Broken Sword: The Angel of Death

Broken Sword: The Angel of Death

There's something so defiantly old school about Revolution's latest that you want to hug it like an old security blanket. With Broken Sword: The Angel of Death, Charles Cecil and co have done exactly what we've been asking them to do for the past six years or so: get back to basics. They've stopped trying to make hopeless concessions to action games. They've stopped listening to the naysayers who claim the adventure game is dead. And best of all, they've convinced publisher THQ to let them made a game that's all about the puzzles and the narrative. Want action? Go and buy an action game; there's plenty of them out there.

By going back to where the series started, Revolution is set free to create a twisted web of puzzles that require the kind of attention to detail and lateral thought that many gamers will be unfamiliar with these days. If your idea of a puzzle is pulling a lever, pushing a crate into a pressure pad or finding a key for a locked door, then leave via the nearest exit. The Angel of Death requires you to actually pay attention to your inventory, to repeatedly grill characters for new information, to approach puzzles logically and, above all, be persistent. This isn't a game that delivers a quick fix, but one that administers entertainment in long, lingering doses, punctuated by the occasional burst of incredulity.

Once again, religious conspiracy forms the centrepiece of a fiercely twisting narrative that has become the series' trademark. This time it centres on an ancient weapon that Moses once unleashed upon the Egyptians to devastating effect, and is in danger of being rediscovered and utilised by fanatical Catholics. The ever-hapless George Stobbart finds himself unwittingly caught up in the whole sorry mess - yet at the start of the game we find the blonde-haired fop somewhat down on his luck. Set a year after the controversial events of the Glastonbury incident in The Sleeping Dragon, Stobbart's reputation is in tatters and he's forced to take a job at a Big Bro's Bail Bond company and bore people about his amazing extendible golf club.

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FeatureLive by the Sword...

Charles Cecil on Broken Sword 4, Beneath a Steel Sky and more.

Live by the Sword, die by the Sword, so the saying goes, but Revolution boss Charles Cecil has taken a somewhat different view over the past decade. Having spent the best part of the last 25 years making adventure games, he's clearly not listening to those who continue to write off the genre.

Cecil considering Steel Sky 2

But he'd want to work with Dave Gibbons again.

Lovable Broken Sword designer Charles Cecil says he's looking into working on a sequel to adventure classic Beneath A Steel Sky.

Cecil: 'I've not left Revolution'

No LA-based partying for Charles.

Revolution boss Charles Cecil has confirmed that he is very much still part of the York-based developer, despite his collaboration on The Collective's forthcoming title The Da Vinci Code.

Broken Sword 4 announced

Broken Sword 4 announced

It's out next summer.

THQ has announced plans to publish a new instalment in the Broken Sword series for PC next summer.

The first BS title was released back in 1996 and there were only ever meant to be three games in the series - but according to developer Revolution Software, demand from fans was so high that they decided to give in and do another one. Nothing to do with the first games selling 2.5 million copies worldwide and earning them vaultfuls of cash, oh no.

BS4 sees our hero, George Stobbart, falling in love with a beautiful lady who goes and disappears on him in mysterious circumstances. Naturally it's up to George to find the lady and save the world, seeking out some ancient artifact which posesses great and terrible powers along the way.

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