Tim Schafer, boss of Double Fine and one of the brains behind Monkey Island, will be attending EGX Rezzed - the PC and indie show run by Eurogamer's parent company Gamer Network.
27th April 2015
25th March 2015
6th December 2014
16th January 2014
28th March 2013
16th February 2012
It looks like Double Fine's Broken Age is finally getting an Xbox One release.
The record-breaking Kickstarter game originally launched for PC, then PlayStation 4 and Vita, along with Ouya and mobile versions.
Today, the game has been rated for launch on Microsoft's console by PEGI, the European game ratings board, which has revealed similar release announcements in the past. (As spotted by the Xbox One reddit).
Psychonauts and Brutal Legend developer Double Fine has discounted its 10-game bundle by 80 per cent this weekend on Steam, bringing the total to £15.19 / $19.99.
Broken Age just launched on PS4 and Vita, only there's a problem with the handheld version where many folks are reporting that they can't play the game when offline. This is especially odd given that it's a single-player game. As it turns out, this is a bug. But Double Fine is aware of it, working on a fix, and has discovered a temporary workaround.
Editor's note: Broken Age's second and final act is out this week. We reviewed the first act of Tim Schafer and Double Fine's return to adventure games early last year, and found it attractive but a little hollow. "Fans will be forgiven for expecting something a little more chewy, a little more experimental, from a developer who made his name by turning adventure games upside down," Dan Whitehead said in his review. Today, Dan returns to the second act to see what's changed. Be warned - spoilers and discussion for act one lay below.
It may not be the longest delay in gaming, but a 16-month cliffhanger is still a tough burden to drop on your players, even more so when the cliffhanger in question comes at a critical juncture in a narrative adventure. Such is the hurdle Double Fine has set itself with its fractured - or, yes, broken - development of Broken Age.
Back in January 2014, we left parallel heroes Vella and Shay as their storylines finally converged. Shay, raised alone in a stiflingly risk-free environment aboard a spaceship, had ventured beyond the cossetted routines laid out for him and discovered that his world wasn't everything he thought it was.
Gosh, is it really Friday again? Genuinely? I'm really starting to doubt you, Gregorian calendar, it feels like you're up to something. Just in case I'm wrong, though, here's another episode of The Eurogamer Show.
Double Fine will launch the concluding half of adventure game Broken Age on 29th April in Europe.
A complete edition of the game, including Act 1 and Act 2, will launch as a Cross-Buy title for PlayStation 4 and Vita on the same date.
After this date, you won't be able to buy separate episodes on PC anymore - just the game in its entirety.
Day of the Tentacle is getting a remastered Special Edition for PS4, Vita, PC, Mac and Linux, Double Fine founder Tim Schafer announced at the PlayStation Experience keynote.
Schafer was the lead on the original game, so he and the fine folks at Double Fine will be handling this restoration.
Speaking of LucasArts classics getting remade by Double Fine, Grim Fandango Remastered is coming to PS4, Vita, PC, Mac and Linux on 27th January.
Broken Age Act 2 will arrive in early 2015, developer Double Fine has said.
The first half of Tim Schafer's Broken Age is now available on iPad, developer Double Fine has announced.
Ouya head of developer relations, Kellee Santiago, has confirmed that Ouya will be removing its requirement for devs to include a free demo for all titles on the console come April.
Double Fine adventure Broken Age now has all the funding it needs for the game's concluding chapter.
Broken Age contains a secret Retro Mode that suggests what the game may have looked like had it been developed in the mid 80s.
Expectation is terrible thing. Its ugly sister, hype, is even worse. Broken Age, the first adventure game from genre pioneer Tim Schafer in 16 years, the game that blew open the doors for crowd-funded gaming, groans under these twin burdens.
Best, then, to just judge the game for what it is, separate from its inherited legacy and scrutinised production history. It's just that, under those criteria, what you find is a nice but largely unremarkable adventure game. It's a game that makes no terrible missteps, yet that's largely because it never attempts anything bold enough to risk landing flat on its face.
What you get is two stories in one, each following a frustrated young soul breaking free from parental and social constraints. Vella is on the verge of womanhood, and is due to be sacrificed to Mog Chothera, a gigantic monster, as part of a traditional festival known as the Maiden Feast that will keep the village of Sugar Bunting safe for another year. Everyone seems quite OK with this fate - even her parents, who are proud she's been chosen for such an honour. Only her crotchety grandfather, who still remembers when the townsfolk were feared warriors rather than pacifist bakers, kicks against this wilfully submissive stance. Vella, of course, opts to choose her own path and the bulk of her story involves finding a way to kill Mog Chothera.
