is a famously polite and charming character. Self-effacing and mild, he looks a little bit like Tintin, boy reporter, all grown up and finally rid of that dog. True to form, he helped to construct an unusually decent sort of adventure, a gentle chunk of derring-do that is friendly if never bloodless; a game that's urbane, quietly witty, and generally well-behaved.

It's a bit like a Tintin adventure all grown up, in other words, although these days audiences are more likely to invoke the gentle spirit of noted Harvard symbologist Dr Robert Langdon. It is, after all, a rag-tag race around Paris' secret chambers with plenty of time put aside to ponder the legacy of the Templars and flirt with hot French women, before you're off again, doing the rounds of the world's occult locations.

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