In the run-up to the release of Splash Damage's team-based shooter Brink, there has been an odd reluctance to state plainly what, at heart, the game is about.
Perhaps it's because Brink's heritage lies in the mod scene, where its fundamental ideas were beaten into shape by amateurs. Or maybe it's because Splash Damage's Enemy Territory: Quake Wars, with which Brink shares its basic approach, sold only modestly. Or has it been fear on the part of publisher Bethesda that the team-based shooter at its core isn't quite enough to raise blockbuster expectations on its own?
Instead, there has been much talk of parkour, with videos of free-running experts launching themselves over virtual crates, in the hope of lending an air of street chic to the hype. There have been tourist guides to the setting: the futuristic floating city The Ark, a final refuge for mankind whose offices and corridors furnish the game's maps.