The first wave of Kickstarter-backed games is hitting right now - games like the beautiful Banner Saga - and among them is the one game that really got the ball rolling: Broken Age.
Double Fine's massively successful Kickstarter-funded point-and-click adventure Broken Age is out today for backers, but don't despair if you missed out, as the finished public release of Broken Age: Episode One is slated to come out on 28th January on PC, Mac and Linux.
The first half of Double Fine's long-awaited Kickstarter-funded point-and-click adventure Broken Age is coming to backers on 14th January. [Editor's note: We originally reported that it was coming to Early Access then. We apologise for the error.]
Broken Age will co-star Elijah Wood as Shay, the male lead of the game's futuristic portion.
Double Fine has revealed that Tenacious D frontman Jack Black and Jennifer Hale (FemShep from Mass Effect) will be joining the cast of Broken Age, aka The Game Previously Known as Double Fine Adventure.
UPDATE: Double Fine head honcho and Grim Fandango creator Tim Schafer has clarified on Twitter that "Double Fine is NOT asking for more money."
There's a new Humble Bundle and this time it revolves around the work of Tim Schafer's studio Double Fine.
Double Fine's upcoming point-and-click adventure Broken Age has been teased in a haunting new trailer that shows off the game's hand-crafted visual style.
Broken Age will see two characters' worlds collide: a boy from the future who lives on a spaceship, and a girl from a whimsical fantasy village. Each lead parallel lives, initially unaware of one another.
Broken Age was announced as the final name for the Double Fine Adventure project this week. It was successfully Kickstarted last year with a record breaking $3.45 million.
Double Fine Adventure is called Broken Age.
Developer Double Fine launched the official website for its crowd-funded point and click adventure today.
Broken Age tells the story of a young boy and girl who lead parallel lives. The girl is to be sacrifced to a sea monster by her village, but fights back. The boy lives on a spaceship under the care of a motherly computer, but wants to go off on an adventure. The player switches between the two characters during the game.
Double Fine Adventure - now codenamed Reds - will only launch on one console, the Android-based curio Ouya.
What a year Kickstarter had in 2012. Tim Schafer's Double Fine kicked the crowd-funding website into orbit back in March, raising more than $3 million to make an old-school adventure game.
EA is waiving Origin distribution fees for any game funded via a crowd-sourcing site like Kickstarter, the publisher has announced.
Double Fine's hugely successful Kickstarter initiative to fund a new old-school adventure game has brought the crowdsourcing hub a massive increase in pledge numbers.
Double Fine's Kickstarter initiative to crowdfund a new 2D graphic adventure has come to a close, with Tim Schafer's studio raising a whopping $3,335,355 in just over a month.
Irrepressible Double Fine leader Tim Schafer has given Eurogamer a little taster of what we should - and perhaps shouldn't - expect from the studio's keenly-anticipated crowd-funded adventure title.
Developer to answer questions on Reddit this Sunday.
For some, Kickstarter and other crowd funding platforms mark the beginning of the end for game publishers.
Double Fine's forthcoming crowd-funded adventure title will likely be a traditional 2D affair, according to the game's co-creators.
These are angry times. The interconnected world is plaiting the lunatic fringes into a sort of consistently annoying haircut (a skinhead, in this case), Argentina is hacked off because the United Kingdom has sent a piddly little nuclear destroyer to paddle around the Falklands, nobody seems to have any money but do enjoy that 1.5 per cent pay rise that doesn't come close to inflation, and - perhaps most importantly - the fine art of dubstep is being sullied by its unwelcome proliferation across supermarket aisles and game trailers.
UPDATE: Double Fine will make the DRM-free version of its adventure game an "option to backers on release".
"It seems like this little project could have an impact beyond itself". So said Tim Schafer's understandably shell-shocked post on Double Fine's Kickstarter page as the money pledged towards the studio's crowd sourced adventure game sailed past its $400,000 target in less than eight hours.
Double Fine's effort to fan-fund a new adventure title has now surpassed the budget of studio boss Tim Schafer's classic LucasArts point-and-clicker Day of the Tentacle.
Double Fine's effort to crowd fund a new adventure game has raised a staggering $1 million in less than 24 hours.
UPDATE: Double Fine's adventure game will be made - it's just shot past the magical $400,000 goal it set itself last night.
Doublefine boss Tim Schafer and Minecraft creator Markus 'Notch' Persson are in discussion following the latter's insistence that he wanted to help get a Psychonauts sequel off the ground.
Multi-millionaire Minecraft creator Markus "Notch" Persson has said he is willing to personally fund a sequel to Double Fine's cult classic Psychonauts.